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The Perfect Screenshot Thread.

Screenshots

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#1361 Wintersdark

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Posted 20 July 2014 - 07:09 PM

View PostLordred, on 20 July 2014 - 04:33 PM, said:



Mathew has informed me he cannot duplicate the issue, and thus has passed it onto the QA team.

Matthew Craig can't duplicate the ghosting issue? I thought it happened to everyone?

*shrugs* I see it all the time :)

#1362 Lordred

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Posted 21 July 2014 - 08:37 AM

Lastnight I decided to hunt for image ghosting while using the minimum video settings, as I have been told by some that the issue is not apparent at high frame rates. So by removing the framerate cap I use (60fps) I proceeded to look for image ghosting.

It is just as noticeable at very high framerates. (140+)

Edited by Lordred, 21 July 2014 - 08:37 AM.


#1363 Lordred

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Posted 21 July 2014 - 08:32 PM

Trebuchets and Quickdraws.

Spoiler


#1364 Koniving

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Posted 21 July 2014 - 09:10 PM

<-Both Trebs and the Blue Quickdraw.

The building stand was a tribute to this poor Tabletop Treb.

Spoiler

Edited by Koniving, 21 July 2014 - 09:16 PM.


#1365 IraqiWalker

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Posted 21 July 2014 - 09:11 PM

Those mechs look great, especially the TBT and the blue quickdraw.

How do you handle filtering the smoke. What exactly do you do to give it density, and also minimize how it clouds up the picture.

#1366 Koniving

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Posted 21 July 2014 - 09:19 PM

Truth be told that's not damage smoke but overheat smoke. (Overheat smoke is lighter grey and very thin). I stuff heatsinks near all my weapons to crit-buffer them, which also creates that effect.

Damage smoke is much worse. The dark, almost black smoke around the Timber Wolf we killed is damage smoke (and thankfully disjointed like that 'cause it did a cartwheel! Woot! Cartwheel Madcat!)

View PostIraqiWalker, on 21 July 2014 - 09:11 PM, said:



Btw if you're on, jump on the Zhizhu TS. We could use a fourth lancemate.

Edited by Koniving, 21 July 2014 - 09:23 PM.


#1367 Lordred

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Posted 21 July 2014 - 09:27 PM

View PostIraqiWalker, on 21 July 2014 - 09:11 PM, said:

Those mechs look great, especially the TBT and the blue quickdraw.

How do you handle filtering the smoke. What exactly do you do to give it density, and also minimize how it clouds up the picture.



I do not do anything. I just sift through the screenshots I take and pick what I consider to be the best.



Last images for the evening.

More Quickdraws.
Spoiler


#1368 IraqiWalker

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Posted 21 July 2014 - 09:52 PM

View PostKoniving, on 21 July 2014 - 09:19 PM, said:

Btw if you're on, jump on the Zhizhu TS. We could use a fourth lancemate.

I'd love to join. I'm at my parents' place visiting for a while, and internet here is not friendly. It keeps disconnecting every 5 minutes or so.

#1369 Lordred

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Posted 22 July 2014 - 07:18 AM

Which mech should we feature next?

#1370 Chiasson Brinker

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Posted 22 July 2014 - 11:42 AM

Catapult and Cataphract?

#1371 Lordred

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Posted 22 July 2014 - 02:11 PM

Both have been prominently featured, however I am sure we can sneak in some.

#1372 IraqiWalker

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Posted 22 July 2014 - 09:09 PM

I would love to put my Commando in there (phranken paint scheme on a COM-2D looks amazing. Especially when it's just black and red
screen caps in spoiler

Spoiler


#1373 Kiiyor

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Posted 22 July 2014 - 11:16 PM

View PostLordred, on 21 July 2014 - 08:32 PM, said:

Trebuchets and Quickdraws.

Spoiler



YOINK

View PostLordred, on 22 July 2014 - 07:18 AM, said:

Which mech should we feature next?


Have you done Jenners?

#1374 Gasoline

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Posted 23 July 2014 - 12:03 AM

'Mandos :P

#1375 Koniving

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Posted 23 July 2014 - 11:39 AM

Most of the thread has Catapults and Cataphracts; we even had a Yen Yang special of black/white and white/black Muromets. It might have been a bit some Catapults got featured, but there was a lot of really good ones from those on the first page to the ROFLPULT series of fully tricked out multi-launcher and heavily painted Catapults.

Roflpults.

Jenners have been done but not for a while. And Commandos have only been 'done' once. (Among the best shots on the thread even). I'll see about making sure mine are ready.

#1376 Koniving

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Posted 23 July 2014 - 11:48 AM

Last night, in addition to some Megamek fun, we tried some one on ones.

Dire Wolf versus Atlas.


#1377 IraqiWalker

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Posted 23 July 2014 - 11:53 AM

View PostKoniving, on 23 July 2014 - 11:48 AM, said:

Last night, in addition to some Megamek fun, we tried some one on ones.

Dire Wolf versus Atlas.



Been running a 9xCERPPC DWF today. Has been quite hilarious for a joke build, the damage ranges between 100 and 500 for the most part.

However, the real fun is the suicide alpha. It's. just. GLORIOUS!

Next on my list is a 9xFlamer DWF. I know. definitely a bad set up, but where's the fun in not doing it?


If you see this slugger headed your way, RUN!
Spoiler

Edited by IraqiWalker, 23 July 2014 - 12:00 PM.


#1378 Koniving

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Posted 23 July 2014 - 11:59 AM

View PostIraqiWalker, on 23 July 2014 - 11:53 AM, said:

Next on my list is a 9xFlamer DWF. I know. definitely a bad set up, but where's the fun in not doing it?


Pack in two Ultra twenties and not not as suicidal as one might think.

#1379 IraqiWalker

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Posted 23 July 2014 - 12:01 PM

View PostKoniving, on 23 July 2014 - 11:59 AM, said:


Pack in two Ultra twenties and not not as suicidal as one might think.

There you go trying to use logic and make builds viable! pshhh.

yeah, I'll do that.

#1380 Wintersdark

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Posted 23 July 2014 - 12:32 PM

12 flamer 4 mg Nova. Its a joke build, but can actually output absurd DPS.





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