Jump to content

Could Someone Explain To Me Why We Have Anti-Infantry Weapons In A Game That Has Never Remotely Intimated We Will Ever Face Infantry


52 replies to this topic

#41 jakucha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 2,413 posts

Posted 08 April 2013 - 07:43 PM

They said in long future they wouldn't be against adding some sort of AI-mode where you fight tanks or maybe infantry, so who knows. If it's not buffed too much it might be useful if that ever happens.

#42 I am

    Member

  • PipPipPipPipPipPipPip
  • 542 posts

Posted 08 April 2013 - 07:45 PM

View PostFrostCollar, on 08 April 2013 - 07:42 PM, said:

You're welcome.


Posted Image

Everyone needs a hero, and I am glad I have finally found mine.

#43 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 08 April 2013 - 07:46 PM

View Postjakucha, on 08 April 2013 - 07:43 PM, said:

They said in long future they wouldn't be against adding some sort of AI-mode where you fight tanks or maybe infantry, so who knows. If it's not buffed too much it might be useful if that ever happens.

scha..... right. And monkeys might fly out my but!

#44 Kahoumono

    Member

  • PipPipPipPipPipPip
  • 306 posts

Posted 08 April 2013 - 07:48 PM

Its funny how PGI can go by the book on some things and deviate entirely on others. Perhaps there are plans to buy special MG ammo with MCs...

#45 PurpleNinja

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,097 posts
  • LocationMIA

Posted 08 April 2013 - 07:50 PM

Battletech.

#46 I am

    Member

  • PipPipPipPipPipPipPip
  • 542 posts

Posted 08 April 2013 - 07:51 PM

View PostBishop Steiner, on 08 April 2013 - 07:46 PM, said:

scha..... right. And monkeys might fly out my but!


If you avail yourself of this delicacy, monkey brains..

Posted Image

And then chow some of this chocolate down for desert..

Posted Image

All your wishes will come true.

#47 Tickdoff Tank

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,647 posts
  • LocationCharlotte NC

Posted 08 April 2013 - 08:11 PM

View PostBishop Steiner, on 08 April 2013 - 07:23 PM, said:

try it on a moving mech in game, if you can, Tank. A single ballistic should confine it's damage to one location. I am still not convinced on PPCs doing this unless they have significantly improved their hit detection in the last month since I was able to get on regularly.


I will see what I can do. I will be running a Cataphract with some PPCs, but I will try and use just one at a time when I can. To the best of my knowledge I have not seen 1 PPC do damage to more than 1 location, but I will be honest and say that I have not been looking that hard either.

I will report back with what I find here, one way or the other.

#48 IceCase88

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • 689 posts
  • LocationDenzien of K-Town

Posted 08 April 2013 - 08:33 PM

I killed an Atlas with my 3 MGs on my Ilya this weekend. It was a 6 mech dogpile on an Atlas in Tourmaline. Everyone was laying waste to it so I decided it to chip in with my 3 MGs. It gave me the kill. I just stood there in shock that I got the kill. I guess I was lucky and critted the engine. :)

#49 Victor Morson

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 6,370 posts
  • LocationAnder's Moon

Posted 08 April 2013 - 08:49 PM

Small bit of knowledge on this MG / infantry thing: MGs suck, without Maxtech rules, at killing infantry. Bad. They're terrible at it. With MaxTech they're good at it, but again, it's not a core rule. People's perception comes from the fluff, which also states hilarious things like "A rear mounted small laser makes enemies think twice before approaching."

That said, MGs are WAY WAY worse here than TT. TT MGs have a terrible rep because of all the 'mechs that carry two + a ton of ammo as a nerf (risking ammo explosions for little benefit.) If any of you ever played one of those hilarious Solaris deigns with like 12 MGs, you'll know the gun - itself - is fine.

That's largely why I've been pushing the idea of MG Arrays so you can load MGs into them (like an engine with DHS), allowing you to bypass the Hardpoint limit without breaking the 'mech hard points.

#50 Jay Kerensky

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 209 posts
  • LocationJumpship in the Periphery

Posted 08 April 2013 - 08:50 PM

I went back to WOT for a bit. But for the record I'm with the OP on this one. I'll drop back in to MWO from time to time to see how we're traveling, but as much as I prefer mechs to tanks it's lost me for now.

#51 Skyfaller

    Member

  • PipPipPipPipPipPipPipPip
  • 1,332 posts

Posted 08 April 2013 - 08:51 PM

I took down an atlas with the spider's 4 MG's once.

He was AFK in his base.

I went to his rear end.

By the time I took him down my team had destroyed the rest of his team.

/ joy

#52 Lefty Lucy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 3,924 posts
  • LocationFree Tikonov Republic

Posted 08 April 2013 - 09:12 PM

View PostVictor Morson, on 08 April 2013 - 08:49 PM, said:

Small bit of knowledge on this MG / infantry thing: MGs suck, without Maxtech rules, at killing infantry. Bad. They're terrible at it. With MaxTech they're good at it, but again, it's not a core rule. People's perception comes from the fluff, which also states hilarious things like "A rear mounted small laser makes enemies think twice before approaching."

That said, MGs are WAY WAY worse here than TT. TT MGs have a terrible rep because of all the 'mechs that carry two + a ton of ammo as a nerf (risking ammo explosions for little benefit.) If any of you ever played one of those hilarious Solaris deigns with like 12 MGs, you'll know the gun - itself - is fine.

That's largely why I've been pushing the idea of MG Arrays so you can load MGs into them (like an engine with DHS), allowing you to bypass the Hardpoint limit without breaking the 'mech hard points.


The rules have been updated quite a bit since maxtech. MGs doing significantly more damage to infantry (along with flamers, small pulse lasers, etc) is part of the core rule in Total Warfare now. Of course they still do full damage to mechs, so there's no reason for them not to in this game.

#53 Hayashi

    Snowflake

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 3,395 posts
  • Location輝針城

Posted 09 April 2013 - 02:36 AM

We have to consolidate all the threads on Machine Gun feedback because there's too many of them at present. Please continue here.





8 user(s) are reading this topic

0 members, 8 guests, 0 anonymous users