

Heavy Metal Jump Jets - Not So Useless?
#1
Posted 08 April 2013 - 06:18 AM
5/5 jump jets, I don't see the value; but 1 is extremely useful.
#2
Posted 08 April 2013 - 06:19 AM
#3
Posted 08 April 2013 - 06:22 AM
#4
Posted 08 April 2013 - 06:22 AM
#5
Posted 08 April 2013 - 06:24 AM
Edited by Esplodin, 08 April 2013 - 06:28 AM.
#6
Posted 08 April 2013 - 06:25 AM
#7
Posted 08 April 2013 - 06:31 AM
#8
Posted 08 April 2013 - 06:47 AM
Esplodin, on 08 April 2013 - 06:24 AM, said:
I'm going to go out on a limb here and say that Death From Above won't really meant to be done very often, despite having a cute nickname like "Highlander Burial" attached to it.
#9
Posted 08 April 2013 - 06:53 AM
#10
Posted 08 April 2013 - 07:02 AM
Signal27, on 08 April 2013 - 06:47 AM, said:
Agreed, and it is just sad for a mech that was specifically redesigned for the move according to the lore. Regardless, all the things that would make DFA an (rare) situational benefit are needed anyway. "Woooo! Look at me on top of the building!" isn't what JJ were meant to do either. Pop-tarts, jump turns, and not having to turn to avoid landscape objects are nice - but 10 tons nice?
#11
Posted 08 April 2013 - 07:22 AM
Bottom line: jump jets make the Highlander unique. If you don't use them, you might as well just drive an Atlas.
#12
Posted 08 April 2013 - 07:40 AM
#13
Posted 08 April 2013 - 07:42 AM
#14
Posted 08 April 2013 - 08:37 AM
#15
Posted 08 April 2013 - 09:58 AM
Esplodin, on 08 April 2013 - 06:24 AM, said:
So true man. we need jets that have real power and launch you up high with force as per btech. btech 3025 jumpjets would be awesome here. it would stop all the jumpsniping stupidity and really convey a sense of power and force instead of the lame *** mech4 jumpjets but worse that we currently have.
#16
Posted 08 April 2013 - 10:05 AM
You'd cover the same distance at the same height, but the first part of the flight would be faster. More like, er, 'Jumping'
#17
Posted 08 April 2013 - 10:13 AM
#18
Posted 08 April 2013 - 10:36 AM
Esplodin, on 08 April 2013 - 07:02 AM, said:
Everything in your last sentence is exactly what jump jets are meant for (except for pop-tarting). They were intended to give you tactical mobility and avoid rough terrain. In TT, it cost you one movement point per hex of movement, and one movement point to change your facing by 1 side on a hex. JJ on slow mechs were essential for maneuvering in melee, getting behind people and shooting them in the back, etc. Grasshoppers, Axmen, Hatchetmen, etc, all use this to great effect.
No one ever actually uses DFA in TT unless their mech is already essentially out of the fight, because the odds of landing it and it being meaningful are very, very low.
Edited by Kobold, 08 April 2013 - 10:37 AM.
#19
Posted 08 April 2013 - 10:52 AM
Kobold, on 08 April 2013 - 10:36 AM, said:
Tactical mobility != jumping over glitched terrain.
Tactical mobility != trying to get your SDR-5V up to the top of the biggest building you can find (and hitting the invisible ceiling)
Tactical mobility != predictable and easy to shoot flight arc and landing point where you stop (wtf?!??) for a split second.
Tactical mobility != going upslope, hitting your JJ and geting zero lift
Tactical mobility != no further upward thrust of any substance after initial takeoff
Tactical mobility != 25% fuel remai. . . crash.
I get what you are saying, but in the current state of JJ, the ONLY tactical uses are jump turns and pop-tarting. Maybe damage spread to legs. Other then those, JJ actually make you easier to shoot.
#20
Posted 08 April 2013 - 10:56 AM
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