Michael Costanza, on 09 April 2013 - 02:32 AM, said:
We're talking about a whole class of 'mechs - the ballistic lights - being kept non-viable because the devs won't take the time to change the per-projectile damage number from 0.04 to (e.g.) 0.12. It's not a very complicated change, I assure you.
I'd bet good money any of the devs could make the change in less time than it would take them to read this thread.
It's good to take a break from what you're focusing on now and then, why not make the next break a "take the five minutes it takes to buff the MG damage"-break?
Edit: Ah, they also need to change the crit damage modifier from 12.5 to 4.17 if they want to keep the crit damage the same as now. So it's actually two numbers that need changing.
Edited by stjobe, 09 April 2013 - 04:22 AM.