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Atlas Hero Mech = Giving Pgi More Of My Money


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#1 W A R L O R D

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Posted 08 April 2013 - 03:55 PM

Hello Ladies & Gentlemen!

As always I am having a blast playing this game. Perhaps someone has already suggested this, but when I type something in the search box, it always tells me "no results". Regardless I would love to see an Atlas Hero Mech...is this something in the works or shall I continue to pray for it? Thanks!!

#2 Roughneck45

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Posted 08 April 2013 - 04:00 PM

keep praying :P

#3 GZBLASTERMASTER

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Posted 08 April 2013 - 04:11 PM

One of the only Atlas hero mechs a Battletech community would want to see is one with the name "Alexsandr" up in there somewhere. This is not going to happen.

#4 W A R L O R D

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Posted 08 April 2013 - 06:01 PM

View PostGZBLASTERMASTER, on 08 April 2013 - 04:11 PM, said:

One of the only Atlas hero mechs a Battletech community would want to see is one with the name "Alexsandr" up in there somewhere. This is not going to happen.

So this is something that the community would not want? Sorry just trying to understand...

#5 Corvus Antaka

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Posted 08 April 2013 - 09:01 PM

yeah but what hardpoints to give it? and without ECM who would buy it over a D-DC?

#6 Chavette

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Posted 08 April 2013 - 09:04 PM

View PostColonel Pada Vinson, on 08 April 2013 - 09:01 PM, said:

yeah but what hardpoints to give it? and without ECM who would buy it over a D-DC?

Ballistic slot on both torsos, 2energy per arm, JJs, ECM.

Poptart from hell

#7 GZBLASTERMASTER

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Posted 11 April 2013 - 04:50 PM

View PostGZBLASTERMASTER, on 08 April 2013 - 04:11 PM, said:

One of the only Atlas hero mechs a Battletech community would want to see is one with the name "Alexsandr" up in there somewhere. This is not going to happen.


View PostSAYF, on 08 April 2013 - 06:01 PM, said:

So this is something that the community would not want? Sorry just trying to understand...

I personally would love to see a Kerensky Atlas Hero mech, but it will be guaranteed to have a near god-like config ( another issue for people to whine about) and doesn't jive with the MWO timeline, Kerensky piloted it before the Exodus

#8 White Bear 84

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Posted 11 April 2013 - 07:43 PM

View PostChavette, on 08 April 2013 - 09:04 PM, said:

Ballistic slot on both torsos, 2energy per arm, JJs, ECM.

Poptart from hell


Le Atlas...

Posted Image

Poptart from hell.. ..now that is gold!! :)

Edited by White Bear 84, 11 April 2013 - 07:43 PM.


#9 Karl Streiger

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Posted 11 April 2013 - 11:42 PM

AS7-S would be a good start. 4 Missile Slots - all in the left torso :)

Dual Ballistics...there is one but that uses light gauss rifles in each arm...and energy weapons in the torso

#10 Strum Wealh

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Posted 12 April 2013 - 04:22 AM

View PostGZBLASTERMASTER, on 08 April 2013 - 04:11 PM, said:

One of the only Atlas hero mechs a Battletech community would want to see is one with the name "Alexsandr" up in there somewhere. This is not going to happen.

Kerensky piloted an Orion (for which he did have a custom variant); in-universe, he had a hand in designed the Atlas but did not pilot it.

As far as timeline-appropriate custom Hero Atlases:

AS7-WGS "Samsonov" - piloted by DCMS Warlord Greig Samsonov (2790-3030) circa 3025
STD 300 engine
Max armor
x26 SHS
x2 PPC (LA, RA)
x1 AC/20 (RT)

AS7-D "Danielle" - piloted by Wolf's Dragoons Captain Danielle Rondema (died on the planet Misery, circa 3028) circa 3028
STD 300 engine
Max armor
x22 SHS
x6 Medium Lasers (3 in each arm)
x1 LRM-20 (LT)
x1 AC/20 (RT)

Moreover, as the Atlas was one of the Founder's 'Mechs, it could be one of the last to receive a Hero variant... :)

#11 Drakor I

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Posted 12 April 2013 - 04:36 AM

View PostChavette, on 08 April 2013 - 09:04 PM, said:

Ballistic slot on both torsos, 2energy per arm, JJs, ECM.

Poptart from hell


^ THIS. :)

#12 Karl Streiger

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Posted 12 April 2013 - 05:39 AM

Well all you need is a Hero...and some stats that look like canon
So what about
Atlas AS10-KS - Payes. DEATH TWIN

The dead twin- startet its carrier as AS7-K build on Quentin in 3040...for the DCMS. Or the major part of this mech started there. Because Leutnant Xavier T. Payes would denie that his Mech was a Mech created by Kurita engineers. He would state that his AS7-D got a field refit kit in 3046 renewing the AS7-D into a AS7-S. However during a Kurtia raid on Barlow's End in 3048 both machines meet each other in combat.

