How Machinegus Should Work Take # 37 From Me.
#1
Posted 08 April 2013 - 06:51 PM
Make a machinegun "burst" 10 bullets that take as long to rake across the target as the small laser does.
Give the machinegun the same cooldown as the small laser. Make the damage done in that 10 bullet burst equal to 2 damage. Now you are done.
"BUT THAT'S STUPID!" I hear you say, " THEN THEY ARE JUST BETTER SMALL LASERS!"
No they aren't. The machinegun itself is .5 tons, but the ammo is still a ton, putting them .5 tons over a single small laser. Also the ammo explodes, like any balistic or missile ammo. If you went this route for machineguns, lets take the 4 MG spider as an example, You would need:
4 critical slots and 2 tons for the machineguns.
At this rate of fire, you would probably need at minimum 2 or 3 tons of ammo also, thats 20 or 30 alphas, for 8 damage, as opposed to 12 damage per alpha for 4 small lasers.
Take away their extra chance to crit items. Its already easy enough to lose em when the armor is gone as is.
PGI this isnt rocket surgery. It would be perfectly fair and balanced this way. The only reason you havent changed it to make sense like this is because it wasent your idea, and you would rather stick with a broken product rather than admit you might be wrong about this issue.
Try changing it, just say "after review and suggestions we have decided to rework the machinegun and flamer to be more useful". Nobody is going to tar and feather you. Everyone makes mistakes, and you have the chance to fix it.
#2
Posted 08 April 2013 - 06:58 PM
why are we proposing all these complex things
#4
Posted 08 April 2013 - 07:01 PM
Tennex, on 08 April 2013 - 06:58 PM, said:
why are we proposing all these complex things
I know, really.
Spend 5 seconds. Change the damage in the game's configuration files.
Let us test it, and see how it affects gameplay.
That is the freaking point of being in god damned beta.
#5
Posted 08 April 2013 - 07:04 PM
When MGs were "good" a person could calculate the damage from thier ammo have a figure of nme center torsos and it was like a melee zip boom kill. It was real boring, lame. This was years ago.......I think thats where the word LAME comes from. It was that bad, that horrible.
You don't want "good" machine guns...........(jedi mind trick)
You want "fun" machine guns. Go for looks and sounds, differ types of machine guns, with customizable tracer colors, differ sounds, we could have classic dakka-dakka........the brrrrrup sound.........the rambo cha klanka clanka klanka!
This is one of those monkey's paw weapons.........careful what you wish for. Don't buff mgs........maybe little range......no stop it.
If they force machine guns to be "good" it should be bad vs armor, good vs unarmored........right now its worst vs unarmored.
#6
Posted 08 April 2013 - 07:06 PM
Utilyan, on 08 April 2013 - 07:04 PM, said:
When MGs were "good" a person could calculate the damage from thier ammo have a figure of nme center torsos and it was like a melee zip boom kill. It was real boring, lame. This was years ago.......I think thats where the word LAME comes from. It was that bad, that horrible.
You don't want "good" machine guns...........(jedi mind trick)
You want "fun" machine guns. Go for looks and sounds, differ types of machine guns, with customizable tracer colors, differ sounds, we could have classic dakka-dakka........the brrrrrup sound.........the rambo cha klanka clanka klanka!
This is one of those monkey's paw weapons.........careful what you wish for. Don't buff mgs........maybe little range......no stop it.
If they force machine guns to be "good" it should be bad vs armor, good vs unarmored........right now its worst vs unarmored.
2 damage with the small laser duration and cooldown would hardly be "good" What it would be is "useable" instead of "potato"
#7
Posted 08 April 2013 - 07:10 PM
Utilyan, on 08 April 2013 - 07:04 PM, said:
If they force machine guns to be "good" it should be bad vs armor, good vs unarmored........right now its worst vs unarmored.
What we have is the mirror image of what you're talking about, and is almost as bad. Those MGs needed to be nerfed, these MGs needed to be buffed.
#8
Posted 08 April 2013 - 07:12 PM
Riffleman, on 08 April 2013 - 07:01 PM, said:
This is just a dps buff. Reworked to make sense, without overpowering the 90 meter ranged machinegun like they fear.
That fear has always been a paper tiger. You could triple MG damage and even then they'd have their share of disadvantages. You'd need a buff to shake the cosmos to make MGs overpowered.
