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Just What Is A "good" Kdr?


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#41 Targetloc

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Posted 08 April 2013 - 08:50 PM

View PostWVAnonymous, on 08 April 2013 - 08:41 PM, said:


So, I'll assume that at almost 1800 matches and a KDR of 0.46, I'm... "not good".

(edited because: I had a few hundred more matches than I thought plus I went up 0.01 at some point and didn't notice)


Depends on your W/L ratio and average XP per match... but unless you exclusively pilot light mechs and are the king of caps/spotting... probably "not good". But there's always ways to improve.

#42 Johnny Reb

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Posted 08 April 2013 - 08:51 PM

Only indication I bumped up in elo despite my k/d ratio dropping is I have gone from pre-match top to bottom in the score board.

#43 WVAnonymous

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Posted 08 April 2013 - 08:54 PM

View PostTargetloc, on 08 April 2013 - 08:50 PM, said:


Depends on your W/L ratio and average XP per match... but unless you exclusively pilot light mechs and are the king of caps/spotting... probably "not good". But there's always ways to improve.


W/L of 0.88, pilot everything, struggle enormously with things like getting variants I hate through elite so I can master the ones I like. I will admit, if I actually run the same build for 20 matches in a row I do get better (AC 20 hits on the run, ER PPCs past 750 yards) but then I get bored and screw it all up again.

I hope to get everything sorted out while we're still in "beta". :)

#44 rboned

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Posted 08 April 2013 - 08:59 PM

Kills / Death 1,604 / 330
C-Bills 16,811,410
Experience Points 1,142,132
Wins / Losses 855 / 337
Kill / Death Ratio 4.86

I've been not playing for a while up until recently and my KDR was about 5.20. There was no ELO and i used to group up with a team back then.

Now i PUG or play with a friend that has near zero experience and with all those disconnects and ELO-related weird stuff my KDR keeps dropping.

Nevertheless, pugging is the worst thing your KDR can suffer from :)

Edited by rboned, 08 April 2013 - 09:01 PM.


#45 VXJaeger

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Posted 08 April 2013 - 09:02 PM

I'd say that if u are over 1, that is decent K/D. That ratio is just BS and should be removed, W/L tells much better how good teamplayer you are.

Mine:
Kills / Death 3,300 / 2064
Kill / Death Ratio 1.60
Wins / Losses 3,122 / 1,732
Wins / Losses Ratio 1.80

Edited by VXJaeger, 08 April 2013 - 09:05 PM.


#46 Durant Carlyle

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Posted 08 April 2013 - 09:03 PM

W/L: 182/153
Overall K/D: 1.54 (254/168)
XP per Match: 812.64
Jenner-D: 1.90 (110/58)
Jenner-F: 1.00 (14/14)
Catapult-C1: 1.71 (12/7)
Awesome-8Q: 0.75 (3/4)
Atlas-D: 1.67 (10/6)
Jenner-K: 1.62 (21/13)
Dragon-5N: 1.00 (4/4)
Raven-4X: 1.00 (1/0)
Spider-5V: 1.86 (26/14)
Spider-5D: 2.14 (45/21)
Spider-5K: 0.30 (8/27)
Dragon-5N©: 1.0 (4/4)

Just tried the Awesome-8Q and Dragon-5N© trial 'Mechs today. Not bad, but I still prefer my lights. With my play style and 100% PUGging it with no voice comms, I consider those numbers pretty good. Except for the Spider-5K of course. I definitely need to improve that one.

Edited by Durant Carlyle, 08 April 2013 - 09:04 PM.


#47 Kaelus

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Posted 08 April 2013 - 09:05 PM

I don't PUG alone, I always have a wingman or 4 man it. Ever since open beta started I pretty much live around 3.4-.3.9 sometimes eclipsing 4. As reference I was 5+ in CB. It simply doesn't move no matter how many games I play. Granted i'm an Assault pilot so I tend to die a lot in my group tanking. Just checked it now currently sitting on 3.48 losing the SRMS as my weapon of choice is probably the main reason, and my elo,

Garth confirmed I had a high assault elo, I wish i didn't. I don't think i'm a fantastic pilot, but i've played this game a long time so I should be ok at it. I like to think my crew works well together, that's my particular take.

Posted Image

Honestly KDR doesnt matter, it's about how well you focus fire and/or do your job. It's a stupid stat that shouldn't have any relevance in a team based shooter. Assists and damage done are a lot more important.

Edited by Kaelus, 08 April 2013 - 09:11 PM.


#48 Tetsuo2k

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Posted 08 April 2013 - 09:05 PM

Mine is .5. Is that good?

#49 Zylo

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Posted 08 April 2013 - 09:09 PM

View PostVXJaeger, on 08 April 2013 - 09:02 PM, said:

I'd say that if u are over 1, that is decent K/D. That ratio is just BS and should be removed, W/L tells much better how good teamplayer you are.

Mine:
Kills / Death 3,300 / 2064
Wins / Losses 3,122 / 1,732
Kill / Death Ratio 1.60


In theory if Elo is working properly W/L should be the least useful stat as the Elo system will give a player more difficult matches if they win too often, or easier matches if they lose too often. It is also heavily influenced by the actions of your team. Bad luck getting stuck with worthless teammates can ruin your W/L ratio while you as a player have done nothing wrong.

