Megalosauroid, on 09 April 2013 - 09:15 AM, said:
It seems to me that people have either forgotten about PGI's promise to replace collisions 'as soon as they are working properly' or have just given up on complaining about it in lieu of ecm/team drops/community warfare/stability issues. Well this just wont do in my opinion as collisions are the #1 thing that I'm currently pissed off about in mwo. So denizens of the mwo forums i ask you to remind PGI that 'after launch' is not an acceptable time to return collisions
People have not forgotten, most are just patient and know that such a complex issue takes it's while.
Therefore ANY time PGI tells us is acceptable, even if they say 'never'. We can 'demand' things all day long, but the devs finally decide what and when to implement. If one does not like the overall way pgi is going, then he is always free to leave.
BTW, collisions have been the Nr.1 thing I was pissed off about when i started playing this game.
All that warping where you don't know where to shoot at and the constant FF knockdows at LOW speed was horrible. Additionally the camera sucked bad, destroying all immersion.
In many matches it felt that i was lying down more than i was standing which totally killed the game-flow. This almost made me quit the game, and i'm quite sure that i was not alone. PGi realized this and therefore removed the bugged collisions.
I would love to see collisions back as most of us do including the devs. But to be honest this is by far not that high of a priority and that's why so few people are 'up in arms' currently.
Megalosauroid, on 09 April 2013 - 09:15 AM, said:
1) "after launch" doesn't actually mean anything, especially given PGIs track record with deadlines and promises.
Personally i'm already satisfied that the devs want to bring it back and don't want to leave it dead. I can totally wait a very long time for that to happen...
Edit: And what you see as promises (e.g. the dreaded 3rd person view), i see as a noncommital declaration of intention.
The development of a game takes a LOT of time and some things which were 'promised' several months or even years ago can happen to not stand the test of time. Therefore i would never nail them down to things they said several months ago as long as the devs reason their change in mind.
That being said if the devs would tell us "We can't do collisions BECAUSE X" (and X is not utterly stupid), it would be sad, but acceptable for me.
Megalosauroid, on 09 April 2013 - 09:15 AM, said:
2) Collisions will undoubtedly be broken as **** when they are reintroduced; just like everything else is when PGI adds it to the game and the game no longer being in "beta" will hinder fixing them.
I disagree. Especially when they can't excuse mistakes with "We are still beta" they have to think more carefully of the consequences when adding a feature. They need to pay their bills with the game, therefore they have an urgent need to fix any serious broken things that influence sales.
Megalosauroid, on 09 April 2013 - 09:15 AM, said:
3) Collisions were working fine in closed beta apart from the cosmetic issue of mechs teleporting around during the knockdown/get back up animation. Mechanics wise they were perfectly fine and the game is much worse off without them.
As stated above and proven by the fact of their removal, collisions never worked fine and teleporting together with the high sensitivity have been a major issue for many players including me.
Edited by Daggett, 09 April 2013 - 11:42 AM.