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The Perfect Screenshot Thread.

Screenshots

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#1246 Pezzer

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Posted 24 June 2014 - 02:06 PM

View PostLordred, on 22 June 2014 - 09:37 PM, said:

Requesting opinions.

Spoiler


My brutally honest opinion?
Cropping does wonders. Also, would suggest throwing any screenshots away that have floating feet/bad animations in them. I know thats 90% of your screenshots, probably 98%, but it's for the better in the end. Quality is what matters in photography, not quantity. That being said, always spam shots at the same specimen for maximum chances of a good shot coming out.
I'm sure you know those last two sentences by heart, but better to share than not.

#1247 Koniving

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Posted 24 June 2014 - 02:46 PM

Oh if only you knew how many tens of thousands of screenshots Lordred throws out. Even some of what I think are the really good moments.

And thank you.

#1248 Pezzer

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Posted 24 June 2014 - 03:53 PM

View PostKoniving, on 24 June 2014 - 02:46 PM, said:

Oh if only you knew how many tens of thousands of screenshots Lordred throws out. Even some of what I think are the really good moments.

And thank you.

Np, and I had a feeling that this guy was serious. haha

#1249 Koniving

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Posted 24 June 2014 - 03:58 PM

Indeed.

Think it's more along the lines of aliasing and other very tiny details before and after. Problem is Lordred only put afters in the spoiler and no befores (so you'd have to compare to others in the past).

#1250 Alaskan Nobody

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Posted 24 June 2014 - 07:43 PM

View PostWintersdark, on 24 June 2014 - 01:51 PM, said:

Sadly, I can't be a help with this. My wife's the photographer in my family, I have no artistic ability beyond "Ooooh, pretty!" So I really can't make a valuable critique of images here.

So have her type out a comment? :)

#1251 Itsalrightwithme

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Posted 26 June 2014 - 04:45 AM

View PostLordred, on 22 June 2014 - 09:37 PM, said:

Requesting opinions.

Spoiler



I like these two in particular, and I wonder if pushing them more toward the sepia tones will turn them into good "war documentary" images. Reminiscent of those WW1 images ;-).

Nice work, Lordy! We should arrange a photo session sometime, it was nice to see you last week!

#1252 Itsalrightwithme

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Posted 26 June 2014 - 04:49 AM

View PostKoniving, on 24 June 2014 - 11:49 AM, said:


Anyway, things like jagged edges in anti-aliasing, better or worse? Crisp or blurry?

Color? Look of the maps? Etc.


For still images, crisp is almost always better, esp with the terrible AA options we are limited to.

Yes, I am aware action shots in real life can be good at 1/60 or even 1/150, but in real life photos the blur distinguishes motion from background. In the case of MWO .... the blur's just annoying,

#1253 Lordred

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Posted 26 June 2014 - 08:12 AM

when I get home tonight I will post a few examples of before, after, and of the various AA. MSAA makes for the highest image quality, while TXAA produces a 'softer' image.

#1254 Itsalrightwithme

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Posted 26 June 2014 - 10:52 AM

View PostLordred, on 26 June 2014 - 08:12 AM, said:

when I get home tonight I will post a few examples of before, after, and of the various AA. MSAA makes for the highest image quality, while TXAA produces a 'softer' image.


Great, I look forward to this! I do have a GTX780, if only heat vision under DX11/MSAA wasn't borked I'd use DX11/MSAA. For now I am sticking with DX9.

If only someone would teach me what to hack so that River City doesn't look like a dust storm ... !

#1255 DEMAX51

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Posted 26 June 2014 - 12:03 PM

I love this thread so much, but...

I've noticed a disturbing lack of Jenner (specifically action shots).

I'd be more than willing to drop with you if it means some high-quality Jenner goodness :ph34r:

#1256 IraqiWalker

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Posted 26 June 2014 - 12:25 PM

View PostLordred, on 26 June 2014 - 08:12 AM, said:

when I get home tonight I will post a few examples of before, after, and of the various AA. MSAA makes for the highest image quality, while TXAA produces a 'softer' image.

That sounds awesome. I would love to see that.

#1257 Lordred

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Posted 26 June 2014 - 09:21 PM

Allright, for starters, anyone who wants to try to emulate what I am doing First and foremost start off with adding these to your User.cfg.

cl_fov=74
gp_option_ShowCockpitGlass=0
r_HDRGrainAmount=0.0
r_DepthOfField=0
r_TexMinAnisotropy=16 (Texture Filtering)
r_TexMaxAnisotropy=16 (Texture Filtering)
e_ShadowsMaxTexRes=2048 (Very High is 1024)
e_DecalsLifeTimeScale=4
e_ViewDistRatio=200 (Very High is 100)
e_ViewDistRatioVegetation=200 (Very High is 90)
e_Lods=0 (This turns level of detail for mechs off = needs more beans)

Lately I make alot of use of oversampling (Use very high resolutions and scale the image down) This is one of the oldest and most primitive forms of AA.

