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The Perfect Screenshot Thread.

Screenshots

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#1122 Suko

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Posted 02 June 2014 - 10:18 AM

View PostMatthew Craig, on 28 May 2014 - 08:26 AM, said:

Another potential solution we continue to toy with (again nothing concrete) is the idea of having a high res texture pack available that is an optional download (potentially selectable in the patcher) so it can be avoided for users who don't think they have a GPU that can absorb the extra bandwidth or don't want the extra install size.

Yes please.

#1123 Koniving

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Posted 02 June 2014 - 02:21 PM

The Jagermech photoshoot and the "Hunt the Commando" finisher. One of 4 videos being uploaded.
Spoiler


#1124 Koniving

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Posted 02 June 2014 - 02:44 PM

Dragon photoshoot. "Impossible convergence."
Spoiler


#1125 Koniving

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Posted 02 June 2014 - 04:01 PM

Highlander photoshoot. Jumping with 270 tons on your back.
Spoiler


#1126 Koniving

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Posted 02 June 2014 - 04:44 PM

The 270 ton jump was accidentally included on this vid.
Also mechanized dominos.
Spoiler


#1127 Davic Kerensky

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Posted 02 June 2014 - 10:41 PM

View PostKoniving, on 02 June 2014 - 02:21 PM, said:

The Jagermech photoshoot and the "Hunt the Commando" finisher. One of 4 videos being uploaded.
Spoiler



LOL now that was seriously funny ! ... music made it even more fun ! .. where is there photoshot for that ?

View PostLordred, on 01 June 2014 - 06:48 PM, said:

1k Res Vs 2k Res

This is to show why I want 2k reso across the board (4k would be great)


Centurian
Tiger 1k vs Yen-Lo-Wang 2k
Spoiler


Dragon
Cobra 1k vs Fang 2k
Spoiler



Highlander
Heavy Metal 1k vs Tartan 2k
Spoiler


Jagger Mech
Standard Paint 1k vs Firebrand 2k
Spoiler


Thunderbolt
Standard Paint 1k vs Phoenix 2k
Spoiler


Ah found it ! ... LOL on Fatals Locust !

#1128 Lordred

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Posted 05 June 2014 - 07:01 PM

Doing some testing guys, updates to come at some point.

#1129 Alaskan Nobody

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Posted 05 June 2014 - 07:06 PM

This sounds, intriguing

#1130 Lordred

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Posted 05 June 2014 - 08:01 PM

View PostShar Wolf, on 05 June 2014 - 07:06 PM, said:

This sounds, intriguing



I am trying to see if I can disable the image ghosting when using NoAA/PostAA

#1131 Koniving

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Posted 05 June 2014 - 08:07 PM

That'd be great. It's in every one of my vids. It's in most of my images. And it's a frequent thing on many machines.
From page 2 and the reason why I don't do shots myself anymore...

View PostKoniving, on 16 April 2013 - 08:12 PM, said:

Lordred, I curse in the top, non-spoiler video once. O.o;

Anyway.
Shots I took this patch, completely unedited. No setting changes. Radeon 6870s.
Spoiler


No editing of photos, no driver stuff, no changes of game files. MWO raw with settings on very high -- sadly very high doesn't do anything beyond high/medium settings.

Hopefully Lordred can make them beautiful.


Of the 100+ images I took, only a few made it here and not because I was selective or only wanted the best. It was because they were the ones that didn't have the motion blur (ghost images) effect going on. The image I left in this quote was the only one that did 'slip through'. But this goes to show how OLD this problem is. Most people don't report it because they aren't taking still images. However, this has been a problem for me since Direct X 11 was originally disabled in closed beta.

Edited by Koniving, 05 June 2014 - 08:13 PM.


#1132 Alaskan Nobody

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Posted 05 June 2014 - 08:24 PM

I haven't taken images mid-match for a while...

Though I wouldn't know what would be reportable and what wouldn't. :rolleyes:


I have found a few image glitches in the mechlab looking over that as I type this though - weird black bars on my Atlas' arm. :rolleyes:

#1133 Lordred

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Posted 05 June 2014 - 10:13 PM

Temporary workaround

Set all graphic settings to desired settings.

Run MSAA or TXAA if your hardware allows, this removes image ghosting completely.

To remove ghosting with NoAA set.
1: Set AA to PostAA
2: Launch match
3: At start of match change AA to NoAA
4: Enjoy no ghosting.
5: Repeat every match.


I have been banging my head playing the CVAR's to try to fix this, but this appears to be the only way to do so, I mostly want to use the NoAA setting so I can then brute force the AA of my choice. :rolleyes:

Edited by Lordred, 05 June 2014 - 10:15 PM.


#1134 Alaskan Nobody

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Posted 05 June 2014 - 10:15 PM

Every match? Bleh

Edited by Shar Wolf, 05 June 2014 - 10:15 PM.


#1135 Lordred

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Posted 05 June 2014 - 10:16 PM

View PostShar Wolf, on 05 June 2014 - 10:15 PM, said:

Every match? Bleh


Every...
Match....

#1136 Alaskan Nobody

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Posted 05 June 2014 - 10:20 PM

:rolleyes:

Is it sad that I haven't even really noticed those issues unless I sit down and compare my screenshots to yours? :rolleyes:

#1137 zudukai

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Posted 05 June 2014 - 11:18 PM

do you gents know how to make footprint decals last longer?

#1138 Lordred

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Posted 06 June 2014 - 02:13 AM

Very very, very very, tiny Off topic.

Spoiler

Edited by Lordred, 06 June 2014 - 02:14 AM.


#1139 Lordred

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Posted 06 June 2014 - 08:25 AM

Well I thought I had it licked.. but the PostAA to NoAA did not work in the real match.

Posted Image

#1140 crossflip

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Posted 06 June 2014 - 08:49 AM

View PostLordred, on 06 June 2014 - 08:25 AM, said:

Well I thought I had it licked.. but the PostAA to NoAA did not work in the real match.

Posted Image


...
Yuck. Too bad it didn't work.

#1141 Lordred

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Posted 06 June 2014 - 09:01 AM

View Postcrossflip, on 06 June 2014 - 08:49 AM, said:


...
Yuck. Too bad it didn't work.


ya I was disapointed also.

However, this is why you should fear the Commando 2D, one Small Laser and 3x SRM2 (not Streak)

400+ damage with the HUD off :P

Posted Image





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