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The Perfect Screenshot Thread.

Screenshots

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#1142 Koniving

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Posted 06 June 2014 - 09:41 AM

What's scary is most people don't notice that because when things are moving that actually 'kinda' helps with the jagged, edgy lines (aliasing) that still prominently shows even with the AA turned on. Though lately using the AA modes have helped deal with that blur (for a change; used to have to turn them off to get rid of the blur).

Now you have to turn them on. I can't get rid of it without going DX 11 and MSAA and even then while I don't have an actual performance hit, any time I'm shot by a missile the game locks up for a second or two at a time (which then leads to me teleporting and being completely lost as to what happened) when the game adds the missile blur.

For this reason I absolutely hate the frequency of LRM and SRM spam on this game and have been pioneering to have them do double damage but fire half as often. (That and a series of 4 launchers are lobby high explosive missiles faster than machine gun bullets for equal damage per missile to 11 machine bullets; it's kind of a sick joke). Though I'd be content with just the removal of the blur effect that occurs when missiles are spammed.

Said missile blur effect.
Spoiler

As you can see the missile style blur is only partial screen, but it is troublesome for my twin set of Radeon 6870.

Thankfully in videos at 1280 x 720, you can't really tell it's happening when the viewer and the target are both moving.

Edited by Koniving, 06 June 2014 - 09:45 AM.


#1143 Koniving

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Posted 06 June 2014 - 09:48 AM

On a side note: PGI I miss the true battle damaged textures.
My shots of it. Hunchback and Centurion.
Spoiler


Lordred's shots. Awesome and Founder's Catapult damaged.
Spoiler

Edited by Koniving, 06 June 2014 - 09:51 AM.


#1144 Lordred

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Posted 06 June 2014 - 10:02 AM

Dont do that to me Koniving, I've come so far, make the jaggies go away!


Current User.cfg

cl_fov=74
gp_option_ShowCockpitGlass=0
r_HDRGrainAmount=0.0
r_DepthOfField=0
r_TexMinAnisotropy=16
r_TexMaxAnisotropy=16
r_TextureLodDistanceRatio=-1
e_TerrainTextureLodRatio=0
e_ShadowsMaxTexRes=2048
r_VegetationSpritesTexRes=128
e_Lods=0
e_DecalsLifeTimeScale=4
e_ViewDistRatio=250
e_ViewDistRatioVegetation=150
r_useEdgeAA=0
r_postAA=0
r_TXAA=0
r_MSAA=1
r_AntialiasingMode=8

Spoiler

Edited by Lordred, 06 June 2014 - 07:47 PM.


#1145 Wintersdark

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Posted 06 June 2014 - 11:22 AM

View PostKoniving, on 06 June 2014 - 09:48 AM, said:

On a side note: PGI I miss the true battle damaged textures.
My shots of it. Hunchback and Centurion.
Spoiler


Lordred's shots. Awesome and Founder's Catapult damaged.
Spoiler


Man, the old battle damage textures where so much better than the birdshit textures we have now. I desperately wish it was - like a High Res Texture Pack - an option you can turn on, performance be damned.

The Centurion in particular had outstanding battle damage textures. Really fantastic.

#1146 Lordred

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Posted 06 June 2014 - 01:55 PM

View PostWintersdark, on 06 June 2014 - 11:22 AM, said:

Man, the old battle damage textures where so much better than the birdshit textures we have now. I desperately wish it was - like a High Res Texture Pack - an option you can turn on, performance be damned.

The Centurion in particular had outstanding battle damage textures. Really fantastic.



This is what the Centurion looked like one year ago 5-6-13
Posted Image

#1147 zudukai

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Posted 06 June 2014 - 08:27 PM

View PostLordred, on 06 June 2014 - 10:02 AM, said:

e_DecalsLifeTimeScale=4

aha! footprints? how high can this go?

#1148 Koniving

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Posted 09 June 2014 - 03:48 PM

Okay so while this sale is still going on.. I could use new patterns.

So what mechs would you want to see (included in the sale) and what patterns? Bring some of your friends in to throw some ideas down. Screen cap your mechs with said patterns perhaps? Lets see what you've got, 'cause tomorrow the sale ends.

I've allotted enough to get 4 patterns (and already own many patterns so you might not be as 'left out' as you might think if you suggested something I might already have).

:ph34r:

#1149 Alaskan Nobody

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Posted 09 June 2014 - 03:53 PM

Is it sad that I had to go and look up what was on sale?

I don't know how the patterns look on most of the mechs - they are kinda out of my budget, so I only have 2 patters on 2 chassis (one on Commando one on Centurion)
...Not counting the Pheonix Hot Rod. :ph34r:

Probably could get bonus points from some players for making a Spider on fire - but I don't know whether that would be worth it.

#1150 IraqiWalker

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Posted 09 June 2014 - 09:31 PM

Trebuchet maybe?


Honestly, I want to give some feedback/critique to Lordred, but his technique and set up are far better than what I would expect, and I have nothing to say right now.

Edited by IraqiWalker, 09 June 2014 - 09:32 PM.


#1151 Lordred

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Posted 09 June 2014 - 10:15 PM

View PostIraqiWalker, on 09 June 2014 - 09:31 PM, said:

Honestly, I want to give some feedback/critique to Lordred, but his technique and set up are far better than what I would expect, and I have nothing to say right now.


