Jump to content

A Wake Up Call


  • You cannot reply to this topic
114 replies to this topic

#61 Thuzel

    Member

  • PipPipPipPipPipPipPip
  • 599 posts
  • LocationMemphis, TN

Posted 07 April 2013 - 09:20 PM

View PostIhasa, on 07 April 2013 - 07:36 PM, said:

Way to derail a decent thread to K-town guys.


Honestly, I've noticed that the moderators are more likely to purge a thread once it gets too serious, so it's all good. :P

I still stand by the points elaborated here though. There's been a lot of good stuff being said here!

#62 Thuzel

    Member

  • PipPipPipPipPipPipPip
  • 599 posts
  • LocationMemphis, TN

Posted 07 April 2013 - 09:25 PM

View PostN0MAD, on 07 April 2013 - 07:59 PM, said:

[...]on top of that they told me who their target audience is and it doesn't include me..


That is a very valid reason, and actually goes back to some of what's been said here. One of the reasons we need more communication from PGI is that there's been a subtle, but definite shift in direction for MWO. I'm not exactly sure who IS being targeted now.

Obviously, the game is getting more casual, but where will it end up? What's the end goal now?

#63 iller

    Member

  • PipPip
  • 49 posts
  • LocationColo.

Posted 08 April 2013 - 12:39 AM

View PostThuzel, on 07 April 2013 - 09:25 PM, said:

Obviously, the game is getting more casual, but where will it end up? What's the end goal now?


What's that mean? Does that mean they're making real progress on Matchmaking? I used to play the hell out of every Mech game made until I tried this one. In this one I musta played 40 matches last year and every one of them was a horribly mismatched pub team versus a Premade. And after all that abuse I still couldn't buy my own mech so I packed it in and pretty much gave up on gaming in general b/c every other shooter coming on the market was a stupid COD clone. Depressing. But still not as depressing as having a shiny new mech sim that isn't "playable" b/c every single match was total abortion. So when you say casual, do you mean pubbers stand a chance now? Or do you just mean the weapon designs are just getting "n00b"ier?

#64 Alex Warden

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,659 posts
  • Location...straying in the Inner Sphere...

Posted 08 April 2013 - 06:54 AM

NWN is gonna be a champions online with tera combat system set in the (sniff sniff) wonderful forgotten realms... i don´t even have to touch the game to know that...

i am pretty sure MWO is the better investment, since i have a feeling that NWN won´t last longer than maybe 3 month (if that long) on my HDD... but to each their own...

#65 Agent of Change

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,119 posts
  • LocationBetween Now and Oblivion

Posted 08 April 2013 - 07:00 AM

I do not participate in the derailing of rant threads.

I join them once they are pre-derailed.

Thereby maintaining a veneer of respectability.

That said, this is a nice thread you have here, it would be a shame if something were to happen to it.......

Edited by Agent of Change, 08 April 2013 - 07:14 AM.


#66 MN03

    Member

  • PipPipPipPipPip
  • 177 posts

Posted 08 April 2013 - 07:05 AM

Actually, Star trek online started bad, but it's now one of the best F2P MMo's.
1) It's really fun (space and ground combat, not the typical WoW clone)
2) Not P2W, you can earn Zen points (equivalent to MC) with in-game currency (!).
3) Bug fixes on a weekly basis.
4) Adult community (there are even a lot of female players :) )
Edit: 5) Development team talks with the community on the forums, without any copy-paste garbage talk.

I have high hopes for NWO! And frankly, also for MWO. It will just take some time here.

Edited by MN03, 08 April 2013 - 07:10 AM.


#67 BoPop

    Member

  • PipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 543 posts

Posted 08 April 2013 - 07:12 AM

View PostThuzel, on 07 April 2013 - 05:35 PM, said:

I also bought into Star Trek Online when it first released, and that turned out to be a trainwreck. It was utterly horrible. The ground combat was less fun than getting a cavity filled....


***** that the truth! the space combat also sucked.

*bangs a gong, steps next to a dead horse*

what we need are more maps! it's like the elephant in the room. maps need a doubling! *beats on horse carcass*

#68 AlexEss

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 2,491 posts
  • Locationthe ol north

Posted 08 April 2013 - 07:15 AM

Even though Nw:O have way to few mechs in it to interest me, it is shaping up to be a very good game and the foundry will let some people crank out some really epic content (it did this way back when it first showed up in CoH already) and the founders packs look very tasty (especially the expensive ones) so i think that the game will provide you with a good venue to avoid burnout.. and ofc the other way around.

As for your original points... It is happening.. slowly but it is happening. Patching always brings bugs... Heck even Blizzard have this problem and if they can not solve it... there is not much hope. Forums are becomming very ineffcient as a way of quick communication... Facebook, twitter and similar services reach a much bigger crowd (the rule of thumb is that only between 2-5% of the player base visit the forums. But a much higher % can be reached through social media. This combined with the fact that the % visiting the forum and being active are also fairly high above the avergae user in skill and engagement make them a important but un-proportionally vocal part of the base.

