Community Warfare Clarity (P2P/f2P) - Feedback
#61
Posted 08 April 2013 - 10:40 AM
Second, depending on the format I think I'm ok with premium time or some such for private events. There are some "grudges" I'd get premium time to settle... Looking at you FERRET!
#62
Posted 08 April 2013 - 10:43 AM
Quote
Translation, by making 3rd party leagues cost prohibitive players will play our implementation of community warfare and we won't have totally wasted the development time and costs.
GG PGI, well thought out.
#63
Posted 08 April 2013 - 10:44 AM
You're absolutely right that they do not represent the mainstream view. You keep doing what you think is right. Your team may not be perfect, but I've never doubted for a second that what you do, you do for the love of the franchise, and out of a desire to bring the best possible game to the fans, while still being a profitable company the game can continue to exist, because this isn't a charity.
Keep being awesome.
#64
Posted 08 April 2013 - 10:45 AM
DV McKenna, on 08 April 2013 - 10:43 AM, said:
Yeah, private matches need a cost. RHOD is fine as long as PGI isn't subsidizing it for free. I mean entry fees should go to PGI which is basically what this is doing, you can always buy 1 day at a time on tourny days.
#65
Posted 08 April 2013 - 10:45 AM
WardenWolf, on 08 April 2013 - 10:26 AM, said:
The idea would be to offer a proper subscription option, that charges you 15$-20$ a month for a "premium account" which then grants you "premium time" and an allowance of MC- I imagine this would have to be enough to do something with, but not so much that you're never picking up MC on the side. Basically the system would be designed to reward people who commit in some way.
The option to buy MC then buy premium time would likely still be avalible and aimed at people who want it in smaller increments.
Also, I hope at the very least for private matching the consider lowering the requirement to the match starter having premium, and optional for everyone else.
#66
Posted 08 April 2013 - 10:45 AM
#67
Posted 08 April 2013 - 10:47 AM
any explanation about 'private match'? Is this like 'create a room, wait for selected friends or random people to join the game, fill the slots, start the game' match?
Edited by Dataman, 08 April 2013 - 10:47 AM.
#68
Posted 08 April 2013 - 10:47 AM
There's one thing to discuss hard details that may change, it's a completely different thing to explain your vision for it. Which is what you did in the interviews you had. Once that second interview came to light the uproar died down because while it had no "solid" information on CW it gave us the idea your trying to reach.
Also it is definitely unacceptable for anyone to be threatened over this.
#69
Posted 08 April 2013 - 10:48 AM
While I understand your need to make money I feel that a 1 time start up fee is a good and prudent choice, I even support the min pilot count as well I would however not support MC only factions or access to matches unless they are tournaments in nature and have significant MC rewards for the winners.
Thank you again for the update keep up the hard work on CW and I know my team is foaming at the mouth to finally have some sort of objective play beyond the 1 match smash and grind.
#70
Posted 08 April 2013 - 10:51 AM
Parnage, on 08 April 2013 - 10:45 AM, said:
Why would you expect this service for free? I want private matches, but I see their point and am more than willing to throw a reasonable fee at them for it.
Edited by Jetfire, 08 April 2013 - 10:51 AM.
#71
Posted 08 April 2013 - 10:53 AM
#72
Posted 08 April 2013 - 10:54 AM
Krzysztof z Bagien, on 08 April 2013 - 10:01 AM, said:
Theirs a phone app for twitter, there isn't a phone app for the mechwarrior forums.
#73
Posted 08 April 2013 - 10:55 AM
You're marketting your monetisation of CW terribly. I wouldn't mind if we had to pay for dropships, barracks/mechbays (extra member capacity), but so far the impression i've gotten is that not only are we a minority for PGI in terms of feedback/relevance, we're going to be the most artificially monetised demographic. We want excuses to give you money (cool mechs, customised paint schemes that we can design), we don't particularly enjoy the idea of paying for stuff we consider to be core mechanics, such as private lobbies, particularly when that stuff is built on a subscription system rather than a micro transaction system.
Give us more microtransactions that we actually want to buy (please, please, create a poll/feedback thread for stuff people -want- to buy, and what prices they would pay), don't try to introduce subscription systems. Hell, if you need to charge for it, make CW a paid-for expansion pack so that it's a one off buy the same as previous MW games, to get the same functionality as previous MW games.
#74
Posted 08 April 2013 - 10:55 AM
Jetfire, on 08 April 2013 - 10:40 AM, said:
the goal is very much unclear to us as is to them, and frankly ... I do not understand why give an interview if you "have nothing to say" ??
if you have to make a step and not sure how to proceed, don't yell to the world it's "wet"
#75
Posted 08 April 2013 - 10:57 AM
#76
Posted 08 April 2013 - 10:57 AM
However, if you expect ALL PLAYERS to have premium time, it won't work. Why not create some sort of "half premium" version of it for private matches? All you'd need to is to reduce the bonuses (as they are irrelevant) and make it affordable... like have it for 50MC per day. It is the same cost as the 3050 display, so I don't see that as a major drain on people.
Those are the only two options that make this viable. Otherwise, it is a sad moneygrab that not everyone is interested in participating in.
#77
Posted 08 April 2013 - 10:59 AM
What I'm saying: If PGI would implement this feature for free, they will get more active players and the income at the end of the line will be higher than charging people to play private matches. If you do not want a server load due to private matches, build in the option for a private host for a game, if the increased costs should be the problem. (Which I don't believe)
I will not pay for private matches, thats for sure.
#78
Posted 08 April 2013 - 11:01 AM
#79
Posted 08 April 2013 - 11:02 AM
#80
Posted 08 April 2013 - 11:10 AM
I have hopes for extra content for CW, but is it going to turn MWO into an MWO? I hope so, with those costs.
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