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Why Do We Have To Wait?


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#101 AlexEss

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Posted 08 April 2013 - 02:11 PM

View Postl4Dl, on 08 April 2013 - 02:02 PM, said:

Garth,

I offer you my help, which i believe can resolve the hud bugs within a few days (on my own). Free of change to PGi.

As most of the .lua scripts are contained in the scripts.pak file, and, open to everyone who installed the game, i so no reason why giving me the requested "current" code will be an issue?



If you believe .lua script performs faster and more efficiently than C++, please do fill me in.
Maybe i've been programming games in C++ all this time, when, i should of been making .lua scripts with references to Nanosuit?



I think he was referring to letting a customer work on the code... Not if your suggestion would work or not... No matter how much of a decker you are... They will not give you access to any part of the source code without being an employee.

#102 Dishevel

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Posted 08 April 2013 - 02:13 PM

View PostAlois Hammer, on 08 April 2013 - 12:46 PM, said:


Because developer whose biggest title so far was Duke Nukem Forever.

We do not talk about Duke Nukem Forever. EVER.

#103 Franchi

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Posted 08 April 2013 - 02:15 PM

View PostDishevel, on 08 April 2013 - 02:13 PM, said:

We do not talk about Duke Nukem Forever. EVER.

How about Nakatomi Plaza?

#104 Dishevel

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Posted 08 April 2013 - 02:21 PM

View PostCYBRN4CR, on 08 April 2013 - 01:28 PM, said:

Why do you have to wait? Because you guys aren't developing this game.

You want to balance MGs not wait so long for development etc? GET OUT, STOP WASTING OUR TIME AND YOURS, and go make your OWN mechwarrior game!

Garth, ban these jokers. They don't deserve to be here.

Ban yourself.
My request that they keep their money making and their real patches separate so that we do not have to suffer through crap that should have been rolled back so they can keep their money is not whining or bitching.
They made a horrible patch.
They compounded the issue by releasing a money generating mech with the patch.
That means they had to make a decision. Lose the money we need to make the game or roll back the patch till we fix the bug.
They make their choice. Not saying I would not have made the same one if I had made the same mistake.

But for Gods sake. Do not argue with having them separate out **** they make money with from real patches so that when it happens again we do not have to suffer.

Unless you think it is an awesome idea. In that case please check yourself into a mental hospital.

#105 Roadbeer

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Posted 08 April 2013 - 02:22 PM

OMMFG

Bad patches happen. Good patches happen. Get over yourself.

#106 Dishevel

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Posted 08 April 2013 - 02:25 PM

View PostHekalite, on 08 April 2013 - 01:47 PM, said:


Quoted just in case you thought I didn't read your post.

It's beta. Get over it. If you have premium time running it's because you made a conscious choice to buy it knowing full well the game was in beta. It will be considered "out of beta" when they remove the beta from their logo.

As for the bugs themselves, read the command chair post on the subject.

So your advise to people is to not spend money on this game?
Do not spend any money here because it will be wasted?
I do not think that this is what PGI wants. I think they want us to spend money. I think that I want people to spend money on this game. If that does not happen we will not have a game.
So. Before people start listening to you and the game dies. How about instead they make it work so we can play and continue to spend money.

#107 Franchi

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Posted 08 April 2013 - 02:26 PM

View PostRoadbeer, on 08 April 2013 - 02:22 PM, said:

OMMFG

Bad patches happen. Good patches happen. Get over yourself.

and any responsible game developer rolls them back when they are this bad.

Problem is PGI, released another money grab ( a clever one I approve of) with a patch that borked the game, so they cannot roll it back.

#108 Roadbeer

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Posted 08 April 2013 - 02:29 PM

So, you're completely ignoring the fact that 3 different people have told you that rollbacks can sometimes cause more problems than they fix?

I've been in a LOT of betas, and I can only think of maybe 3 times over the nearly 20 years I've been in Betas that there has actually been a rollback rather than a hotfix or a resolve on the next scheduled patch.

Now, would it be nice for PGI to give a premium time carrot for the last week, sure, but I don't expect or demand anything.

But Jesus guys, the sky isn't falling and your entitled to squat.

