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#64
Posted 27 April 2013 - 01:53 PM
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#65
Posted 27 April 2013 - 03:00 PM
#66
Posted 28 April 2013 - 01:18 PM
#67
Posted 28 April 2013 - 03:19 PM
Yay life.
#68
Posted 29 April 2013 - 10:11 AM
Lordred, on 28 April 2013 - 03:19 PM, said:
Yay life.
Oh noes
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That's alright. Take your time. Looking forward to more of your screen shots!
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#69
Posted 30 April 2013 - 08:53 AM
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Seriously though - keep it up.
#70
Posted 30 April 2013 - 10:55 AM
Image dump.
Edited by Lordred, 30 April 2013 - 11:44 AM.
#71
Posted 30 April 2013 - 02:17 PM
#72
Posted 30 April 2013 - 08:08 PM
#73
Posted 30 April 2013 - 08:29 PM
Lordred, on 15 April 2013 - 08:24 AM, said:
I went from the game controlling the AA (lack there of) and AF to forcing the drivers to control them completely, I also set the Occlusion to use the values from another game (Skyrim) when I had the AA forced really high under MSAA, CSAA, or SSAA the game would create all sorts of weird artifacts, massive performance issues and the like. Settling on FXAA (and only low amounts) at least afforded me slightly crisper images in game, and only slightly reduced the Aliasing problems this game has.
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Starting with a base image which is as high quality as I can get the game to give me, and shooting it in a high quality format such as .PNG allows me to make several color/saturation/brightness/contrast/digital highlighting edits in the end, generally subtle ones) to result in a what I consider to be "fantastic" screen cap.
Here is the first image in this thread, unedited and edited to show the difference.
On with the show.
Image dump 5
Random people version (was dropping solo)
I know there are plenty of people who just look at the pretty pictures and go on their merry way, but I would love for some feedback, hear what people would like to see.
~Red
See that, PGI?
THIS is how it should be done!
Edited by Erasus Magnus, 30 April 2013 - 08:30 PM.
#74
Posted 30 April 2013 - 09:24 PM
Lordred, on 13 April 2013 - 08:15 PM, said:
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This is literally the BEST Mechwarrior screenshot I've ever seen. Wonderful composition; this shot has all the elements of great design! I really love the color scheme here, both of the subject and scene! The lighting-accents in this shot are the icing on the cake.
I won't babble too much on about all the great attention to detail, but this is certainly fit for desktop-wallpaper. And I'm certainly biased towards Catapults; growing up on MW2:Mercs, the Catapult was for me the most iconic Battlemech (even more than the Timberwolf).
some critique: the facing and direction of the mech as well as the tunnel apex draw the eyes to the short end of the picture; this naturally leaves something for the mind to be desired. Something generally avoided for good composition, but understandably sometimes unavoidable. However, I think that's been cleverly offset: The sign looks as if it has an arrow point left (maybe that is one, never actually looked that close in game) which draws the eyes back towards the subject, along with the (well-positioned) brilliant lights on the other side; thus allowing the observer more time to look at the picture before being done with it. I would even say the very contrasting light glare off the back of the mech gives my eyes one more sweep of the image. I also like that the sign is truncated. I'd rather see it like that than see the whole thing; were the whole thing to be in the image, I'd feel it to be another subject in the scene, which it shouldn't be (nor deserving, imo).
Great picture and keep up the great work!
Edited by Toltecher, 30 April 2013 - 09:27 PM.
#76
Posted 01 May 2013 - 12:01 PM
Toltecher, on 30 April 2013 - 09:24 PM, said:
Thank you. The critique reminds me of something from my art classes. Maybe I should get you to write my next set of critiques in college?
That's my catapult up there.
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To be perfectly honest I'm not sure if either of us had any idea of what we were doing. I had just shifted from going forward to backing up. If opportunities arise to better stage screenshots deliberately, we'll have to take some of that into account.
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Edited by Koniving, 01 May 2013 - 12:03 PM.
#77
Posted 01 May 2013 - 03:43 PM
A good artist understands the importance of critique. Mine was primarily for posterity. Take from it what you desire, but if this was one of those 'happy accidents', don't over-think my criticism; sometimes happy accidents are best left as accidents.
Some of my best work has been, in part, created from something originally unintended, something purely accidental (much to why I enjoy experimentation the most!)
If PGI opened up Training Grounds to groups or at least Lancemates, that would provide good opportunity for staging composition (where you'd have better opportunity to make use of critiques). Lancemates might be possible, but they already said groups (pvp) would essentially be 'private lobbies', which would have to be separate from Training Grounds.
Edited by Toltecher, 01 May 2013 - 03:44 PM.
#78
Posted 02 May 2013 - 12:42 PM
The next time I see either of you guys I'll try to photobomb you
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#79
Posted 02 May 2013 - 10:09 PM
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In Another Frozen City
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On the Prowl
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Kill Shot
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Roll Out
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Someone With Their Wang
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A Frozen City
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Moving Out
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All Alone
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Edited by ivr56, 02 May 2013 - 10:23 PM.
#80
Posted 02 May 2013 - 11:24 PM
River City Night
#81
Posted 03 May 2013 - 01:25 PM
Edited by Lordred, 03 May 2013 - 01:39 PM.
#82
Posted 03 May 2013 - 08:42 PM
I wish I could use my drivers to alter AA settings(as MWO's AA is *terrible*), but alas; any attempt to do so leaves me in you-exploiting-******* land, with things looking terrible and basically cheating.
#83
Posted 04 May 2013 - 12:20 AM
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