Lord of All, on 03 May 2013 - 07:09 AM, said:
MG's are not MAIN weapons! If you want them to "Get to the Squishy inside" then they should not tear that inside up 12 TIMES faster than everything else.
I would have no issue with changing the role but I see nothing about toning down the CRIT Seeking, only Buffing damage because most of the people advocating a damage Buff have not looked past the end of their nose.
The crit seeking already got toned down, but you wouldn't know......cause you don't use MGs.
Its just as bad as any other weapon.
Now im in favor of your point of view concerning keep them weak against armor targets like tanks and battlemechs.
But what MGs are great at Vs UNARMORED targets......They are not.
As is MGs is the WORST weapon against UNARMORED targets. And even vs. UNARMORED targets its effective range and DAMAGE is NERFED down to vs ARMORED targets.
So if your a UNARMORED target, lets say a UNARMORED RIGHT TORSO 2000m away........the MGs don't even touch you.
NO DAMAGE AT ALL.
I call BS.
Check this out:
Sarna:
These weapons are much heavier than those typically carried by infantry, but can be used by them when placed on a static mount, where they are called
Support Machine Guns.
[4]Battle Armor can also carry machine guns, typically
upgraded versions of infantry-support weapons, which can rival their larger vehicular-scale cousins.
[5]
Support Machine Guns are large crew-served support weapons mounted on
vehicles or emplacement turrets. Too massive for a single trooper to carry,
these guns fire large-caliber bullets at much greater ranges than most other ballistic weapons and with enough firepower to be a threat to heavily-armored vehicles. Support machine guns achieve superior accuracy at these ranges thanks to their stable, static mounts and built-in recoil compensation.
[1]
Now Battlearmor/elemetals.......those tiny mini-wanabe mechs got upgraded versions:
Essentially a generational improvement over the Heavy Machine Guns of the 20th Century this weapon fires High Calibre rifle rounds in the vicenity of 12.7 mm or 0.50 calibre.
This calibre of round is better able to damage BattleMechs, BattleArmor and Combat Vehicles. Rarely used as a squads main weapon due to requiring a crew of two, it is more often used in a supporting role or Mounted on vehicles, in fortress turrets or emplaced positions.
Extremely long ranged for a slug-throwing ballistic weapon.
And then you got BATTLEMECH's MG which is GREATER then those MGs. Unless you think the MG mounted on a elemental/battlearmor ought to be more dangerous then a mech's mg.
Isn't it a little.....strange.....that every MG is mentioned as being damaging vs mechs except for superior Mech's version who magicly has the worst range, can't hurt armored targets, and apparenlty does NO damage to unarmored targets.
TL;DR MGs does no damage to armor, fine. Let it do its FULL damage vs UNARMORED at 5000m .