As for your third part... It would be very obvious that they don't let the vocal minority control the development of the game... =)

Any way i wish you luck in NW:O (not that the same issues will not be present there.. or the same type of forum crowd) and don't let anyone tell you that you can not enjoy several different games at the same time.. even online ones.

#69 Thuzel

    Member

  • PipPipPipPipPipPipPip
  • 599 posts
  • LocationMemphis, TN

Posted 08 April 2013 - 07:53 AM

View Postiller, on 08 April 2013 - 12:39 AM, said:


What's that mean? Does that mean they're making real progress on Matchmaking? I used to play the hell out of every Mech game made until I tried this one. In this one I musta played 40 matches last year and every one of them was a horribly mismatched pub team versus a Premade. And after all that abuse I still couldn't buy my own mech so I packed it in and pretty much gave up on gaming in general b/c every other shooter coming on the market was a stupid COD clone. Depressing. But still not as depressing as having a shiny new mech sim that isn't "playable" b/c every single match was total abortion. So when you say casual, do you mean pubbers stand a chance now? Or do you just mean the weapon designs are just getting "n00b"ier?



Probably should have worded that better. I meant that PGI is actively trying to also target the more casual crowd of players. (With stuff like 3pv).

I'm not saying that's good or bad, it's just what PGI is doing to increase their player base. What I'm interested in here is how far are they trying to take that mentality? Who is going to end up being their primary targeted audience?

#70 Thuzel

    Member

  • PipPipPipPipPipPipPip
  • 599 posts
  • LocationMemphis, TN

Posted 08 April 2013 - 07:59 AM

View PostAlex Warden, on 08 April 2013 - 06:54 AM, said:

NWN is gonna be a champions online with tera combat system set in the (sniff sniff) wonderful forgotten realms... i don´t even have to touch the game to know that...

i am pretty sure MWO is the better investment, since i have a feeling that NWN won´t last longer than maybe 3 month (if that long) on my HDD... but to each their own...


I've been watching a lot of the first-look videos and beta reviews, and there are two things that interest me.

1. The combat looks well implemented. It looks as though you'd feel involved and immersed. So many MMO's I've played in the last 3 or 4 years have felt so removed during combat, like you weren't even really there. There was no feeling involved.

2. The forge. I think that's a really really great idea, and I've heard it's worked extremely well for STO.

View PostMN03, on 08 April 2013 - 07:05 AM, said:

Actually, Star trek online started bad, but it's now one of the best F2P MMo's.
1) It's really fun (space and ground combat, not the typical WoW clone)
2) Not P2W, you can earn Zen points (equivalent to MC) with in-game currency (!).
3) Bug fixes on a weekly basis.
4) Adult community (there are even a lot of female players :) )
Edit: 5) Development team talks with the community on the forums, without any copy-paste garbage talk.

I have high hopes for NWO! And frankly, also for MWO. It will just take some time here.


I've heard it's gotten a lot better!

View PostAgent of Change, on 08 April 2013 - 07:00 AM, said:

I do not participate in the derailing of rant threads.

I join them once they are pre-derailed.

Thereby maintaining a veneer of respectability.

That said, this is a nice thread you have here, it would be a shame if something were to happen to it.......


I paid my protection money this month already :angry:

#71 MN03

    Member

  • PipPipPipPipPip
  • 177 posts

Posted 08 April 2013 - 08:08 AM

Quote

I've heard it's gotten a lot better!

Yeah, I bought STO on release date and I was a bit sceptic that the game changed. But you can't compare the game now to what it was several years ago, it's amazingly fun now. People are very pessimistic about MWO, but I think the game will turn out fine. Btw, let's just forget PGI helped with the abomination called Duke Nukem Forever (I just read about this on wikipedia haha!) and focus on the future :)

Edited by MN03, 08 April 2013 - 08:09 AM.


#72 Ihasa

    Member

  • PipPipPipPipPipPipPip
  • Clan Exemplar
  • Clan Exemplar
  • 843 posts
  • LocationSan Francisco

Posted 08 April 2013 - 08:10 AM

View PostMN03, on 08 April 2013 - 07:05 AM, said:

Actually, Star trek online started bad, but it's now one of the best F2P MMo's.
1) It's really fun (space and ground combat, not the typical WoW clone)
2) Not P2W, you can earn Zen points (equivalent to MC) with in-game currency (!).
3) Bug fixes on a weekly basis.
4) Adult community (there are even a lot of female players :) )
Edit: 5) Development team talks with the community on the forums, without any copy-paste garbage talk.

I have high hopes for NWO! And frankly, also for MWO. It will just take some time here.