#109 Haroldwolf

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Posted 08 April 2013 - 02:37 PM

I suspect their source code procedures are broken. I've seen this happens before when a dev uses code he had stored locally rather than checking it out from the source code repository assuming PGI has one. These are bugs I haven't seen since "Closed Beta" fixed them.

#110 l4Dl

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Posted 08 April 2013 - 02:38 PM

View PostRoadbeer, on 08 April 2013 - 02:29 PM, said:

So, you're completely ignoring the fact that 3 different people have told you that rollbacks can sometimes cause more problems than they fix?

This isnt a fact, nor is it a valid excuse.

A rollback takes at most 60 minutes to complete:
- You simply compile the previous build
- Update the servers with the previous server build
- Remove all references to the new Hero mech in the player stats SQL database.
- Run a quick internal QA test on the live servers before opening to the public
- Update the launcher code at master server to patch required files.

I hope that clears it up for you.

I believe the real reason to denying a rollback is due to the new Hero mech being put on sale. Instead of only applying the new mech to the build, it appears a update to the code was also applied without being tested fully at QA.
To rollback would remove the sale/hero mech from the game, fixing the current build, but creating less sales.
Its all basic logic, you just have to think about it, clearly.

Edited by l4Dl, 08 April 2013 - 02:39 PM.


#111 MischiefSC

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Posted 08 April 2013 - 02:42 PM

View PostDishevel, on 08 April 2013 - 02:21 PM, said:

Ban yourself.
My request that they keep their money making and their real patches separate so that we do not have to suffer through crap that should have been rolled back so they can keep their money is not whining or bitching.
They made a horrible patch.
They compounded the issue by releasing a money generating mech with the patch.
That means they had to make a decision. Lose the money we need to make the game or roll back the patch till we fix the bug.
They make their choice. Not saying I would not have made the same one if I had made the same mistake.

But for Gods sake. Do not argue with having them separate out **** they make money with from real patches so that when it happens again we do not have to suffer.

Unless you think it is an awesome idea. In that case please check yourself into a mental hospital.


So help me understand what impact the release of Heavy Metal had on stability? Or are you saying that having released heavy metal they can't roll the patch back? It was a lot more than just Heavy Metal, some maps content got updated, shaders, vision modes, the actual changes seem to have been pretty beefy. Trying to 'roll that back' is going to create drama enough of its own.

The presence or absence of a new mech, sales, that has nothing to do with the hud issues.

As to the advice not to spend money on the game I would absolutely advise you to not only not spend money on the game if you're upset but even not play for a while. You're participating in a beta, that's pretty clear up front. It's certainly not for everyone. Come back in 6 months and see where it's at. Insulting the developer and trying to tell them how to run their business because you're.... upset I guess? How helpful do you think that is?

If you've successfully run or managed a software business, are familiar with product development lifecycles or have even just written business cases for funding F2P games in the same model then why are you on this forum and not speaking with a venture capitalist to make your own game or even get involved with the development of MWO from the top down?

Seriously, no offense here man but if you don't actually have a business degree or experience in this sort of stuff directly then you don't know what you're talking about. Having an opinion is not the same as knowing how something works and knowing how to do it better.

This makes matters worse because you're taking a legitimate problem (hud bugs, issues generated with the new patch) and muddying it with stuff that just isn't reasonable/rational (making baseless claims about how PGI should run their business OR ELSE). It's a good thing to say 'I've got the following problems since the patch and it's left me unable to play the game, I'm not going to further fund or support MWO until these issues can be resolved to some greater or lesser degree'. You also submit as detailed a ticket to support as you can on the problems you're having, your system and what changed. Obviously they're not easily replicating those problems in house or it'd be fixed already. Maybe your submission is the one with the key that drops the solution into place.

I've worked with business software development for a lot of years (I'm no coder but the UAT, putting the beta in the hands of end users, getting their feedback, managing tickets for dev, etc) and that's how most stuff gets fixed. They get a crap ton of feedback, parse it and finally they either luck out or get enough that it falls into place and points out the culprit (or sometimes they know the culprit but not the solution) and BOOM. Fixed. I've seen a $130 million dollar development project get hamstrung for weeks by a problem that when the fix was identified got done in literally 2 minutes while on a conference call at 1am.

What doesn't help is insulting the devs. There's no point at which that's going to be helpful. What it will do is, regardless of how genuinely they want to try and help you, learn to ignore your opinions. It's human nature. You attack someone and they will be inherently defensive towards you and people like you. You're devaluing your opinion when you do that.

