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Just What Is A "good" Kdr?


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#161 Ignatz22

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Posted 09 April 2013 - 07:29 AM

View PostWVAnonymous, on 08 April 2013 - 08:54 PM, said:



W/L of 0.88, pilot everything, struggle enormously with things like getting variants I hate through elite so I can master the ones I like. I will admit, if I actually run the same build for 20 matches in a row I do get better (AC 20 hits on the run, ER PPCs past 750 yards) but then I get bored and screw it all up again.

I hope to get everything sorted out while we're still in "beta". :D


Sir;

I noticed you played the "other" variants; I was told that was a NOOB mistake, that the preferred method was to grind out experience in the Preferred/most powerful/ecm equipped/Prom Queen variant then wait for the "MC-EXP conversion SALE!" and convert all those spare mech experience to General experience, fill out the "other" variants' elites and sell them. That way you never suffer the slings and arrows of a slow Raven or none-ecm atlas, and you get the coveted "Speed Tweek" that makes the Prom Queen radiate her awesomeness.
No, I didn't do that either.
I don't judge my worth, everyone else does.
Stats out of context are misleading at best.

Keep playing; it's supposed to be a TEAM simulation. If you're playing to get high scores individually, you may be in the wrong place.

-ignatz22
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#162 Chazer

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Posted 09 April 2013 - 07:33 AM

Not dieing is the most effective way of raising your KDR. Its not the 4-5 kills a match that really pull you up, its all the matches where you get a couple kills but win the match and remain alive.

#163 GetinmyBellah

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Posted 09 April 2013 - 07:36 AM

View PostNaja, on 09 April 2013 - 05:29 AM, said:


I thought the joke was obvious enough with the exaggerated figures, I wasn't actually trying too fool anyone you know =P



True enough, lol! Definitely had me doing a double take.

#164 Ignatz22

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Posted 09 April 2013 - 07:38 AM

View PostGrabes, on 09 April 2013 - 05:00 AM, said:

To everyone that has replied in this post;

how can you take any of the two stats, KDR, W/LR, as being indicators of player skill when the game is so buggy and so player dependent that you can be handed a loss before the countdown timer even finishes?

Prevalent bugs that cause people to be unable to play even at any kind of level does not bode well for any kind of statistical showing.

All of you can recall a game I am sure where you had a disconnected player, or someone screaming in pure rage that all they see is yellow, or have no HUD at all.

For as long as I have been playing, I have been trying to tell myself not to care about these stats. Not to worry about them, to not give a damn if a game is ruined because we lost two and a third has no mini map. i have only been fairly successful at that, and I am writing this now to urge, to guide others into not caring.

We can not care yet, we can not promote, we can not try for a goal right now with the state of the game and how it is.

Maybe someday this game will be E-Sports material. Maybe someday there will be rabid foaming at the mouth for contested premier spots on top Merc corp teams, or even exalted status in ones houses, just not now.

We can not live by these stats, we can not worry about them. Not with the dread four fps bug, or the yellow skies over caustic, the sudden load and drop to your wallpaper.

Stand firm! The only one who judges you right now is yourself! Play this game for fun, play it for nostalgia!

For the love of everything that is the internet, deliver us from our notions of leetness that we thrust upon ourselves in other games! it does not apply here!


Sir;

This is a team game.

This isn't envisioned as an "E-Sport". There is no Solaris. If any one individual can prevail without a team, that mech pilot would indeed deserve the laurels of the Mech community, but I haven't seen any drops wherein the bulk of one team let their Champion crush the other team by himself.
If this were MEANT to be an E-Sport, it would have Solaris, or be more like Hawken.

Yes, it's buggy. Yes, it's a BETA. No, there are only 4 on 4 plans for a Solaris if that according to PGI.
You're set up to either play because you like it/want to/be with others who play or you're missing the point of the MW-UNIVERSE. Maybe that won't happen, but as a BETA, this isn't an E-Sport by design or intent. Try Hawken.

-ignatz22

#165 Duncan Longwood

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Posted 09 April 2013 - 07:40 AM

I don't think that KDR is a very good stat in and of itself. I go with figuring out my average damage per match per ton of mech. I feel that gives me a better idea at how well I am doing with a given variant/chassis. If I average 500 points in an Atlas per match, that would be 5 points of damage per ton. If I average 250 points of damage in a spider, that would be 8.33 points of damage per ton of mech. When I combine this with KDR and W/L I get a better understanding of how well I am doing as a pilot.

#166 Corvus Antaka

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Posted 09 April 2013 - 07:42 AM

If you can take 1 enemy mech with you for every mech you lose, your doing good, you are breaking even.