The battle wages between the attackers 9th Ghost and the Defenders 5th Cruis Lancers - until Payes found its oponent an AS7-K anchoring the line of Kuritan troops. With his apperance all fighting faded out....leaving the field for the duell of those big machines.
The Kuritan Warrior did not waste time and started the battle with blow of his Gauss and Large Lasers - penetrating the battle worn armor at the left torso of Payes AS7-S...the damage was horrible destroying the SRM and the LRM.
With hardly any long range weapon and the extreme long range of the white Kurita Atlas the end seems clear. Payes attacked head on. At 270m he was first able to answer fire with his AC 20. At this time his armor was in rags and with 2 SSRM2 and MLAS facing rewards he hardly had a chance to fight back.
Desperate he charged the other Atlas...but those pilot wasn't a rookie...stepping aside...Payes found his rear exposed to the target...in a last act of resistance he fired his rear facing weapons...when the Gauss found a weak spot in the rear armor of the AS7-S....fuzing the last shots of the AC 20. Payes found him self in mid air .... ejected by security systems when he saw the other Atlas again...standing still...his once virgin white armor was pocked and scarred. It was silence...but the head was not damaged....why didn't he move?
The Kurita forces retreat short after. Nobody understand this behaviour...until a Tech Team tried to salvage both Atlas Mechs.
The Geiger-Mueller counter lashed out. Showing remains of a deadly portions of radioactivity.
Payes last salvo have seriously damaged the reactor shielding of the AS7-K...killing the pilot in a really short time because of hard radiation.

With some spare parts of the AS7-K the Techs repaired the devasted AS7-S.
The Imperator Dragon's Fire Gauss Rifle was a good replacement for the Mech Hunter AC 20...a Victory Nickel ER-Large Laser was mounted in place of the destroyed SRM. The Medium Laser in the CT was damaged too. So both SSRM2 was mounted there...and Payes forced them to face into the front...well knowing that only luck have saved him and his unit.

So here is your Hero Mech :D
circa 3049
STD 300 engine
Max armor
x15 DHS
x2 Medium Lasers (1 in each arm)
x1 LRM-20 (LT)
x1 ER-Large Laser (LT)
x1 GaussRifle (RT)
x2 SSRM 2 (CT)
CASE
LT + RT

#13 Borengar629

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Posted 18 June 2013 - 12:28 AM

View PostCutterWolf, on 28 December 2012 - 10:28 AM, said:

Ok, I've updated the artwork to reflect the weapon hard points and lighten up the cammo so that someone can do a re-paint since it will need some kind of a custom paint/cammo job so feel free to do one and post it here.

Posted Image

Started the work up for the load out:

Head:
6 Crits total, 5 for life support/sensors/cockpit. Leaving 1 open crit

CT: 12 Crits total, 4 for Gyro. Leaving 8 open crits. 2 Energy

LT/RT's:
12 Crits total, 2 Ballistic

LA/RA's: 12 Crits total, 4 for Actuators and shoulder. Leaving 8 open crits. 2 Energy, 1 AMS

LL/RL's: 6 Crits total, 4 for Actuators and Hip. Leaving 2 open crits.

Engine: STD 300

Weapons: x2 AC-10 (LT & RT), x2 Large Laser (LA & RA), x2 Med Pulse Laser (CT)

So it breaks down into this: 4 total Ballistic slots, 6 total Energy slots, and 2 total AMS slots


There have already been a topic like this in "Fan Art". This was quite a good idea in my opinion and something I would be happy to spend my cash on.

#14 Sephlock

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Posted 18 June 2013 - 12:58 AM

I'd like a pirate motif myself... with the non-cockpit eye having an eyepatch over it, and a high-mounted hardpoint that is painted to look like a parrot.

Also, a peg leg.

And an autocannon mount on one arm- an arm that naturally will be missing a hand actuator, and have a part that looks like a hook.

Bonus points if they somehow work the Flying Spaghetti Monster in there... say... in the name.

#15 aniviron

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Posted 18 June 2013 - 01:05 AM

I believe that it has been stated that the founders mechs currently count as hero mechs, and so they will be the last ones to receive heroes available to those who did not found.

#16 Mudhutwarrior

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Posted 18 June 2013 - 03:49 AM

I would just prefer not spending 15 mil on a mech that is completely vunerable to 4 mil mechs. Had the argument before and buffons said one just needs to be very good to stop a fast moving spider. Have to say that after watching many very experienced pilots fall or take heavy damage to a light fast mover that argument is far from valid,. Without ecm and streaks and atlas has no chance against a determined light pilot. That in its own right is just beyond ridiculous for the fact that no one now or in 3050 would buld uber expensive machines defeated so easily by guys driving juice boxes. Make the Atlas what the name implies against juice boxes. Game is completely unbalanced in this regard and is the main reason I will not spend a dime for a hero mech. You fight to earn money to buy better harder equipment and its pointless to do that when a good pilot can buy cheap juice boxes and have similar scores in a match. If I had known this going in I would never have wasted my coin in buying asaults and spent time getting better in lights. The fact I would rather brawl then dance has a lot to do with that.

