stjobe, on 08 April 2013 - 12:35 PM, said:
Look at this, it's my MG stats from taking a SDR-5K from purchase to full Basic (a ridiculously painful grind compared to the 5D or 5V):
581 damage in 31 matches is 18.74 damage per match.
And that's from four MGs. Per MG that's 4.68 damage per match - slightly less than a single hit from a Medium Laser!
Going by those stats, a 6 MG spider would do 28.11 damage per match - hardly "devastating", and hardly enough to scratch the paint of the back armour of that Atlas.
Please, for the love of BattleTech, come to your senses! This ridiculous attitude towards what was always a viable, low-range, low-weight ballistic alternative must end!
Can't you see that you're invalidating every light 'mech with ballistic slots you ever made or will make?
Please, reconsider.
I'm inclined to agree with another poster, it's not the MG's fault but because the ammo crit slots we're supposed to be destroying have 10 HP. It takes 50 bullets on that spot to do 2 damage. But crit damage is only a dice roll effect, so it doesn't happen as often as we like. We're supposed to do the serious damage by blowing up the guy's ammo, which can utterly tear a mech apart. But while the engine has 3 HP (yet we can't crit it at the moment) and Gauss has 1 HP, and ECM has 3 HP... ammo has 10 HP? Seriously?