I am at home now and can better address the points I wanted to.
This is all my opinion and I just wish to voice it, but to preface, Matthew you have been fantastic comming in here and addressing things, so I wish to thank you.
Matthew Craig, on 28 May 2014 - 08:26 AM, said:
We actually scaled back a bit which is why you see the shift to 1k reason being we were releasing Mechs/Skins quite aggressively and were concerned about ballooning the install footprint I think we're currently sitting around the 4GB mark for a full install which we're still ok with but with many more Mechs/Skins to come (Clans) we need to be mindful of the install size.
4gb is a very small footprint for a modern game, most MMO's easily eat up 10+ gb, right now my World of Tanks install is sitting at a 'meaty' 24.2gb, but I am useing 3rd party sounds for the game that are un-compressed and at a high bit rate (sounds magnificant btw)
The 1k-2k file size difference isnt very large, and if you focus purely on the Mechs for now we are taking a possible difference of 0.5 to 1gb of file size saving, I think this was the wrong avenue to chose to try to squeeze space, but that is my opinion.
Matthew Craig, on 28 May 2014 - 08:26 AM, said:
I'm hoping to get some more time to investigate newer third party texture compression tools that are around that could allow us to potentially either halve the install footprint or use larger textures for the same cost e.g. 2k for all Mechs while retaining a similar install size. The tradeoff here is we need to evaluate texture compression times (internal build time costs) and decompression times (runtime client costs i.e. potentially slower level loads) to see if it makes sense.
I agree that I would like to see us use the higher quality textures our artists author at higher resolution so getting those in your hands is great if we can do it but so long as it doesn't come at the cost of a bloated installer or long load times etc.
This is another problem, using compression requires for the client to de-compress when they run, which results in higher system requirements to get the same job done, if you compress to far, you push your system spec requirements too high for the trade off in quality, if you use little to no compression you end up with a huge file size, but it runs very very well on lower spec systems (/cough Titanfalls 40+gb install, but runs smooth on Core 2 Duo's with older GPU's)
I would argue though, trying to save filesize at the expense of the visual quality of the game is doing it wrong, even Blizard with their ancient World of Warcraft are doubleing/tripling poly counts and bumping texture resolution across the game.
As we push foward Wargaming is re-relasing tanks with newer 'HD' models and textures, taking the jump to 4k resolution texture files, and pushing poly counts north of 50k per model. (they look fantastic btw)
Matthew Craig, on 28 May 2014 - 08:26 AM, said:
Another potential solution we continue to toy with (again nothing concrete) is the idea of having a high res texture pack available that is an optional download (potentially selectable in the patcher) so it can be avoided for users who don't think they have a GPU that can absorb the extra bandwidth or don't want the extra install size.
This idea would be fine, have the base install and then allow those who have the horsepower to run it, download and use the higher quality textures. I would support this idea 100%, as it stands the textures are allready all made, they make them @ 2k and then scale em down, and even if you pushed the native 2k file on everyone, it would not hurt the lower spec people, they already use lower settings and would beusing the lower resolution files built into the mipmap in the DDS files to begine with.
I digress I suppose, I just hate that when people ask me how I got the game to look the way it does that I have to tell them. "You should have seen it before they lowered the texture resolution on everything."
Edit:
Would there be anyway that I could get all of the orgnial 2k res RGB.DDS's to inject into my .pak folders?
I know you guys sorta frown on people mucking about with the files, and I am not asking to be an exception to any rules, but if I would be allowed to get all the high resolution files for everything, well... The screenshots could look alot prettier.
Edited by Lordred, 28 May 2014 - 06:23 PM.