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Why Do We Have To Wait?


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#61 MrPenguin

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Posted 08 April 2013 - 11:19 AM

View PostBlackBeltJones, on 08 April 2013 - 10:33 AM, said:

Canadians DO NOT cackle.

Yes, we do. Quite loudly actually.

#62 Captain Pee Sheets

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Posted 08 April 2013 - 11:20 AM

View PostGarth Erlam, on 08 April 2013 - 09:11 AM, said:

Actually, that doesn't happen.

I appreciate you're angry, but understand that, 'I'm having HUD problems' isn't a light-switch fix. There's no magical button, or line of code, that will 'fix' it. If we could fix it quickly, why wouldn't we? What possible scenario would have us cackling in glee as our game had an error?

As soon as we can, we will hotfix or patch the issue out.


Agreed, well said.

However, I sure would like the rampant game crashing fixed ASAP. My clan's TS has been dead for almost a week, because none of our members (except me apparently) can even finish a round with the game either crashing or freezing up their respective rigs.

I hope PGI (and the games industry at large) takes notice to the fact that "beta" doesn't even mean anything anymore, other than "the games not ready, but we still need/want your money for it." Remember when beta was something done to put the final polish on the game before it was released? And more often than not, becoming a tester was free if you could get an invite?

#63 Gallowglas

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Posted 08 April 2013 - 11:23 AM

View PostDishevel, on 08 April 2013 - 11:17 AM, said:

I thought I pointed out in my original post that I did believe that it was the hero being in the patch that made them not want to roll the patch back.
Which may be why I asked the PGI separate real patches from making money.
I want the game to be good.
I want PGI to make money.
I want them to make better decisions.


Do you know for a fact that the data model doesn't change from build to build, regardless of the existence of purchasable items? Do you understand the data integrity problems that can arise in such a scenario? Do you realize that even if it's possible, that sometimes a rollback creates more work and delays than simply working toward a fix?

Stick to firmer ground: state your displeasure over the quality of QA.

Edited by Gallowglas, 08 April 2013 - 11:26 AM.


#64 King Arthur IV

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Posted 08 April 2013 - 11:38 AM

fk you! yes he does!!

#65 Dishevel

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Posted 08 April 2013 - 11:40 AM

View PostGallowglas, on 08 April 2013 - 11:23 AM, said:


Do you know for a fact that the data model doesn't change from build to build, regardless of the existence of purchasable items? Do you understand the data integrity problems that can arise in such a scenario? Do you realize that even if it's possible, that sometimes a rollback creates more work and delays than simply working toward a fix?

Stick to firmer ground: state your displeasure over the quality of QA.

I am not sure what part of me asking that they separate out real patches from money making ones makes you think that they are already doing that. Because I am fairly certain that they are changing all types of little things on each patch.
I was pointing out that if you are adding things that would cost you dearly to take out ... Do not put them in a patch with real game change stuff in it.
Also I am sure that there are instances when they can fix something with less effort than a roll back.
If that was the case here we would have already had a patch to fix the issues. So my guess here is that the fix is more difficult than a one hour roll back.

#66 Aethon

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Posted 08 April 2013 - 11:43 AM

View PostGarth Erlam, on 08 April 2013 - 09:11 AM, said:

Actually, that doesn't happen.

I appreciate you're angry, but understand that, 'I'm having HUD problems' isn't a light-switch fix. There's no magical button, or line of code, that will 'fix' it. If we could fix it quickly, why wouldn't we? What possible scenario would have us cackling in glee as our game had an error?

As soon as we can, we will hotfix or patch the issue out.


How about allowing us to stop our premium time, since we keep getting matches with no HUD, no IFF indicators, no capture indicators, and no map? No map/capture indicators may sound minor, but it makes Conquest a pain.

Allowing us to stop our premium time until the HUD is fixed would be a nice gesture on PGI's part.