#10
Posted 08 April 2013 - 07:23 PM
Utilyan, on 08 April 2013 - 07:04 PM, said:
When MGs were "good" a person could calculate the damage from thier ammo have a figure of nme center torsos and it was like a melee zip boom kill. It was real boring, lame. This was years ago.......I think thats where the word LAME comes from. It was that bad, that horrible.
You don't want "good" machine guns...........(jedi mind trick)
You want "fun" machine guns. Go for looks and sounds, differ types of machine guns, with customizable tracer colors, differ sounds, we could have classic dakka-dakka........the brrrrrup sound.........the rambo cha klanka clanka klanka!
This is one of those monkey's paw weapons.........careful what you wish for. Don't buff mgs........maybe little range......no stop it.
If they force machine guns to be "good" it should be bad vs armor, good vs unarmored........right now its worst vs unarmored.
I wish we had the option to downvote.
#11
Posted 08 April 2013 - 07:24 PM
1. Up damage per bullet to ~0.16
2. Remove crit-seeking attribute
3. Reduce ammo per ton to ~800 (128 damage per ton)
4. Increase projectile speed to ~400 (current is 100)
Edited by FupDup, 08 April 2013 - 07:26 PM.
#12
Posted 08 April 2013 - 07:29 PM
#13
Posted 08 April 2013 - 07:33 PM
Of course, after having useful MG's for a weekend, it would be mean to take them away...
I love the fears of a 6 MG spider killing an atlas from behind... right, because a 6 SL jenner can'a already do that if the Atlas pilot isn't bright.
#14
Posted 08 April 2013 - 07:34 PM
This is the best round possible for a 50 Cal. and it would do nothing to a mech with a 1 ton steel plate. Your looking at a steel plate that weighs the same as a car. You would have to be as close as 90meters to do some damage and need a lot of ammo.
#15
Posted 08 April 2013 - 07:45 PM
Corbon Zackery, on 08 April 2013 - 07:34 PM, said:
This is the best round possible for a 50 Cal. and it would do nothing to a mech with a 1 ton steel plate. Your looking at a steel plate that weighs the same as a car. You would have to be as close as 90meters to do some damage and need a lot of ammo.
We're not firing 50 cal's here (most don't weight 500 kilograms). Also, mech armor is ablative, meaning that it's designed to have the outer layers flake off as it takes damage.
#16
Posted 08 April 2013 - 07:55 PM
Are you sure you want to hand my cicada a heatless burst fire....ac/8 short range cannon that fires at the speed of a small laser? with small laser's duration/recycle 3 seconds....... 24 damage in 10 secs?
I'm killing people as is.........
When any buff comes to MG i'll be a kid in a candy store. no sweat
#17
Posted 08 April 2013 - 08:36 PM
General Taskeen, on 08 April 2013 - 07:16 PM, said:
Right... for Drama.
And if you are referring to MW3, it is a fine game.
I liked Mw3 because it had mecha-godzilla.
No im refering to MWO back when it was a like a mod in microsoft gaming zone, like way way back in some other alternate reality, maybe even late 90s. Might have even been a mechwarrior 2 mod or battlefield 1942. The MGs would zip through ammo 200 ammo, 400 damage, no hardpoints then.
See how the cockpit screens that say no input would change the displays with the Fkeys, I want to say frozen city was the only map. I got a pretty good memory when it comes to this stuff.......you might not remember.......... microsoft-neuralizer crap doesn't work on me.
#18
Posted 08 April 2013 - 09:15 PM
#19
Posted 08 April 2013 - 10:26 PM
Utilyan, on 08 April 2013 - 07:55 PM, said:
Are you sure you want to hand my cicada a heatless burst fire....ac/8 short range cannon that fires at the speed of a small laser? with small laser's duration/recycle 3 seconds....... 24 damage in 10 secs?
I'm killing people as is.........
When any buff comes to MG i'll be a kid in a candy store. no sweat
Still rather be fighting your cicada then one with 6 small lasers.
#20
Posted 08 April 2013 - 10:40 PM
Dexion, on 08 April 2013 - 07:33 PM, said:
Where has this fantasy "6 MG Spider" come from? Most MG's you can equip is 4 on the SDR-5K. And if MG's would be buffed to deal equal fps (or little lower) than small lasers, then you would have a spider with 4 Small Lasers, who is scared of that? Lmao.
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