I'm going to have to disagree with this entire thing.
A - one of the best F2P according to who? It's won one accolade from some unknown, third rate website that allowed people to vote as many times as they wished for the same title if they wished. Cryptic wrote a link program, put it in their forums and made a contest out of who could vote for the game the most! In reality, buying the votes. ROFL.
1 - It was really fun. I love me some starships and starship combat, but the power creep is beyond ridiculous.
2 - The entire game if the very definition of Pay2Win. Its lead designer and systems mucker-upper, Captain Gecko, even admits such. He says things in interviews like "well if we don't make the (current zen store money-grab) more powerful, no one will buy it."
3 - Bug fixes of stuff they broke 3 or 4 weeks ago. Their squash rate is abysmal and their fix-to-patch rate even longer (fix now, gets patched in about 4-6 weeks). They only bring the game down for hotfixes when their Zen economy gets effected.
4-community is full of carebear solo playing whiners who want to Jim Kirk everything (which is why p2w works so well in that game, they eat it up) and complain about almost everything more so than here. Sure here is a bit more venemous, but the complaints seem to be all about the same things all the time.
5-Dan Stahl is the biggest snake oil salesman in the industry. No one does obfuscation and avoidance like he does. The other devs may talk on the forums, but they rarely have anything to say, except deflection and avoidance, because when they do they put their foot (at least used to) in their mouth way more than PGI has been doing lately (and that's a lot).

#73 Ihasa

    Member

  • PipPipPipPipPipPipPip
  • Clan Exemplar
  • Clan Exemplar
  • 843 posts
  • LocationSan Francisco

Posted 08 April 2013 - 08:16 AM

I do have to give NWN credit for two things:
1 - the Cryptic engine is now highly evolved thanks to STO, and is well suited for this type of game
2 - as Thuzel mentioned, the have the (La)Forge, which was strenuously beta tested in STO and Champions for um, years. That feature alone is exactly what dungeon masters want, and what their buddies want to play.

So maybe it has potential. As another poster said, unknowingly I bet, though is that I'm very septic on Cryptic because they created a game on an IP I love that I hate.

#74 tenderloving

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • 1,238 posts

Posted 08 April 2013 - 08:27 AM

View PostSir Trent Howell, on 07 April 2013 - 05:50 PM, said:

TL;DR: I was going to spend money on a video game but I chose another one over MWO for various reasons that may or may not be true and felt I was important enough to have people on the internet care but turned out to be sorely wrong.


You cared enough to type out a snide response. It looks like OP influenced you.

#75 Aim-Bot

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 396 posts

Posted 08 April 2013 - 08:27 AM

looking forward to the time when all is fixed and the comunity explodes because they have european servers and steam and all the whiners and crybabys come back too ashamed to say : sorry.

Just sayin.

#76 MN03

    Member

  • PipPipPipPipPip
  • 177 posts

Posted 08 April 2013 - 08:27 AM

@Ihasa,

1) I agree, the game is very DPS/escort dependent (tanking/Science CC is nerfed a lot), but still a lot of fun.
2) Every paid ship has something unique yes (otherwise no one would buy it). But again, you can get zen with in-game currency, it will just take some time (you can get 100-200 zen per day on multiple characters).
3) I disagree, the rate of bug fixes has increased a lot (I guess it's impossible to get a 100% bug-free game, but they are trying very hard).
4) I guess the MWO and STO community are about the same (except the lack of females here :) ) , both very adult.
5) Not in my experience, from what I've seen on the forums, they do contribute a lot on the forums.

#77 Juree Riggd

    Member

  • PipPipPipPipPip
  • Philanthropist
  • 128 posts

Posted 08 April 2013 - 08:31 AM

I hope that OP realizes that this is a BETA TEST and that introducing patches into the live environment is HOW THEY TEST.

#78 Thuzel

    Member

  • PipPipPipPipPipPipPip
  • 599 posts
  • LocationMemphis, TN

Posted 08 April 2013 - 08:37 AM

View PostKuritaGuard, on 08 April 2013 - 08:27 AM, said:

looking forward to the time when all is fixed and the comunity explodes because they have european servers and steam and all the whiners and crybabys come back too ashamed to say : sorry.

Just sayin.


A lot of people seem to think that just because someone disagrees with them, that makes them a whiner. It doesn't.

This thread has been almost entirely constructive, which is teh anti-whine.

Edited by Thuzel, 08 April 2013 - 08:38 AM.


#79 Aim-Bot

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 396 posts

Posted 08 April 2013 - 08:44 AM

you said you spend money to another game instead to mwo because things running bad. no whining no?
REALLY?REALLY?
No wait youre right its worse than that...

Edited by KuritaGuard, 08 April 2013 - 08:49 AM.


#80 Thuzel

    Member

  • PipPipPipPipPipPipPip
  • 599 posts
  • LocationMemphis, TN

Posted 08 April 2013 - 08:49 AM

View PostJuree Riggd, on 08 April 2013 - 08:31 AM, said:

I hope that OP realizes that this is a BETA TEST and that introducing patches into the live environment is HOW THEY TEST.


There should be several stages in the release process (I've worked with more than a few), including some procedural QA work before the patch is pushed to live/production. We are beta testers, yes, but we should not be the first one's routinely catching these huge bugs. Some code regressions and new bugs will happen, but some of the ones that have actually made it out to live should have easily been caught in the first few minutes of internal testing.

Granted, as I said in my OP, I understand the MWO team is small, so some things have been sacrificed, but that excuse has worn very thin. Over a year into the project with at least 5 months of active revenue, they should either have some decent QA testing in place, or have it very soon. Which was one of the points I was making, they need to start thinking about that if they haven't already. The release process they've been using won't hold water forever.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users