#67 Taemien

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Posted 08 April 2013 - 11:48 AM

View PostGarth Erlam, on 08 April 2013 - 09:11 AM, said:

Actually, that doesn't happen.

I appreciate you're angry, but understand that, 'I'm having HUD problems' isn't a light-switch fix. There's no magical button, or line of code, that will 'fix' it. If we could fix it quickly, why wouldn't we? What possible scenario would have us cackling in glee as our game had an error?

As soon as we can, we will hotfix or patch the issue out.


Just tell the coders to save and compile what they have so far then launch it as a patch. Course when everyone crashes to desktop after hitting launch kindly remind them that they wanted a fix 'now' and got it when they wanted it.

This is why they need to teach programming and logic in public schools, that way people have an idea that coding isn't magical nor fast. And for those of you who think they can do this, click the bottom link and sign up. Show'em what you got. Or sit down and shut up and wait.

#68 Gallowglas

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Posted 08 April 2013 - 11:49 AM

View PostDishevel, on 08 April 2013 - 11:40 AM, said:

I am not sure what part of me asking that they separate out real patches from money making ones makes you think that they are already doing that.


You don't understand what I'm saying. I'm suggesting that even without the existence of money transaction items in a patch, the data model can have changes that make rollbacks a living nightmare. The existence of money transaction items certainly ensures that rollbacks will be messy, but the absence of them doesn't mean that a rollback suddenly becomes easy. In fact, unless there are massive problems that cannot be sorted out in a reasonable timeframe, which render a program non-operational, which are causing data corruption, or which you are pretty certain are the result of fundamentally flawed code, a rollback is often the least desirable methodology.

#69 l4Dl

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Posted 08 April 2013 - 11:49 AM

View PostGarth Erlam, on 08 April 2013 - 09:11 AM, said:

HUD problems' isn't a light-switch fix. There's no magical button, or line of code, that will 'fix' it. If we could fix it quickly, why wouldn't we?


http://ca.linkedin.com/in/gartherlam
I am a dedicated person, who always wants to make sure everything is 'perfect'

Sorry to quote you Garth, but, If you want this perfect, send me a copy of the current source code (.h, .cpp) files for the HUD functions.
I'll also need the areas in the main code where you call these functions on loading/updating states etc.

I'd be willing to debug the issue for you, shouldnt take too long.
I take its a class function in C++?

If you want it perfect, .lua script isnt the way to go for performance/stability or future implementations.

Happy to help, and with no cost to PGi.

Edited by l4Dl, 08 April 2013 - 11:50 AM.


#70 MrPenguin

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Posted 08 April 2013 - 11:51 AM

View PostTaemien, on 08 April 2013 - 11:48 AM, said:

This is why they need to teach programming and logic in public schools, that way people have an idea that coding isn't magical nor fast. And for those of you who think they can do this, click the bottom link and sign up. Show'em what you got. Or sit down and shut up and wait.

Teaching teenagers how to code doesn't sound like the best of ideas.

Edited by MrPenguin, 08 April 2013 - 11:52 AM.


#71 Roadbeer

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Posted 08 April 2013 - 11:56 AM

View PostMrPenguin, on 08 April 2013 - 11:51 AM, said:

Teaching teenagers how to code doesn't sound like the best of ideas.


Though, I'm all for teaching Logic and Critical Thinking... seems counterproductive to the Progressive agenda, so not likely to happen.

#72 Dishevel

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Posted 08 April 2013 - 12:03 PM

View PostRoadbeer, on 08 April 2013 - 11:56 AM, said:


Though, I'm all for teaching Logic and Critical Thinking... seems counterproductive to the Progressive agenda, so not likely to happen.

It is strange that all those coders in Silicon Valley can apply logic to code but not to life.

#73 Taemien

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Posted 08 April 2013 - 12:08 PM

View PostMrPenguin, on 08 April 2013 - 11:51 AM, said:

Teaching teenagers how to code doesn't sound like the best of ideas.


