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Bumping MG damage will turn it into a laser that can be kept on with no heat penalty until it runs out of ammo. Now imagine the devastating effect that a 6 MG spider could do to the back of an Atlas!
I'm imagining that it still wouldn't be super effective, even if a spider could mount 6 MG's.
I mean, let's consider this for a moment.... You can keep it on all the time. Is that a good thing? That is, is that a beneficial quality for a weapon?
It's essentially a laser at that point, with an undetermined discharge duration. You can continue to dump damage while you keep the trigger pulled.
What does that mean? It means that it functions EXACTLY like every other weapon in the game at that point, only it discharges its damage slower. That is, you could take another weapon, like a medium laser, and just hold the trigger down.. and it'd continually fire on the target, over and over again.
The only difference is that with most other weapons, you'd only need to keep the reticle on the target at the times when the weapon is actually firing, whereas with the machine gun, you'd have to keep the weapon on the target 100% of the time.
This isn't a good thing. This makes the MG WORSE, not better, than other weapons.
The ability to dump damage out constantly isn't a beneficial quality, unless the amount of damage its dumping is higher than other weapons.
Currently, the amount of damage it generates is trivially low.
You could bump up the MG damage a HUGE amount, and still have it be lower than most other weapons in terms of overall DPS... and the MG would still be inferior to most weapons, because you'd still need to keep the reticle pointed at a specific panel 100% of the time to generate that damage.
As it is now, even if you are able to use the MG PERFECTLY, and keep the rounds on target 100% of the time, the DPS is still lower than anything else in the game. This makes it nonsensically useless.