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Mwo Competitive Play? Lets Take A Look.


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#61 Loxx

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Posted 08 April 2013 - 05:13 AM

View PostDudeman3k, on 07 April 2013 - 04:39 PM, said:




why do tanks slow to sustainable speeds before engaging the enemy? why do you zero a rifle before you qualify? why do lay prone before you fire? convergence.




Clearly you've never served in a modern military force. Tanks haven't slowed to fire since the 1960's. You "zero" your weapons so your sights match your barrel defection, IE Calibration. Laying prone to fire is so you present the smallest possible target to the enemy while maintaining minimal sight pattern movement. All of which have nothing to do with convergence. Convergence is bringing TWO separate firing systems together to hit in the same spot.

All and all, your argument is (if I understand it correctly) is the same thing as saying "I want to bring crossbows and Batistas to a modern tank battle and be successful". Fighting forces bring the weapon systems that are going to give them the greatest advantage on the battlefield, which is constantly evolving. IE. The stone was replaced by <the club, <the hammer, <the sword, <the bow, <the crossbow, <the rifle.

The weapons you're requesting are not efficient enough for success in this evolution of the game. Is it possible that will change? Absolutely, but doubtful.

Edited by Loxx, 08 April 2013 - 05:26 AM.


#62 Kill Dozer

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Posted 08 April 2013 - 05:22 AM

Lobby System, stat.

Previous MW games have enjoyed 3rd party Leagues that would typically have defined mech weapon build classes, C1 is all energy weapons, C4 would allow ballistics, energy and 2 missile, etc. Certain mech chassis have always favored boating over mixed builds, the league rules are what would even things out.

The events that PGI is putting out now, while a valiant effort, are far removed from what a dedicated league would offer but the games option just wont support anything else currently.

Edited by Kill Dozer, 08 April 2013 - 05:25 AM.


#63 xhrit

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Posted 08 April 2013 - 05:27 AM

View PostSlaytronic, on 07 April 2013 - 02:27 PM, said:

2. It's a game where one person can kill the whole enemy team


So what you are saying is this game is too skill based, because one skilled person can kill the whole enemy team, if they are skilled enough to destroy 8 people in rapid succession, like some kind of godlike being made of pure skill?

View PostSlaytronic, on 07 April 2013 - 02:27 PM, said:

3. It's not skill based


>_>

#64 Purplefluffybunny

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Posted 08 April 2013 - 05:29 AM

View PostKill Dozer, on 08 April 2013 - 05:22 AM, said:

[...]
Previous MW games have enjoyed 3rd party Leagues
[...]


As soon as PGI decides how it is to make money from CW and implement it, they will begin to try to shut down any third party leagues.

#65 KingCobra

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Posted 08 April 2013 - 05:34 AM

Dudeman3k said--->Every time I hear the word "competitive" and "MWO" in the same sentence (let alone the same paragraph) I shutter a little bit. The game has no real diversity in it's core playing mechanics, as MIN/MAX'ing is the defining line between games. MWO is a joke as far as a competitive multiplayer platform the older MechWarrior games used 3rd player leagues to define competition in so many ways.1v1-12v12 ladder style play or team planetary were very fun and competitive PGI just threw everything that was great and good out the window when they made MWO.I can only conclude PGI did not ever know the MechWarrior IP and how it worked and relied completely on the advise of TT players to make this game. PGI should have made this game below if they cant figure it out.------------------------> Posted Image

#66 Purplefluffybunny

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Posted 08 April 2013 - 05:45 AM

View PostKingCobra, on 08 April 2013 - 05:34 AM, said:

[...] I can only conclude PGI did not ever know the MechWarrior IP and how it worked and relied completely on the advise of TT players to make this game.


Russ and Bryan have both admitted that they did not play TT and did not have an interest in Battletech, like many of us did (and still do) when we were growing up. Bryan even admitted that on a NGNG interview. Look, they spotted an IP early on and thought, "hey, how can we corner this and get ourselves a good ride". It is really like that. Their concerns are to make money and if there was another IP that they thought was open for a reboot and likely to turn a better profit (i.e. evidence of a solid community attached to the IP), then they would have gone elsewhere. The fact they chose Mechwarrior is incidental, IMO.

Edited by Purplefluffybunny, 08 April 2013 - 05:46 AM.


#67 Oderint dum Metuant

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Posted 08 April 2013 - 05:52 AM

View PostPurplefluffybunny, on 08 April 2013 - 04:47 AM, said:


OMG! Is there a website for this!?!? Well, I would not expect PGI to promote any type of system but theirs Mauss! On another note, hopefully I will get my merc team up and running again, pretty sure we will give you a challenge, just like last time :P


They don't, what they actually do is seek to silence you, by banning you temporarily for promoting third party leagues, and then shoving the posts into some obscure forum that nobody reads, promise you a review of how the treat them and never bother coming back.

Edited by DV McKenna, 08 April 2013 - 05:53 AM.


#68 jakucha

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Posted 08 April 2013 - 05:52 AM

Probably not a great idea to make a final judgment of the game until it's closer to release state.

#69 xZaOx

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Posted 08 April 2013 - 05:54 AM

Posted Image

#70 LT Kinslayer

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Posted 08 April 2013 - 06:15 AM

MWO is competitive, because people play to win and it's player skill that decides victory.
People need to stop making up excuses for their own failures. You are not as good as you think you are, neither am I.

Competitive does not equal: Everybody has the same chance to win in every situation, regardless of the tools used.