View Postl4Dl, on 08 April 2013 - 02:38 PM, said:

This isnt a fact, nor is it a valid excuse.

A rollback takes at most 60 minutes to complete:
- You simply compile the previous build
- Update the servers with the previous server build
- Remove all references to the new Hero mech in the player stats SQL database.
- Run a quick internal QA test on the live servers before opening to the public
- Update the launcher code at master server to patch required files.

I hope that clears it up for you.

I believe the real reason to denying a rollback is due to the new Hero mech being put on sale. Instead of only applying the new mech to the build, it appears a update to the code was also applied without being tested fully at QA.
To rollback would remove the sale/hero mech from the game, fixing the current build, but creating less sales.
Its all basic logic, you just have to think about it, clearly.


Show your PGI credentials please? Because otherwise you're making assumptions about how whatever software work you may or may not be familiar with relates to how MWO is being run, which is utterly pointless. MWO is a beta in limited production. You don't just 'roll it back'. In fact I've never worked on any software product in production that got rolled back unless it was a complete failure to launch, which this one wasn't. In fact even the ones that totally and completely crashed it out didn't get rolled back, they just got the offending aspect patched out by a hotfix.

So unless you're working for PGI your anecdotal recommendations are not very useful.

#112 Roadbeer

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Posted 08 April 2013 - 02:46 PM

View PostMischiefSC, on 08 April 2013 - 02:42 PM, said:


{lots of good words}


THIS



#113 Gallowglas

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Posted 08 April 2013 - 03:03 PM

View Postl4Dl, on 08 April 2013 - 02:38 PM, said:

Its all basic logic, you just have to think about it, clearly.


20+ years in the business and I could have been doing rollbacks for every single bug that's ever happened without any complication of data loss or corruption, regardless of data model changes. And you're telling me that it would ALWAYS be better than a fix? All I had to do was think about it clearly?

Man, who knew?

#114 l4Dl

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Posted 08 April 2013 - 03:08 PM

View PostMischiefSC, on 08 April 2013 - 02:42 PM, said:

I'm no coder........
What doesn't help is insulting the devs.

As you are not a coder, i dont expect you to fully understand my previous posts.
In reference to my message to Garth, i simply replied to his "joke" post in a manner in which seems to appeal to him.

View PostMischiefSC, on 08 April 2013 - 02:42 PM, said:

You don't just 'roll it back'. In fact I've never worked on any software product in production that got rolled back unless it was a complete failure to launch

As a developer myself, acknowledging "complete failure" can sometimes be hard to admit. However, a rollback here would be the logical solution, simply reference the tech forums for proof of gamebreaking bugs.


View PostMischiefSC, on 08 April 2013 - 02:42 PM, said:

Show your PGI credentials please?

With all due respect to PGi, their past record of game production isnt "admirable". Simply look at their metacritic results from both critic and user for previous game titles.



View PostMischiefSC, on 08 April 2013 - 02:42 PM, said:

So unless you're working for PGI your anecdotal recommendations are not very useful.

As above, i dont work for PGi, however, load up the game and hold backspace. Does it simply stop once its been pressed?

I offered a working resolution for this for 10 minutes of my time, please see here, http://mwomercs.com/...pace-bug-fixed/


RoadBeer said:

THIS

Your posts always make me chukkle :P

#115 l4Dl

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Posted 08 April 2013 - 03:18 PM

View PostGallowglas, on 08 April 2013 - 03:03 PM, said:

And you're telling me that it would ALWAYS be better than a fix?

I've never once said that. Fixing the new bugs as quickly and efficiently as possible is key.
However, with the current game instability in mind, and, the complaints/reports by the paying customers, i see no reason why a Rollback shouldn't be looked into at the very least.


View PostGallowglas, on 08 April 2013 - 03:03 PM, said:

20+ years in the business and I could have been doing rollbacks for every single bug that's ever happened without any complication of data loss or corruption, regardless of data model changes

With 20+ years experience in "business", you should know rollbacks are a "last resort" which should be avoided at all costs. I have no idea why you think differently.

