part of LoL's major success is that there game is cater-made for balancing the quantity of characters and within there little 2D gamespace of DPS, DOTS and status altering abilities...metrics are readily available and fairly easy to quantify. But they maintain valid and good ideals of development, balancing and show clear signs of player-empathy.
MWO is a different beast...in fact it has very little in common with it's most similar competitor World of Tanks to be totally honest. Which
is more balanced than people like to think...jesus, they're whole system of Tiers is a balancing issue.
Where MWO will get it's more interesting balancing mechanics for obviously OP weapons like the PPC will come from extra details that need to be added - something more the user needs to be cognizant of in order to avoid making errors that should come with risk vs reward of using more powerful weapons and or equipment....
Personally I think ECM needs to only work when the mech it's equipped on is moving at low speeds, and then can quickly work at 100% effectiveness when the mech is stopped - protecting his team from LRM locks, but leaving him vulnerable to direct fire if he isn't behind cover.
PPCs, if left how they are right now, since they have such a high rate of fire need a kind of individual lingering heat, which if allowed to accumulate will cause the weapon to produce inaccurate fire and bolts that do less damage, or as well something inacted to reduce overall PPC effectiveness that works in relation to how high the a mech's current heat threshold is at.
Streaks need simply to work by following the pilot's arm cursor. If you can't hold it on your desired target, then you aren't going to hit them quite simply. It would still be fun and effective, and less punishing for those being attacked. It's all about increasing your margin of error over conventional SRMs at the cost of ammo and raw damage. The tactics of there use basically remain the same, it just has some actual direct player input into how effective they work. This would really take the venom out of light vs light fights where Streaks really provide the user with a tremendous advantage.
LRMs do not need a buff in damage or behavior any more, they fulfill an adequate support role and my experience as of lately is that people are forgetting about them, getting caught out in the open and being ripped apart. What needs a small buff in my opinion is there travel speed. They are too floaty and obvious, the safe distance from cover the targeted has is too great - the margin of error for the user of LRMs is too low.
and then quite simply many of the ballistic weapons need simple reworking of weight and maybe even critical space to be more competitive with energy weapons, especially the PPC. They honestly are not terribly bad given there low heat and rate of fire, but weight is obnoxious, the ammo can explode, CASE doesn't work, they work strangely at close range...the investment is heavy given the obvious disadvantages they offer. What would you rather have, an AC10 with 45 rounds? or 3 large lasers that you can pinpoint alpha for 27 damage?
Edited by WassonG, 10 April 2013 - 01:06 PM.