If you can't deal with people that know how to play, get better at the game. Nerfing is not the solution.
Work on your positioning, battlefield awareness, mech building, aim, communication, timing etcetera
and you will not die to these 'evil boating min/maxing alpha noobs' all the time anymore.
Instead you will be able to punish them for the mistakes they inevitably make.

The moment convergeance is 'fixed' is when this game stops being competitive.
This is because it takes the power away from the player and puts it in the hands of RNG. RNG is TERRIBLE!
Stop asking for TERRIBLE as a supposed 'fix' for a non existing problem.

Look at your own gameplay and recognize what is bad, then improve on it.

The following always comes to mind when I see these kind of threads.
"Mommy mommy, it's not fair!"
"What's not fair honey?"
"I can't win, because he is doing this and that"
"Maybe you should try this or perhaps change this?"
"But I don't wanna! He should be forced to change instead!" (stomps feet in frustration)

#71 Parnage Winters

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Posted 08 April 2013 - 06:33 AM

Why do I have the funny feeling the OP refers to SC2 and not Broodwar when he references a "balanced" game...

oh right because if he meant broodwar he'd not be having this discussion because he'd know better..

#72 Dakkath

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Posted 08 April 2013 - 06:40 AM

I cleaned up the posts a bit. Please make sure to stay on topic and post in accordance with the CoC.

Thanks,
Dak

#73 Parnage Winters

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Posted 08 April 2013 - 06:40 AM

That's because it's not. You don't go calling pub games in dota competitive anymore then you would go calling a random 8v8 on River City competitive. Perhaps less meme's and more thought next time?

#74 Chip Danger

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Posted 08 April 2013 - 06:49 AM

View PostPurplefluffybunny, on 08 April 2013 - 05:29 AM, said:


As soon as PGI decides how it is to make money from CW and implement it, they will begin to try to shut down any third party leagues.


Run hot or die is third party league and is the only place to find competitive play right now. PGI backs this third party group so I doubt you will see them shutting anyone down anytime soon. 8 mans are just a 20 to 30min wait to see who can drop the most 6 PPC builds. And guess what I have a shock for you 12mans there going to be an even longer wait for the same thing.

#75 Purplefluffybunny

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Posted 08 April 2013 - 06:51 AM

View PostDakkath, on 08 April 2013 - 06:40 AM, said:

I cleaned up the posts a bit. Please make sure to stay on topic and post in accordance with the CoC.

Thanks,
Dak


*runs a finger along the edge of the thread*

You missed a bit. Look!

*shows Dakkath his finger*

View PostRizzwind, on 08 April 2013 - 06:49 AM, said:

PGI backs this third party group [...]


Really? How long is that going to be for?

#76 Chip Danger

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Posted 08 April 2013 - 06:53 AM

View PostPurplefluffybunny, on 08 April 2013 - 06:51 AM, said:


*runs a finger along the edge of the thread*

You missed a bit. Look!

*shows Dakkath his finger*



Really? How long is that going to be for?


They make money off it. It's going to be around a long time.

#77 Purplefluffybunny

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Posted 08 April 2013 - 06:57 AM

View PostRizzwind, on 08 April 2013 - 06:53 AM, said:


They make money off it. It's going to be around a long time.


Yeah, I can see how it is currently in PGIs interest to allow any third party activity that encourages people to play MWO. But, if PGI have any intention of making money through their community warfare system, then surely any third party league that meets with a small measure of success would challenge profit making activities with CW? I mean if a project such as MWLL, which had a small user base, is considered a threat, well.......

Edited by Purplefluffybunny, 08 April 2013 - 07:03 AM.


#78 Chip Danger

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Posted 08 April 2013 - 07:07 AM

View PostPurplefluffybunny, on 08 April 2013 - 06:57 AM, said:


Yeah, I can see how it is currently in PGIs interest to allow any third party activity that encourages people to play MWO. But, if PGI have any intention of making money through their community warfare system, then surely any third party league that meets with a small measure of success would challenge profit making activities with CW? I mean if a project such as MWLL, which had a small user base, is considered a threat, well.......


They have never considered MWLL a threat not sure where you are getting that from. And unless they take out team play all together with how 8mans are now and 12mans looking to be the same they may do that without wanting to. 3rd party is not going anywhere. At most it will move off the MWO forum to another forum and keep going there. O wait it has it's own forum already just in case.

Edited by Rizzwind, 08 April 2013 - 07:07 AM.


#79 Lonestar1771

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Posted 08 April 2013 - 07:07 AM

The issue here is that PGI is just blowing smoke up our *****. Same thing they did with 3PV and Coolant. They said no and then once they hooked people they did it anyway. They are claiming to be chasing the Esports scene but that's more for the free advertisement. If you have sponsored or well known gamers playing your game and live streaming it, people will want to check it out. They are chasing potential numbers, NOT trying to make the game better.

For PGI it's all about min/maxing the bank accounts. That's what the real world is about. How people can minimize risk/time/effort/cost and maximize $$$/time/effort/cost.

#80 Purplefluffybunny

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Posted 08 April 2013 - 07:11 AM

View PostRizzwind, on 08 April 2013 - 07:07 AM, said:


They have never considered MWLL a threat not sure where you are getting that from. And unless they take out team play all together with how 8mans are now and 12mans looking to be the same they may do that without wanting to. 3rd party is not going anywhere. At most it will move off the MWO forum to another forum and keep going there. O wait it has it's own forum already just in case.


Well, I'll leave talking about why I believe PGI thought MWLL a threat for another day. I am thinking of participating in third party leagues too and I really hope that they can keep going.





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