I believe MWO in its current state would benefit from a rollback until further internal QA testing is completed.
This would allow the dev team to focus on seeing what updates to the code may of caused the higher level of instability. instead of "rushing" to fix the issues, they would have ample time to test/resolve the issues.

#116 Roadbeer

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Posted 08 April 2013 - 03:22 PM

View Postl4Dl, on 08 April 2013 - 03:08 PM, said:


As a developer myself, acknowledging "complete failure" can sometimes be hard to admit. However, a rollback here would be the logical solution, simply reference the tech forums for proof of gamebreaking bugs.



Be that as it may, it's not a "Complete Failure". Ok, I'm going to make some assumptions here, but from them, you'll get the general idea.

Let's say there's 40k players on a weekly basis with varying degrees of activity. I'm basing this off the times I play and the frequency I see the same people on the OPFOR. I may be being generous, but again, this is for demonstrative purposes.

Of those 40k, I see maybe 1000 forum visitors through the course of the day, so forum population represents 1/40th the gaming population. Of those 1000 forum visitors I've seen maybe about 40-50 people describe/complain about the last patch (That didn't have their issues resolved by the hotfix or updating their drivers). That equates to just under one half of one percent of the gaming population.

So, the suggestion at hand, is to rollback the patch to the last stable build and refund the MC because of 0.5% of the players of the game. Is that what you are both arguing so vehemently for?

Edited by Roadbeer, 08 April 2013 - 03:30 PM.


#117 Zylo

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Posted 08 April 2013 - 03:24 PM

View PostGarth Erlam, on 08 April 2013 - 09:11 AM, said:

Actually, that doesn't happen.

I appreciate you're angry, but understand that, 'I'm having HUD problems' isn't a light-switch fix. There's no magical button, or line of code, that will 'fix' it. If we could fix it quickly, why wouldn't we? What possible scenario would have us cackling in glee as our game had an error?

As soon as we can, we will hotfix or patch the issue out.


I do have a question about premium time as one of the reasons I have avoided re-activating premium time is the possibility of the game becoming unplayable for a few days or possibly longer. In the event that the game becomes unplayable for players with premium time active, how does PGI handle this?

#118 Gallowglas

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Posted 08 April 2013 - 03:27 PM

View Postl4Dl, on 08 April 2013 - 03:18 PM, said:

With 20+ years experience in "business", you should know rollbacks are a "last resort" which should be avoided at all costs. I have no idea why you think differently.


I don't think differently. That's entirely my point.

Incidentally, my experience isn't just "business". I'm a professional web (and sometimes desktop and server) application developer. I routinely work with C# and SQL. I've developed and managed numerous enterprise-level applications that serve hundreds of thousands of international users. I've dealt with rollbacks. In almost every instance they are messy, ugly affairs.

Edited by Gallowglas, 08 April 2013 - 03:37 PM.


#119 l4Dl

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Posted 08 April 2013 - 03:45 PM

View PostRoadbeer, on 08 April 2013 - 03:22 PM, said:

Of those 40k, I see maybe 1000 forum visitors through the course of the day, so forum population represents 1/40th the gaming population. Of those 1000 forum visitors I've seen maybe about 40-50 people describe/complain about the last patch

Roadbeer, you are such a joy. If only everything was that simple :P

I'll try your method, this should put things into prospective.

Out of 40k, 40-50 people describe/complain. Ok.
Looking at the tech forums, the current rate of "gamebreaking" bugs (eg: white mechs, no hud, no map, no targeting etc) is up by 50%. On average, people are reporting 1/5 games are "broken".

So if we take 40k players, assume 8k of those are experiencing a "unplayable" game. Whos to say that half of that 8k simply say "f this game, iam going back to BF3"?
That 4k player base is no longer a "profitable" market.

Honestly, we can all make figures up. But without a precise data (which PGi doesnt have) how will we ever know?

Curious, whats your current beer of choice? i'am quite fond of Stella artois :D

#120 Dishevel

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Posted 08 April 2013 - 03:53 PM

View PostMischiefSC, on 08 April 2013 - 02:42 PM, said:

So help me understand what impact the release of Heavy Metal had on stability? Or are you saying that having released heavy metal they can't roll the patch back?


Yup. I am saying that they need to make sure that they from now on separate that which makes them money from that which can kill the game.
I have never stated that the new mech borked the game. Only that the new mech is the reason they have not just unborked it.





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