PGI could probably tweak MG properties just in time for the next patch to let us test the weapon in practice; perhaps we could start at 5x base damage, 10x projectile speed and 2x effective range?
Harmin, on 09 April 2013 - 05:48 AM, said:
Eric darkstar Marr, on 09 April 2013 - 06:00 AM, said:
Assuming ideal conditions with uninterrupted line of sight, perfect accuracy and damage concentration at the Center Torso, it would take a Jenner with 6x Small Lasers about 26 seconds to destroy an Atlas at full armor from the front and 14 seconds to destroy it from the back.
If the same 'Mech could be equipped with 6x MGs and were required to perform the same feat, it would have to engage the enemy for about 110 and 63 seconds, respectively.
Naturally, in actual firefights, the situation is very much different and the MGs will spread damage inaccurately all over the Atlas, even more so than the Small Lasers; in addition, the Light 'Mech will be exposed to enemy fire during most of the engagement, and the chances that the Light will be destroyed or disabled before the Atlas is down are high, especially for the 'Mech with MGs.
At least with the Small Lasers the Jenner has a chance to evade fire and perform Jump Jet maneuvers to get behind the Assault 'Mech; however, there is no cooldown time for the MGs, which means that they must be fired constantly in order to prevent yet more exposure.
MGs are horrible weapons from offensive and defensive standpoints both.
Assuming 40% accuracy for MGs and 80% accuracy for Small Lasers in a real battle situation, the values change to 269 and 159 seconds versus 32 and 18 seconds.
Also take into consideration that only horrible 'Mechs are currently able to equip multiple MGs; 'Mechs which would be far more vulnerable than our hypothetical Jenner and you'll realize that MGs need a significant buff to become useful.
This discussion isn't about Light 'Mechs serving the role of Strikers as opposed to Scouts and Harassers - it's not about the different roles of 'Mechs and weapons in tabletop or MWO, either, though it should be noted that in tabletop BattleTech MGs are actually viable weapons, comparable to Small Lasers.
No; this discussion is all about MGs in MWO and how they've shamed the class of light weaponry!