K/D is more a risk vs reward stat and doesn't say much on it's own either If you play very carefully you can get a very high K/D ratio.

When K/D ratio is examined along with W/L ratio it tells a bit more about a player. The next step is the average kills per match. I suspect that an average greater than 1 kill per match would be considered good.

Edited by Zylo, 08 April 2013 - 09:10 PM.


#50 Johnny Reb

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Posted 08 April 2013 - 09:09 PM

MechWarrior Credits 7,501 Kills / Death 2,922 / 2,229 C-Bills 60,688,857 Experience Points 2,475,097 Wins / Losses 2,736 / 1,922 Kill / Death Ratio 1.31 Accumulative C-Bills Per Match 115,127.23 Avg. XP Per Match 531.36

Mine so far. Also, all 27 of the mech I still own are mastered at least one of each chassis! Minus Highlander, will be rectified soon.

Edited by Johnny Reb, 08 April 2013 - 09:18 PM.


#51 Noobzorz

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Posted 08 April 2013 - 09:16 PM

What we need is a league ladder system. Stats like k/d and w/l are basically worthless unless they're confined to the results of a 1v1 mode with unweighted matching.

#52 VXJaeger

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Posted 08 April 2013 - 09:24 PM

View PostZylo, on 08 April 2013 - 09:09 PM, said:

K/D is more a risk vs reward stat and doesn't say much on it's own either If you play very carefully you can get a very high K/D ratio.
When K/D ratio is examined along with W/L ratio it tells a bit more about a player. The next step is the average kills per match. I suspect that an average greater than 1 kill per match would be considered good.

To me high K/D is also a sign of how good a player have been exploiting an existing bug or limitation of system in game.
Remember 90deg LRMs, Streak- and SRM-cats in close quaters combat maps, lagshield of 100KPH+ mechs, ALT+F4 escaping, overmurdering splash damage etc.

Edited by VXJaeger, 08 April 2013 - 09:25 PM.


#53 Kanton

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Posted 08 April 2013 - 09:26 PM

MechWarrior Credits 0 Kills / Death 1,684 / 894 C-Bills 48,566,960 Experience Points 793,452 Wins / Losses 813 / 931 Kill / Death Ratio 1.88 Accumulative C-Bills Per Match 97,486.12 Avg. XP Per Match 454.96

All Dragons, all PUGs, no voice comms :<

#54 Tetsuo2k

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Posted 08 April 2013 - 09:31 PM

View PostCryll Ankiseth, on 08 April 2013 - 09:07 PM, said:


Very!


I'm the best.

#55 Zylo

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Posted 08 April 2013 - 09:37 PM

View PostVXJaeger, on 08 April 2013 - 09:24 PM, said:

To me high K/D is also a sign of how good a player have been exploiting an existing bug or limitation of system in game.
Remember 90deg LRMs, Streak- and SRM-cats in close quaters combat maps, lagshield of 100KPH+ mechs, ALT+F4 escaping, overmurdering splash damage etc.

Over the short term I would agree but maintaining a high K/D ratio over time as bugs get fixed makes K/D ratio a bit more accurate. If a player has a high K/D ratio from game related mechanics problems the ratio will generally correct itself very fast when any unfair advantage is removed.

The Alt-F4 gained stats have probably already been corrected as any player needing to do this probably dies often now as a result of their lower skills. Lagshield gained stats are quickly being corrected by state rewind. Splash damage nerfs have probably already corrected any gains made during the OP splash damage period.

#56 Bayamon

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Posted 08 April 2013 - 09:38 PM

I feel that i perform much better in some of my lower KDR mechs (HBK, CTF. 3.00 for HBK currently) than in my higher ones (highest being STk 3H with 4.71).

Win/Loss ratio is also better with my low KDR mechs.

KDR is an almost useless stat in MWO and similar games imo because it takes much more effort (damage/time) to kill an enemy than in say Battlefield where a single well aimed burst of an M16 will take care of an enemy and killing multiple targets with 1 magazine isnt extraordinary either.

Think about how often you eliminate an enemy mech with your first salvo because it has been badly damaged from a previous battle already or instances where you have just been the lucky one of the gang to get the killshot on a focus fired target.


Damage done vs damage taken would be a little more interesting than KDR i believe...tho not by much.

#57 xRaeder

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Posted 08 April 2013 - 09:42 PM

3.98 as a pure pugger.

#58 Sybreed

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Posted 08 April 2013 - 09:43 PM

View PostSoulscour, on 08 April 2013 - 08:48 PM, said:

Mine was at about 3.4 but has dropped steadily since elo. Here it is currently but its still going down.

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same, I used to be around 3.1... now I dropped to 2.99... sigh

#59 aniviron

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Posted 08 April 2013 - 09:45 PM

It also really, REALLY depends on the mech you're in. In my RVN 3L, I have an eight KD, but consider that to be not all that special, because it's a 3L. Most of the rest are between 2-5, with the 2s being Hunchbacks and non-3L ravens.

#60 Johnny Reb

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Posted 08 April 2013 - 09:46 PM

I question most high k/d ratio as they play against inferior opponents. That said, I relish the stat wipe. However, I fear that is gonna be bad for me personally. Still want it.





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