Jump to content

Highlander Heavy Metal Build And Gameplay Video


66 replies to this topic

#41 Eboli

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,148 posts
  • LocationCanberra, Australia

Posted 16 April 2013 - 12:12 AM

View PostTruePoindexter, on 15 April 2013 - 05:08 PM, said:


Cool! I can definitely see switching to an STD if it's an issue. Is it working better for you?

I am really excited for the standard Highlanders. 2x basics will be wonderful.


Hey TruePoindexter,

I have found my battle-life lasting longer with the Standard Engine when the crunch starts happening. Also was getting more kills today after removing the XL but then again it may mean that I am getting use to running a big slow mech after 1600+ games of light mechs.

Am expecting to see a lot of Highlanders tomorrow post patch. Watch out for the poptarts everyone!

Cheers!
Eboli

#42 DJDeath

    Member

  • Pip
  • Ace Of Spades
  • Ace Of Spades
  • 12 posts

Posted 16 April 2013 - 07:01 AM

I've been using this load out since the beginning http://mwo.smurfy-ne...06b6e5aa7d8a282 and it has served me well. However, I just wanted to try out the 1 GAUSS, 3 LLas approach. Couldn't bring it over me to sacrifice the STD engine, so I came up with this http://mwo.smurfy-ne...bb9c2e1ccfe95a4 . Less mobile and a littler hotter than with an XL, but still quite agile for an assault. Think it's gonna be my new standard load out for the HM.

#43 TruePoindexter

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,605 posts
  • Facebook: Link
  • Location127.0.0.1

Posted 16 April 2013 - 10:22 AM

View PostEboli, on 16 April 2013 - 12:12 AM, said:


Hey TruePoindexter,

I have found my battle-life lasting longer with the Standard Engine when the crunch starts happening. Also was getting more kills today after removing the XL but then again it may mean that I am getting use to running a big slow mech after 1600+ games of light mechs.

Am expecting to see a lot of Highlanders tomorrow post patch. Watch out for the poptarts everyone!

Cheers!
Eboli


Yeah I'm excited to give it a try tonight!


View PostDJDeath, on 16 April 2013 - 07:01 AM, said:

I've been using this load out since the beginning http://mwo.smurfy-ne...06b6e5aa7d8a282 and it has served me well. However, I just wanted to try out the 1 GAUSS, 3 LLas approach. Couldn't bring it over me to sacrifice the STD engine, so I came up with this http://mwo.smurfy-ne...bb9c2e1ccfe95a4 . Less mobile and a littler hotter than with an XL, but still quite agile for an assault. Think it's gonna be my new standard load out for the HM.


Awesome - is it working out for you?

#44 Varus

    Rookie

  • Ace Of Spades
  • 8 posts

Posted 16 April 2013 - 10:37 AM

Cool stuff. I run my HM with 2xERPPC and a Gauss Rifle. I find that's makes it a really good long range mech with still decent close quarters firepower.

#45 DJDeath

    Member

  • Pip
  • Ace Of Spades
  • Ace Of Spades
  • 12 posts

Posted 16 April 2013 - 10:39 AM

Works great. And is much more relaxing than working with four weapons groups.

#46 TruePoindexter

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,605 posts
  • Facebook: Link
  • Location127.0.0.1

Posted 16 April 2013 - 10:52 AM

View PostVarus, on 16 April 2013 - 10:37 AM, said:

Cool stuff. I run my HM with 2xERPPC and a Gauss Rifle. I find that's makes it a really good long range mech with still decent close quarters firepower.


Cool - so you don't find the PPC's an issue tracking fast targets up close? You'll probably have a good time with the new Highlanders then too!

View PostDJDeath, on 16 April 2013 - 10:39 AM, said:

Works great. And is much more relaxing than working with four weapons groups.


Agreed - I find it difficult to manage much past three groups. There's something to be said about keeping your groupings simple.

#47 Johnny Carvin

    Member

  • PipPip
  • Bridesmaid
  • Bridesmaid
  • 47 posts
  • LocationCT, USA

Posted 09 May 2013 - 03:30 PM

Great video and great piloting! Makes me some what tempted to get one. :)

#48 Tremendous Upside

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 738 posts

Posted 10 May 2013 - 04:37 AM

Very good call on the GR/3xLL combo TruePoindexter. That's quickly become my favorite weapon combination in the game and I run that on both my heavy metal and 732... Only thing I'd add for folks is to NOT sleep on SRMs in combination with it. If I had to pinpoint where most of my kills finish up with, it's there - with close range, low heat SRM/GR face-punches. They're obviously not as powerful as they were before the damage values were lowered, but 2-3 (or 4 ;) ) will absolutely wreck stuff inside of 150m.

