Roland, on 11 April 2013 - 11:40 AM, said:
Unless you already died by taking massive damage from the less efficient build which was capable of doing extra front loaded damage.
This is the critical aspect which makes low efficiency, high alpha builds viable. They are designed to cripple/kill mechs quickly, which then has the effect of giving them time to cool off.
If killing mechs faster was a goal of the designers, then why double the armor? If heat is meant to be a non balancing factor, then why have it?
Personally I think the devs have done what they intended to do, but its not turning out how they expected it be.
They wanted a game based on a high skill curve. Its not. It was in the past, but new features have dumbed it down. I believe they intended those features to increase the skill curve, but its had the opposite effect unfortunately. They need to rethink their core designs now that the game balance hasnt turned out the way they planned.
And they need to start by changing heat. Get rids of double heat sinks, and make adjustment to SHS to improve them slightly. The heat efficiency should be somewhere between where SHS are now, and the 1.4 DHS. Just one flat rate for heat sinks. Not a double system. Much easier to balance everything else if you have a singular heat system as opposed to a double.
Roland... the current high alpha builds are not low efficiency. If they were, I would agree with you. They are "too" heat efficient because of DHS
One example I will give... The 6 SML Jenner. Once the terror of the game with a mere 18 damage alpha strike, can now just as "efficiently" run with 5 medium lasers doing 25 damage, at longer range.... of course you dont see very many such jenners around because the ECM raven is much better with the ECM and ssrms. Even that raven is much too heat efficient. one of the reasons why its so good. It can practically spam its weapons all day.
As I have been saying... the underlying issue is heat.
Edited by Teralitha, 11 April 2013 - 06:50 PM.