Having finally elited my jenner, I have to say I've changed my play style a lot. With my Com 2d I used to run and cap, maybe chase off lights (spiders!) with my ssrms, but couldn't do much else. Now with 6ML and 150kph plus nearly full FF armour, I have changed things up a lot. I managed to do 1045 dmg in my jenner by doing the below (mostly from step 4).
As above, my main priority is to stay alive, but my role changes throughout the game. In chronological order:
1. identify where the enemy team is going for your team, run away if you meet the main force (seismic helps here)
2. spot targets for lrm boats
3. help pick off strays if you have a couple other lights supporting you. (if you get this happening to you, kite them back to your team to be picked off and save your ***)
4. once your team is engaged, take advantage of the fact that enemy mechs will target the more "dangerous" heavy/assault mechs on your team. Shoot them in the rear CT (or go for jager side torsos to pop their XL). Generally you'll be left alone to do this if you strafe by, although with single targets you can even wander about slowly popping 30dmg a go into their rear CT. At worst, they'll turn for you and get killed by your teammates.
5. DON'T OVERHEAT! EVER!!
6. if your team is winning, continue to help clean up, but carefully.
7. if you're losing, try to deliver more cbills and xp to yourself/team by capping and going for the points win (mainly applies for conquest). Unless the odds are severely against you, don't stary from the objective. If there is no hope, duke it out like a man and take it as it comes to speed things up.
Skills you'll need:
-Know when to run (superior light build/group chasing you, running into main force)
- AIM! Use your limited firepower wisely. Always shoot for the CT or side torso of the fatties, legs on the opposing lights, side torsos of suspected XL engines or to quickly destroy a powerful weapon on an assault/heavy.
- know the maps and use them to hide yourself until you attack. keep your jets quiet unless you're running away.
-Jump turns. Circling can get you killed unless you are able to stay behind the mech you're shooting. If you're behind him, stay there. Use your jets to turn quickly.
- Brains. You can't wade in and punch it out. Play smart.
Edited by Devrij, 28 June 2013 - 02:55 PM.