With my HM, I've kind of had a bad run of games where my teams keep seeming to evaporate - and even having lost more games than won while in it, I'm still pulling a KDR of 3 and an average of 500 damage per game in this mech. To me that speaks volumes to how effective it is. The thing is just a beast and a sure fire c-bill generator.

#49 Alekzander Smirnoff

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 427 posts
  • LocationUS

Posted 10 May 2013 - 12:46 PM

This is the build I run with right now (I think, at work and don't have access to my lab). HGN-HM I average 400 damage and get up to 7-800.

Edited by Alekzander Smirnoff, 10 May 2013 - 12:47 PM.


#50 TruePoindexter

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,605 posts
  • Facebook: Link
  • Location127.0.0.1

Posted 12 May 2013 - 02:25 AM

View PostJohnny Carvin, on 09 May 2013 - 03:30 PM, said:

Great video and great piloting! Makes me some what tempted to get one. :)


Thanks! Glad you enjoyed it!


View PostDie Primate Die, on 10 May 2013 - 04:02 AM, said:

Hey TruePoindexter, please hurry up and do some Misery videos and link them on the forum?

I always learn something watching those other STK episodes.

And thanks!


Haha well if I get a Misery I'll probably do a video on it. I'm still not sure if I will though as I'm kinda tired of Assaults after running through all of the Highlanders.

View PostBanky, on 10 May 2013 - 04:37 AM, said:

Very good call on the GR/3xLL combo TruePoindexter. That's quickly become my favorite weapon combination in the game and I run that on both my heavy metal and 732... Only thing I'd add for folks is to NOT sleep on SRMs in combination with it. If I had to pinpoint where most of my kills finish up with, it's there - with close range, low heat SRM/GR face-punches. They're obviously not as powerful as they were before the damage values were lowered, but 2-3 (or 4 :( ) will absolutely wreck stuff inside of 150m.

With my HM, I've kind of had a bad run of games where my teams keep seeming to evaporate - and even having lost more games than won while in it, I'm still pulling a KDR of 3 and an average of 500 damage per game in this mech. To me that speaks volumes to how effective it is. The thing is just a beast and a sure fire c-bill generator.


It's very strong for sure. It fits well within the current meta and can operate at a variety of ranges. It's only really at extreme ranges that it suffers a bit.

View PostAlekzander Smirnoff, on 10 May 2013 - 12:46 PM, said:

This is the build I run with right now (I think, at work and don't have access to my lab). HGN-HM I average 400 damage and get up to 7-800.


Close to stock then? I'm not a huge fan of so many different weapon systems. With LRM performance poor right now maybe you would want to consider swapping them out?

#51 NRP

    Member

  • PipPipPipPipPipPipPipPipPip
  • Fire
  • Fire
  • 3,949 posts
  • LocationCalifornia

Posted 14 May 2013 - 07:44 AM

View PostBanky, on 10 May 2013 - 04:37 AM, said:

With my HM, I've kind of had a bad run of games where my teams keep seeming to evaporate - and even having lost more games than won while in it, I'm still pulling a KDR of 3 and an average of 500 damage per game in this mech. To me that speaks volumes to how effective it is. The thing is just a beast and a sure fire c-bill generator.

I've noticed this as well. Everyone seems to stop what they're doing and focus on my Highlander. I don't garner this level of attention in any of my other mechs.

#52 TruePoindexter

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,605 posts
  • Facebook: Link
  • Location127.0.0.1

Posted 14 May 2013 - 11:58 AM

View PostNRP, on 14 May 2013 - 07:44 AM, said:

I've noticed this as well. Everyone seems to stop what they're doing and focus on my Highlander. I don't garner this level of attention in any of my other mechs.


Highlanders are very dangerous and with the current meta have earned a lot of ire. I know that I generally consider them much more dangerous than an Atlas now. On the flip side they're squishier too and with most of their weapons on the RT/RA you can neutralize them faster.

#53 Knight_Invictus

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 89 posts
  • LocationMaryland, USA

Posted 15 July 2013 - 03:32 PM

Heavy Metal - Great Build! I tried the Gause, 2 PPC, 2 Streak with 330 XL engine and it makes for a great sniper! I'm running with full armor and only 3 JJs.

I'm sorry, but I can't find the originator of this build to properly give full credit. I found it on the forums, maybe this thread I'm not sure.

Knight4Him
Skye Rangers

#54 Joey Tankblaster

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 516 posts

Posted 16 July 2013 - 04:28 AM

Great vid. Will you change your build with the upcoming alpha max heat scale?