If you can take 2 with you, you are doing better :D

Truth is a lot is playstyle dependant. A sniping ERPPC Spider, or a sniper in general will see bigger KDR's than a close in light mech or brawler unless they are running with groups a lot.

I'd think that anyone over 1 is doing pretty good.

My KDR is 3.45, 25% grouping, 75% pugs.

#167 Kasiagora

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Posted 09 April 2013 - 07:46 AM

Just looked at mine and it's only 1.11, which is a bit lower than usual for me. Typically it's around 1.16 to 1.24 I'd estimate, but it drops a bit whenever I start toying with a new mech, ya know? I almost always play with PUGs, but a couple of times each week I play with 3 friends and we'll usually carry the team. Damage is also good, but when you and your buddies are getting all 8 of the kills every game, you know you're doing something right.

Something interesting, my "cheese build" Atlas D-DC has a k/d ratio of 1.42 but my "useless" Atlas K has a K/D ratio of 3.67; the highest of all my mechs.

#168 Least Action Jackson

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Posted 09 April 2013 - 07:50 AM

I play a mix of premade and PUG, and mine's about 3.6. However, my win/loss is only about 1.5. This is probably due to the fact that I play mostly heavies and am more interested in throwing elbows than strategizing most of the time. A lot of people here have the right idea in that W/L and assists are a more meaningful stat. I'd really like to see them track total damage done, also, since that seems like an even better indicator of how much you contribute than kills.

At the moment, the emphasis seems to be on straight up marksmanship, maneuvering, and combat prowess. I expect that when community warfare gets off the ground, and winning is (hopefully) worth more than individual success, K/D will fall by the wayside for most people.

#169 Buckminster

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Posted 09 April 2013 - 07:54 AM

Depends on your mech and if you PUG or play in a group.

My KDR is .64 - which I feel is about average. I strictly PUG, so I know I get hurt by the occasional ROFL stomp that I take at the hand of a coordinate group. It also varies for me by mech - my Raven 3L and my two Cats have KDR near or above 1, my Raven 2X and 4X are around .25-.3.

#170 jay35

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Posted 09 April 2013 - 07:55 AM

My KDR is 100:1 if you don't count most of my deaths.

:D

fwiw, my actual KDR was around 2:1 prior to the latest ELO release, since which time it has continued to fall to close to 1:1. With my favorite mechs it reached 3:1 and 4:1.

I don't really care how far it falls though, for three reasons: One, I'm grinding to unlock things, not playing to maximize KDR. Two, we've been told the stats will be reset when achievements are released. Three, KDR really isn't my primary goal. I've put up excellent KDRs in other fps games. I know what I'm capable of. This game is much more team focused and I'd rather have a bunch of assists and the win, than 4 kills and a match loss. This will become even more true when we have CW and the win is what counts most because it has consequences tied to it (gaining access to new tech, etc).

Edited by jay35, 09 April 2013 - 07:57 AM.


#171 MaddMaxx

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Posted 09 April 2013 - 08:16 AM

K/D is like a Baseball average. The more at Bats you have the harder it is to maintain a high value. But, once you do settle in on an average it will maintain itself.

As they say, some days you're the Bug and other days you're the Windshield. Can't be only one, all the time. :ph34r:

#172 Trauglodyte

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Posted 09 April 2013 - 10:01 AM

View PostKaelus, on 08 April 2013 - 09:05 PM, said:

I don't PUG alone, I always have a wingman or 4 man it. Ever since open beta started I pretty much live around 3.4-.3.9 sometimes eclipsing 4. As reference I was 5+ in CB. It simply doesn't move no matter how many games I play. Granted i'm an Assault pilot so I tend to die a lot in my group tanking. Just checked it now currently sitting on 3.48 losing the SRMS as my weapon of choice is probably the main reason, and my elo,

Garth confirmed I had a high assault elo, I wish i didn't. I don't think i'm a fantastic pilot, but i've played this game a long time so I should be ok at it. I like to think my crew works well together, that's my particular take.

Posted Image

Honestly KDR doesnt matter, it's about how well you focus fire and/or do your job. It's a stupid stat that shouldn't have any relevance in a team based shooter. Assists and damage done are a lot more important.


I would argue that damage done shouldn't even be factored in. At most, the game should track your overall mech "firepower" stat and create a ratio of firepower/damage done as that is the only true way of measuring what you're doing and of what you're capable. With just damage done, it would skew the Atlas vs the Spider.