You need to setup a custom resolution which is higher then your desired final image size. Lately I have been uploading photos using Desired Resolution * 1.275

2560(1.275)x1600(1.275)=3264x2040 This is a lot of pixels to crunch, so if you wish to have nice looking 1920x1080 screenshots I recommend trying a custom resolution of 2448x1377, or perhaps even 2560x1440


So, here we have the mechbay (sorry its boring, but consistent) with the Mech of choice being my Battlemaster with Hotrod (2k res rgb/spc textures)

The first thing you will notice is that with noAA selected the image is a little washed out, and if you look closely, you will find lots of jagged edges. However this has no impact and is easiest to render.

(to see the differences easily I recommend opening two or more of the images in separate tabs and switching back and forth to see the detail difference)

http://pumpgasracing...w/1200noaac.png
Spoiler


Now we have TXAA (Nvidia only)
TXAA is a hyper evolved SMAA/Temporal AA, it take the same frame, and slightly offsets it over the orginial frame while making error corrections, as well as applying a decent edgeAA effect, the results are nice, but this comes as the cost of texture quality, the textures will be slightly blurry, and while some may not notice, others may.

http://pumpgasracing...w/1200txaac.png
Spoiler


Last, we move onto MSAA, the king of AA, MSAA has the highest visual quality, but at the great cost of being a resource hog, this form of AA is what you bust out for unrivaled image quality, but be sure you pack a big GPU (or GPUs).

http://pumpgasracing...w/1200msaac.png
Spoiler



Now we move onto the Very high resolution section I was talking about. When you use a resolution higher then your intended presentation, you can cheat in higher fidelity, when the image is resized in any good image editing software it will make a pass over to see what colors should be were and in the reduction can even remove imperfections while overall increasing sharpness. Go ahead and compare the orginial images to these three, they are the same final size, but the difference in detail is stunning.

NoAA Re-sample.
http://pumpgasracing...samplenoaac.png
Spoiler


TXAA Re-sample.
http://pumpgasracing...sampletxaac.png
Spoiler


MSAA Re-sample.
http://pumpgasracing...samplemsaac.png
Spoiler


I hope this is informative.

#1258 Lordred

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Posted 26 June 2014 - 09:54 PM

Dishonerable display, Timberwolf running from an Orion useing Single Heatskins.
Posted Image

#1259 Ryoken

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Posted 27 June 2014 - 03:33 AM

View PostLordred, on 26 June 2014 - 09:54 PM, said:

Dishonerable display, Timberwolf running from an Orion useing Single Heatskins.

First off, respect for running a nearly stock build with SHS. o7
But to me it does not look like the TW is running away but engaging a target in the side road which can be seen on radar and by the fact that he is firing his lasers in that direction.
So maybe the TW pilot was only wise not to further proceed into a position where he was allready flanked, and even did make the right choice by ignoring the less heat efficient and therefore less dangerous target - your Orion.

#1260 Buckminster

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Posted 27 June 2014 - 03:38 AM

And the guys name is Fightgar. Clearly he is here to fight.

#1261 Alaskan Nobody

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Posted 27 June 2014 - 12:01 PM

View PostLordred, on 26 June 2014 - 09:21 PM, said:

I hope this is informative.

Very - I am going to be trying some of that myself (though at lower settings probably - my PC is not as strong as yours :P)

#1262 Deathz Jester

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Posted 27 June 2014 - 12:16 PM

This is awesome, and thank you Lordred for posting the config lines.


This makes me wish they'd implement a damn theatre mode like Bungie did with Halo for making screenshots and video clips.

#1263 Lordred

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Posted 27 June 2014 - 03:16 PM

Lets see some nice combat photography from others! Remember use the spoiler tags for image dumps or pictures over 1MB.

#1264 Alaskan Nobody

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Posted 27 June 2014 - 03:50 PM

It'll be a bit before you see any from me - the program I was using for screenshots went haywire on me last week.
(Pushing the screenshot button froze everything for a few seconds but did not take a screenshot)
Still working of figuring out why. :blink:

#1265 Lordred

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Posted 27 June 2014 - 03:57 PM

View PostShar Wolf, on 27 June 2014 - 03:50 PM, said:

It'll be a bit before you see any from me - the program I was using for screenshots went haywire on me last week.
(Pushing the screenshot button froze everything for a few seconds but did not take a screenshot)
Still working of figuring out why. :blink:


I recomend MSI afterburner. The latest build is compatable with DX11 and 64bit.

Edited by Lordred, 27 June 2014 - 03:58 PM.






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