#17 Karl Streiger

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Posted 18 June 2013 - 04:07 AM

View PostMudhutwarrior, on 18 June 2013 - 03:49 AM, said:

I would just prefer not spending 15 mil on a mech that is completely vunerable to 4 mil mechs. Had the argument before and buffons said one just needs to be very good to stop a fast moving spider. Have to say that after watching many very experienced pilots fall or take heavy damage to a light fast mover that argument is far from valid,. Without ecm and streaks and atlas has no chance against a determined light pilot. That in its own right is just beyond ridiculous for the fact that no one now or in 3050 would buld uber expensive machines defeated so easily by guys driving juice boxes. Make the Atlas what the name implies against juice boxes. Game is completely unbalanced in this regard and is the main reason I will not spend a dime for a hero mech. You fight to earn money to buy better harder equipment and its pointless to do that when a good pilot can buy cheap juice boxes and have similar scores in a match. If I had known this going in I would never have wasted my coin in buying asaults and spent time getting better in lights. The fact I would rather brawl then dance has a lot to do with that.

Well you fail to see the intention of a Assault Mech.

It is not the task of a Assault Mech to hunt for light Mechs. It is a unspoken rule of BattleTech that a fast mech can goe into one on one with a slow cumbersome Assault and win. That for there are medium units for Hunt and Kill light units - the Dragon ic actually the only one that can perform that task - here in special the Flame.
The Quickdraw would be the next Hunter Killer.

In CB my Centurion AL - 50t medium Mech with arm mounted energy weapons was my designated Hunter Killer...but with engine cap it was worthless.


The task of a Assault is to wade into enemy fire and use his guns to take out this fortifications or break through the line of defenders.

However that task could not be achieved in MWO: because armor is to thin - considering the RoF and the PinPoint accuracy of multiple weapons of the same size.
There are no line of defense, the matchscore is weird: more weight means you deal more damage means you earn more money.....(reason why it seams that everybody drive assaults)

Edited by Karl Streiger, 18 June 2013 - 04:09 AM.


#18 MuffShuh

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Posted 18 June 2013 - 04:09 AM

yay, an atlas heromech - projectname "bulldozer" with 2 laserslots in each arm, an 1 ballistic in each torso... :)

#19 Mudhutwarrior

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Posted 18 June 2013 - 04:15 AM

View PostKarl Streiger, on 18 June 2013 - 04:07 AM, said:

Well you fail to see the intention of a Assault Mech.

It is not the task of a Assault Mech to hunt for light Mechs. It is a unspoken rule of BattleTech that a fast mech can goe into one on one with a slow cumbersome Assault and win.

The task of a Assault is to wade into enemy fire and use his guns to take out this fortifications or break through the line of defenders.

However that task could not be achieved in MWO: because armor is to thin - considering the RoF and the PinPoint accuracy of multiple weapons of the same size.
There are no line of defense, the matchscore is weird: more weight means you deal more damage means you earn more money.....(reason why it seams that everybody drive assaults)



I dont miss a thing here. I dont miss the fact that driving an atlas with ecm makes me lite candy most every match. They see me and want some. If I am lucky enough to have a second teamate help fend them off good but most often it doesnt happen and I have to use strategys that makle me useless to my team to defend myself. Only thing going for me is the aware light pilot getting stroked by streaks changes their prioritys sometimes. Then I come here and see guys driving cheap gear complain about streaks. This is a dollar and cents argument. Do you think a defense establishment will spend 300 mil per plane that can be dealt with by suplus MIG 17's? Sorry, but the math does not work in that regard.

#20 Karl Streiger

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Posted 18 June 2013 - 04:21 AM

View PostMudhutwarrior, on 18 June 2013 - 04:15 AM, said:



I dont miss a thing here. I dont miss the fact that driving an atlas with ecm makes me lite candy most every match. They see me and want some. If I am lucky enough to have a second teamate help fend them off good but most often it doesnt happen and I have to use strategys that makle me useless to my team to defend myself. Only thing going for me is the aware light pilot getting stroked by streaks changes their prioritys sometimes. Then I come here and see guys driving cheap gear complain about streaks. This is a dollar and cents argument. Do you think a defense establishment will spend 300 mil per plane that can be dealt with by suplus MIG 17's? Sorry, but the math does not work in that regard.

I know what you mean: But head hunting tactics are based on light mechs going for the heavy or assault commandin BattleMech.
And it is really pain full to fight off only a single light mech with a Atlas (i drive them on my own)
But the only way to kill that buggers is a fast medium or another light:

But when you have a Jenner escorted your Atlas - they will call him a Noob - but actually he does the right thing. I can remember the hell of a fight were a little Raven almost scrapped my Atlas - and a single light mech was responding - he came fired and killed the ******....





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