#55 TruePoindexter

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,605 posts
  • Facebook: Link
  • Location127.0.0.1

Posted 01 August 2013 - 05:07 PM

View PostJoey Tankblaster, on 16 July 2013 - 04:28 AM, said:

Great vid. Will you change your build with the upcoming alpha max heat scale?


Thanks!

No I won't be changing it as the current meta changes pretty much have me uninterested in MWO for at least the time being. I've never been a fan of arbitrary punishment rules in games when the mechanics of the game allow the thing you are punished for. Plus by simply combining 2 or 3 weapon systems you circumvent the new rules and we're back where we started only with less elegant mechs.

#56 Alekzander Smirnoff

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 427 posts
  • LocationUS

Posted 09 August 2013 - 12:47 PM

I've changed my loadout quite a bit since I posted in here several months ago, I settled on this: HGN-HM. I ended up having an exceptional match doing this and the payout. I've rarely gotten above 1000, but I average 365 damage across 252 matches, KDR is the highest of all my mechs at 1.66 so I do pretty good with it now.

#57 lshtaria

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,498 posts
  • LocationAvalon City, New Avalon

Posted 10 August 2013 - 10:33 AM

I prefer a very simple loadout which has proven very effective for me.

http://mwo.smurfy-ne...be18cac3b09cda0

The key I find is not to go all-out alpha striking every piece of metal you see. I set the large lasers up for strict chain firing only and with the skills maxed, it has tremendous heat efficiency. What this means is you get a decent length of large laser to lay down followed by a chance to adjust your ballistics aim to fire off a gauss round.

I've just come out of a match with this:

Posted Image

My first kill was a fresh 1 on 1 with the Atlas RS and I came out of it extremely well. This is part down to being confident and staying the course in a frontal confrontation. I'm the one in control, laying down an almost constant stream of firepower while they're torso twisting to try and avoid it. Whenever they twist back to face me and fire back, off goes the gauss. Generally it's advised to stay more on the flanks with the XL engine and avoid those direct confrontations but if it comes down to it, stay your ground and hold your confidence and aim on the same spot, you will win.

Of course the damage output is lower than other builds because this is made for direct fire with less collateral damage. It's all about simply getting the job done with a minimum of fuss.

The only time I miss jump jets is on canyon network but otherwise I just think they're way too expensive on weight to justify having them. The XL engine can also have its drawbacks, especially if the gauss rifle explodes across the RT, however considering the sacrifices I'd have to make with the continuous DPS it's a trade-off I'm happy to make.

Current stats are kill/death ratio 2.02, avg dmg per match 367. The only mech I have a higher k/d with is my Spider 5K.

Posted Image

Heh.

#58 Alekzander Smirnoff

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 427 posts
  • LocationUS

Posted 12 August 2013 - 08:08 AM

Hmm, I might have to try that loadout. I dont have an xl 330 handy, might have a 325 i can steal out of another chassis. I mainly use the JJ's for mobility, its too slow to avoid any real firepower by jumping up out in the open. It just makes it easier to hit by other mechs nearby.

I ended up winning that match above by chain firing the medium lasers (since I was completely out of ammo) so I didn't overheat like the last two guys, man that was a fun match.

EDIT:
BTW, that match with the spider is insane. I've seen lights get in the 5-600 range but that... :D :(

Edited by Alekzander Smirnoff, 12 August 2013 - 08:11 AM.


#59 kesuga7

    Member

  • PipPipPipPipPipPipPipPip
  • The Challenger
  • The Challenger
  • 1,022 posts
  • LocationSegmentum solar - Sector solar - Subsector sol - Hive world - "Holy terra"

Posted 22 August 2013 - 01:26 PM

Don't know where else to post this build
but eres a heavy metal build B)

http://mwo.smurfy-ne...9f840cca4a22e35
  • 2 Ac 5
  • Lrm 10 and lrm 15 - Artemis
  • Two large lasers
  • Tag
  • Xl 330
  • 60 Ac 5 ammo
  • 900 LRM ammo
  • 480 armor
Alternative is to drop jumpjet and or TAG for more tonnage



Standard engine version - 54.4 KPH

http://mwo.smurfy-ne...67cfe0df75c424c

Dropped one large laser to a medium pulse laser and added two double heatsinks


Alternative is to dropheatsinks for more tonnage or the large laser

thoughts? :D

Edited by kesuga7, 22 August 2013 - 01:27 PM.


#60 Stanley Peace

    Rookie

  • 8 posts
  • LocationAugustine, Marik Commonwealth

Posted 30 August 2013 - 03:55 AM

Well, I definitely love this mech

Spoiler


Spoiler






2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users