itchies, on 07 November 2011 - 02:46 PM, said:
There is no such thing as "Balanced" or "Fair" in war - and that's what this is all about.
But there is such a thing as being balanced and fair in a Computer Game.
Frankly, it's one thing to get advantages based on tactics used, because tactics should be able to be countered by different tactics.
If not, than the game devolves into the same garbage you saw in Mechwarrior 4 - Jumpsnipers everywhere. 9/10 times, you can't stop jump snipers, so you in turn had to do the exact same thing they were doing in order to stand a chance. what was more, bigger was better, so you never saw a 'mech that weighed less than 65 tons unless someone had a death-wish or you were playing Capture the Flag. Multiplayer was terrible due to exploits like those.
Likewise, if one faction is weighted against another, then nobody will take any faction but. Nobody wants to be guaranteed to lose from the start.
Let's say you were smart about making your force. You've got spotters, fire support, a "tanking" mech to get right in everyone's face... the works. Suddenly your opponent brings a 'mech... just one 'mech. The opponent isn't terribly good, but that 'mech is "the best in the game"
He wins the fight automatically, because it's the best in the game.
That's not a fun game. that's a load of bull.
Keep the game balanced.
Edited by ice trey, 08 November 2011 - 12:14 AM.