Zaptruder, on 09 April 2013 - 08:23 AM, said:
I like you Garth. You do a good job in a tough job. But it's plain to see that you're not fully informed or fully able to speak of the thought that goes into balance decision making process.
Good is good. But great is better. Why aim for 50%, when you can aim for full viability? Isn't that the goal here?
Why not embrace iteration, if experimentation and observation is the surest path of achieving a desired result?
The battle tech license was somewhat restrictive with their prescribed tonnage and crits... but PGI have a lot of lee-way to play with, outside of the fixed variables.
Rate of fire, speed of projectile, damage, heat, trajectory, etc.
Without adding or modifying additional weapon systems, those are all numbers that can be adjust to decimal places. So why not do it?
To an extent, I don't expect you to answer. I just hope that by quoting you, you are able to read and relay these concerns. ITERATE MORE.
hes just defending the games' success potential. he hasn't made a comment about the balance state of MG.
Garth is a smart guy to be able to do the job that he does. I'm sure he knows how underpowered MGs are.
Edited by Tennex, 09 April 2013 - 08:40 AM.