Machine Gun Balance Feedback
#1221
Posted 13 August 2013 - 03:39 PM
I had 2xUAC5's and he popped one then the other in no time at all I freaked and with only a couple of MLs to defend myself I popped soon after
and myself ran with my HBK again that just has 2xLL & 3MGs and I got 4 kills (all with MG) and top score in a match mostly using my MG's, actually would have done better with another ton of amo, I ran out.
I do like that they have a use now but it does seem a teeny bit overpowered lol
MG's are now maybe the scariest weapon to get targeted with, hearing the sound of being hit seems to always to come with component destruction messages. And using them is awesome fun >.<
#1222
Posted 13 August 2013 - 04:23 PM
#1223
Posted 13 August 2013 - 05:09 PM
JuiceCaboose, on 13 August 2013 - 04:23 PM, said:
Yes, they'll chew right through it at the exact same rate as the fearful Small Laser - only they have to be on-target 100% of the time as compared to the 25% of the Small Laser, and the have built-in spread which the Small Laser has not.
Stop trying to nerf them back into uselessness.
#1224
Posted 13 August 2013 - 05:13 PM
#1225
Posted 13 August 2013 - 06:33 PM
#1226
Posted 15 August 2013 - 04:55 AM
I don't know if they're OP but they're use is definitely on the increase.
#1227
Posted 15 August 2013 - 05:52 AM
This thread should be closed and unsticked.
#1228
Posted 15 August 2013 - 11:12 AM
GammaGauss, on 13 August 2013 - 01:38 AM, said:
Btw This is supposed to be an anti infantry weapon and since we have no infantry in MWO the MGs should be heavily nerfed, in noway you are destroying mechs with an MG.
^
Yeah but the rule book says it does 2 damage (effective as an AC/2 cannon) before infantry ever existed on the board game...
#1230
Posted 16 August 2013 - 04:22 PM
2 of my primary builds run MG now.
Before I had a twin AC20 JM6-DD collecting dust, and and equally dusty Founder's HBK-4G.
I rebuilt my DD with 2 AC/10, 2 Medium Lasers and 4 MG. The HBK was running the standard ac20, 3x Medium Laser. Swapped out 2 ac20, 2 mediums and 2 MG.
OH.
MY.
Each went from marginal to OMG effective. Literally. I run in both 12 man and PUG. Both have added near 200 damage average per match, and 2+ kills. Something about the minimal damage the do to armor seems weak, but not horribly so, but one my ACs crack the shell? Those MG do all sorts of nasty things to the nut inside.
Finally, they are useful! No, they are not primary weapons, but those ballistics are no longer detriments on Lights, and they make nice little "added" bonus damage on larger chassis. And their lack of heat makes them well worth it compared to say, another medium laser.
#1231
Posted 16 August 2013 - 04:32 PM
Edited by Bartholomew bartholomew, 16 August 2013 - 04:33 PM.
#1232
Posted 18 August 2013 - 02:47 PM
#1233
Posted 19 August 2013 - 08:55 PM
#1235
Posted 20 August 2013 - 08:52 AM
I knew this would happen as soon as they become useful in PGI's "intended" use for them.
So let's go with a history of the MG in mwo shall we?
Useless
->Useless with Crits
->Damage Buff, Still Useless
->Damage Buff, Still Useless
->Crit Buff, Mediocre (Now "useful" for the PGI's concept of "crit seeking weapon")
->Crit Reduction, Useless
WHUT
Why would the crit be reduced and not increase the damage or remove the cone of fire? What the WHUT... I don't even know.
I had tested a Raven-4X with just 2 MG's since the last change and they were "mediocre good" and now why should I use 2 MG's on the Raven?
PGI please, we want to help you with these balance suggestions. Either leave the concept of the "crit MG" or increase the MG to 0.2 Damage and reduce the ammunition so it simply damages armor. Anywhere between 0.2 to 0.8 Damage and 200 ammunition is a lot closer to the useful MG of previous Mech Warrior games.
So again.
A. Either leave your concept of a damaging crit MG
B. Change the MG completely
Alternative C. Leave the crit MG, and introduce manufacturer guns, where one MG just does crits, and the other MG damages armor/internals much better with reduced "critting" factor.
Edited by General Taskeen, 20 August 2013 - 09:02 AM.
#1236
Posted 20 August 2013 - 09:44 AM
no crit: 48% chance, 0.1 damage to IS (0.48/s), 0 damage to IC
single crit: 31% chance, 0.235 damage to IS (0.7285/s), 0.9 damage to IC
double crit: 17% chance, 0.47 damage to IS (0.799/s), 1.8 damage to IC
triple crit: 4% chance, 0.705 damage to IS (0.282/s), 2.7 damage to IC
Summing up:
1 DPS vs armour
2.2898 DPS vs internal structure
6.93 DPS vs internal components
I'll reserve my judgement as to their usefulness until I've had a few drops post-patch, but on the face of it it doesn't look too bad of a nerf.
Not that they really needed a nerf, but hey. The squeaky wheel gets the grease, and boy has the wheel been squeaky lately.
#1237
Posted 20 August 2013 - 10:51 AM
Still can't believe that they were immediately nerfed once they were useable..
#1238
Posted 20 August 2013 - 11:22 AM
stjobe, on 20 August 2013 - 09:44 AM, said:
It's a nerf. It takes noticeably longer to kill breached 'mechs with a quad-MG Spider.
Still, I've managed to get at least one kill per drop so far, so it's not back to uselessness - although it is a step in the wrong direction.
Unusually I've also died in each drop so far. Has the hit detection been improved perchance? Or am I just more reckless as I try to test out the MGs?
#1240
Posted 20 August 2013 - 07:25 PM
Theres a bias against the MG from the TT-nerd who is pushing his own rules.
He's not going to stop till its run to the ground again.
A close range weapon is more dangerous at close range then other weapons.........NO KIDDING.
Its a no BRAINER.......you **** -ing got a weapon that people got used to being COMPLETELY useless..... going from NEVER USED to being almost as good as the NEXT better weapon...........Then from the original perspective of just being USED to it being USELESS..........OH HAY this WEAPON is too STRONG.........mgs are not suppose to hurt stuff.....they never hurt stuff before....durrrrr......
And then you KNOW they are noobs prob got bent over by SPIDERS with MGs............
Because of broke spiders......your going to still hear that whiney ***** noob say......OH Mgs are op and strong....cause durrrr....the MG spider guy is killing meez......
Look you can go back into the history of this thread...........I try to give you guys warning......Don't even waste your time with asking for MG buff...... The best thing to do is SIT back watch the bickering of the other weapons........and slowly they will all get nerfed to oblivion.........
Instead direct your efforts to having the COOLEST looking weapons, with the best sounds effects ect. Push for range over damages........
Please see the light.........
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