Quote
I think the doubling armor issue is more of a scapegoat. I strongly suspect that the "feel" people were looking for is fundamentally impossible to experience. Direct translation of TT just results in mechs getting legged/headshotted at the start of every fight. The alpha strike gameplay wouldn't be gone, it would be just as prevalent. The problem with stock mechs isn't doubled armor or heat scaling, it's the fact that they are genuinely bad mechs. They were genuinely bad in the tabletop too, the moment you could you always switched away from them towards something that was purpose based and made sense.
The problem with MWO is, by in large, the fact that the tabletop game breaks down when you add in customization and they tried to directly press the tabletops math and customization systems into a live game. When you're handed a stock mech the first thing any skilled player does is compress the weapons into one, maybe two range brackets, and adds heat sinks until they can fire those weapons as continuously as possible. From there the player will take the weight savings from that step and use it to up armor themselves. With those changes you get a mech that hits harder, for longer, and is more resilient at the expense of versatility. Except versatility is kinda useless due to the opportunity costs incurred by having weapons that can't be used simultaneously. As long as this game is "balanced" from the standpoint of stock mechs this game won't be balanced. PGI is stuck basing their game off of another game that can't functionally be translated. They can't make the game better without angering BT veterans and they can't please BT veterans without making their game inaccessible and unbalanced.