Thanks.

#1152 Lordred

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Posted 10 June 2014 - 09:07 AM

If anyone wants to help me.

Here is a list of all mechs, in BOLD are only the mechs with 2k resolution camo files.

As of: 6/10/14 10:04AM

Founders:

Atlas Founder: Yes
Catapult Founder: Yes
Hunchback Founder: Yes
Jenner Founder: No

Phoenix Varients:

Battlemaster: Yes
Griffin: No
Locust: No
Shadowhawk: No
Thunderbolt: Yes
Wolverine: Yes

Heros:

Atlas: Yes
Awesome: No
Banshee: Yes
Blackjack: Yes
Cataphract: No
Catapult: Yes
Cicida: No
Centurian: Yes
Commando: No
Dragon: Yes
Firestarter: No
Hunchback: Yes
Highlander: No
Jagermech: Yes
Jenner: No
Kintaro: Yes
Orion: Yes
Quickdraw: Yes
Raven: Yes
Stalker: No
Trebuchet: Yes
Victor: Yes

Standard Varients:

Atlas: Base Camo, Cobra, Hotrod, Raider, Sherman, Snowfall, Tartan, Virus
Awesome: Applejack. Cobra, Raider, Snowfall, Tartan, Virus
Banshee: Base Camo, Applejack, Buccaneer, Cobra, Crusader, Digital, Fractal, Hotrod, Mountain Line, Phranken, Raider, Razzledazzle, Sherman,Snowfall, Tartan, Tiger, Urbanblock, Vagabond, Virus, Woodland
Battlemater: Base Camo, Applejack, Buccanner, Cobra, Digital, Fractal, Hotrod, Mountain Line, Phranken, Raider, Razzledazzle, Sherman, Snowfall, Tartan, Tiger, Urbanblock, Vagabond, Virus, Woodland
Blackjack: NONE
Cataphract: Tartan
Catapult: NONE
Centurian: NONE
Cicada: NONE
Commando: NONE
Dragon: NONE
Firestarter: NONE
Griffin: NONE
Highlander: Cobra, Raider, Sherman, Snowfall, Tartan, Virus
Hunchback: NONE
Jagermech: NONE
Jenner: NONE
Kintaro: Phranken,
Locust: NONE
Orion: Buccaneer,
Quickdraw: Buccaneer, Phranken
Raven: NONE
Shadowhawk: NONE
Spider: NONE
Stalker: Hotrod, Raider, Sherman, Tartan, Virus
Thunderbolt: Cobra, Woodland
Trebuchet: NONE
Victor: Base Camo, Buccanneer, Cobra, Digital, Fractal, Hotrod, Mountain Line, Phranken, Razzledazzle, Sherman, Snowfall, Tartan, Tiger, Urbanblock, Vagabond, Virus, Woodland
Wolverine: NONE

Edited by Lordred, 10 June 2014 - 12:26 PM.


#1153 Lordred

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Posted 10 June 2014 - 12:16 PM

Only Featuring 2k Mechs for a little.

Orion Protector and a Victor base paint.
Spoiler


#1154 Lordred

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Posted 10 June 2014 - 01:07 PM

Koniving in his Phoenix Wolverine

Spoiler


#1155 Lordred

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Posted 10 June 2014 - 01:23 PM

Koniving with his Founders Catapult

Spoiler


#1156 shellashock

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Posted 10 June 2014 - 02:24 PM

That terra therma one with the wolverine looks AWESOME! Love the focus on the (to my eye) greatly detailed explosions!

#1157 NautilusCommand

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Posted 10 June 2014 - 03:15 PM

View PostLordred, on 10 June 2014 - 01:23 PM, said:

Koniving with his Founders Catapult

Spoiler


oh man I wish that the arms of the Catapult would size down depending on what you have in it. But that looks sexy.

#1158 Nothing Whatsoever

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Posted 10 June 2014 - 03:17 PM

View PostLordred, on 10 June 2014 - 09:07 AM, said:

If anyone wants to help me.



I'd like to help. What would I need to do?

Awesome thread by the way.

#1159 IraqiWalker

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Posted 10 June 2014 - 04:29 PM

I never noticed the Protector had SLDF on it's arm. That is pretty cool.

#1160 Lordred

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Posted 10 June 2014 - 05:16 PM

Banshee has all 2k res body.rgb files for every camo
The mech + every camo for the Banshee weighs in @ 152MB

The Griffin has all 1k res body.rgb files every camo (Phoenix excluded)
The mech + every camo for the Griffin weighs in @ 113MB

We have 29 Mechs in the game

Excluding Founders, Phoenix Mechs, and Heros.

average for 2k res body.rgb's would be about 4,408MB (4.4GB) for all 29 mechs
average for 1k res body.rgb's would be about 3,248MB (3.2gb) for all 29 mechs

(That's total amount on your computer in an unpacked state.)

Just some numbers.

Edited by Lordred, 10 June 2014 - 05:27 PM.


#1161 Alaskan Nobody

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Posted 10 June 2014 - 05:20 PM

View PostLordred, on 10 June 2014 - 05:16 PM, said:

average for 2k res body.rgb's would be about 4,408MB (4.4GB) for all 29 mechs
average for 1k red body.rgb's would be about 3,248MB (3.2gb) for all 29 mechs

As in the size of the images or the size of the files that give us that - in game?





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