Why not? I was about 11 or 12 when I learned to code in BASIC.

View PostRoadbeer, on 08 April 2013 - 11:56 AM, said:


Though, I'm all for teaching Logic and Critical Thinking... seems counterproductive to the Progressive agenda, so not likely to happen.


I'm not touching that topic, at least not here lol.

#74 jakucha

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Posted 08 April 2013 - 12:11 PM

View PostTeralitha, on 08 April 2013 - 09:18 AM, said:


They would have to roll back the game to closed beta for it to be fun and balanced again.


I don't think you played the same closed beta I played.

Anyway, people are impatient and somehow think complaining about their lack of patience will help devs fix bugs faster apparently.

Edited by jakucha, 08 April 2013 - 12:16 PM.


#75 Valdemaar

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Posted 08 April 2013 - 12:12 PM

View PostTaemien, on 08 April 2013 - 11:48 AM, said:

This is why they need to teach programming and logic in public schools, that way people have an idea that coding isn't magical nor fast. And for those of you who think they can do this, click the bottom link and sign up. Show'em what you got. Or sit down and shut up and wait.


This, so much this. Two semesters in college taking introductory courses to programming really opened my eyes to how complex it is.

#76 Gallowglas

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Posted 08 April 2013 - 12:15 PM

View PostTaemien, on 08 April 2013 - 12:08 PM, said:

I was about 11 or 12 when I learned to code in BASIC.


Coding has come a long, long way since BASIC. I'm definitely not suggesting that a teenager can't pick it up because there are doubtless any number of teenagers that have. However, it's a LOT more robust and a LOT more complex. My guess is that there are fewer "hobby" C# (for instance) coders than there were "hobby" BASIC coders. Mind you, that's just a guess. :angry:

Edited by Gallowglas, 08 April 2013 - 12:16 PM.


#77 Roadbeer

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Posted 08 April 2013 - 12:35 PM

View PostMrPenguin, on 08 April 2013 - 11:51 AM, said:

Teaching teenagers how to code doesn't sound like the best of ideas.


I'm going to come back on this and disagree.

I remember in middle school, there was a computer class offered which I took. Without giving away how old I really am, we were taught basically two things in the class, BASIC and LOGO, neither of which were terribly useful to know 10 years down the road.

It did, however, act as a good metaphor for helping me to understand the concept of Cause and Effect, which when learned young, can be incredibly useful.

#78 BeezleBug

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Posted 08 April 2013 - 12:38 PM

View PostJudgeDeathCZ, on 08 April 2013 - 09:19 AM, said:

the thing is that you do not have to pay...so why so much whinning?


Yeah u sir are not very smart, are u?! :angry:
U blame him 4 spend his money in this game...??...really. without money this hole game doesn´t exist @ all.
The Dev´s need the money, to make the game. So if u want a good game u have to pay, nothing is 4 free.
So i can understand why people who actually pay money 4 this game are pissed @ the moment. The Game is so unstable, we have a TS with 512 places,a forum with 700 Users and this week so many players are pissed, or they don´t play.
Some bugs are in this game 4 month, or others come back after some patches. Coding is not easy, no question about that, but when u release a patch that is so broken, is this u own fault. They want the people to buy there stuff, fine cool. So give me someting i can work with, not a unstable piece of software.
Even if the game run´s fine 4 some people and u can drop without big problems. There so many player in the same game as u are with bugs all over the game. This is bad 4 the hole game. I think in this case a rollback would have been better 4 all of us.

Edited by BeezleBug, 08 April 2013 - 12:41 PM.


#79 PurpleNinja

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Posted 08 April 2013 - 12:40 PM

It's beta.

#80 Alois Hammer

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Posted 08 April 2013 - 12:46 PM

View PostDishevel, on 08 April 2013 - 09:07 AM, said:

Why are we waiting to get all these HUD issues fixed?


Because developer whose biggest title so far was Duke Nukem Forever.





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