All in all, I find KDR to be really bad but extremely intoxicating. I try not to look at my stats but I can't help doing it cause I use it to track how I'm doing over time. Sometimes, you end up getting stomped and that is bad but acceptable. Sometimes, you get a lil loose and you deserve to drop.

For the record, I have a lifetime KDR of 1.07 (1,197 / 1,122) and a weighted ELO induction KDR of 1.25 (428/ 356); I also have a lifetime W/L of 0.84 (990 / 1,177) and a weighted ELO induction W/L of 1.2 (320/ 284). Even those stats are tainted by PUG stomps, broken Jenners, broken Ravens, broken MWO, HUD bugs, bad games by me, bad build, mechs with no efficiencies, random trial fights, etc. Its almost impossible to tell where the true "skill of me" is in all of that.

Edited by Trauglodyte, 09 April 2013 - 10:05 AM.


#173 Maliconus

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Posted 09 April 2013 - 10:01 AM

View PostWVAnonymous, on 08 April 2013 - 08:41 PM, said:


So, I'll assume that at almost 1800 matches and a KDR of 0.46, I'm... "not good".

(edited because: I had a few hundred more matches than I thought plus I went up 0.01 at some point and didn't notice)


Are you having fun?? Then that is all that "Really Matters"

Besides someone needs to die to "Stroke someone elses E-Preen"

Carry On......

#174 Marauder IIC

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Posted 09 April 2013 - 10:07 AM

Im only puging and play mainly solo separated from the grp.

Kills / Death 3,511 / 1,161
Wins / Losses 1,343 / 1,149
Kill / Death Ratio 3.02

#175 Hawkwings

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Posted 09 April 2013 - 10:08 AM

I play brawler Atlas most of the time. My KDR hovers at about 1.7. It's tough to get a good KDR when you're most often the first into the breach and get focused down. But I can't count the number of matches I've played where me in my brawler Atlas is the only death on our team.

KDR by mech would be an interesting stat to see.

#176 Walk

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Posted 09 April 2013 - 10:09 AM

I have a 3.6 KDR and a 60% overall WR...

But with my light mechs I'm at about 6:0 KDR and 70% win ratio, averaging about 375 damage per match.

Oh, this is solo/duo only. I don't drop with groups or 4 mans.

Edited by Walk, 09 April 2013 - 10:10 AM.


#177 Tesfurdo

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Posted 09 April 2013 - 10:27 AM

Personally I'd always go off damage per ton as a marker of how good you are in a heavy or assault. I think that if your getting damage of 10 per ton, your doing well. So an atlas you should score around 1000 damage per game.

But it depends on your play style. In my spider I don't go for damage at all... I just try to annoy the hell out of the enemy and encourage them to chase the squirrel... that's why i pack 4 x MG and an ERLL.... KDR with that mech... 1:1... dmg about 200 per match.

View PostHawkwings, on 09 April 2013 - 10:08 AM, said:

I play brawler Atlas most of the time. My KDR hovers at about 1.7. It's tough to get a good KDR when you're most often the first into the breach and get focused down. But I can't count the number of matches I've played where me in my brawler Atlas is the only death on our team.

KDR by mech would be an interesting stat to see.


And this is why I just stopped using the Atlas!!!

#178 Hawkwings

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Posted 09 April 2013 - 10:30 AM

View PostTesfurdo, on 09 April 2013 - 10:27 AM, said:

Personally I'd always go off damage per ton as a marker of how good you are in a heavy or assault. I think that if your getting damage of 10 per ton, your doing well. So an atlas you should score around 1000 damage per game.

Nope. Atlas is not going to average 1000 damage a game unless both your teammates and your enemies are incompetent.

#179 JudgeDeathCZ

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Posted 09 April 2013 - 10:30 AM

Anything over 1 is good I think.
If you have over 3 means you are killstealer unless you do about 1200 dmg per match.
Or light hunter(Raven 3L,commando 2D with streaks).

#180 Budor

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Posted 09 April 2013 - 10:37 AM

Mine is slowly degrading but i tend to not shoot at unarmed or nearly dead mechs that get pounded by 3 teammates anymore when theres other threats around.

Sitting at 3.57 atm. Id guess its 80%-solo, 20%-2man, 4400/2584 w/l since open beta started.

Anything above 1 is good imo and looking at average dmg per match in a given variant combined with the w/l and k/d sais way more about how good youre doing than just looking at how many enemies you finished. Its a pretty worthless stat by its own.

[edit] I get far better results when teamed with my friend, 2-4 player groups are easymode.

Edited by Budor, 09 April 2013 - 10:54 AM.






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