aggressively . I utilize all the strategies stated in OP all at the same time. AT the outset I scout the enemy, relay the info via chat and if im in my errpc spider open fire immediately on as many targets as possible. I also run a 6 er med jenner which I will also use to scout the enemy innitially and then team up with one other light , med, heavy whatever.
Battelfield awareness is KING when your a light. Its always good to join the fray and provide numerical advantage in any engagement, but at the same time if your with three team mates and the enemy is beat to ****, move on tho the next target, they will be right behind you.
Within reason I also deal with base cappers as they are the bane of this game. Conversely I never cap as that earns you nothing but scorn.
The limited firepower of a light means you must.. MUST know how to read your enemy, and your HUD and aim for the weak spots. Never linger too long where you are outnumbered, USe your mobility to GO where your team needs you and practice pracitce practice with yourfavorite rides..
THere is nothing like the light experience .
Of course raven ssrm cheese builds dont count..
2
How Do You Pilot Light Mechs?
Started by Urdnot Mau, Apr 10 2013 05:44 AM
62 replies to this topic
#61
Posted 10 July 2013 - 08:05 AM
#62
Posted 10 July 2013 - 02:14 PM
Commando pilot since August '12 here.
Lots of good advice in this thread, I'll just add this since I didn't see it mentioned:
Ride your throttle. You don't have to go max speed all the time, and a lot of the time it will get you killed. Riding your throttle while jinking makes you a harder target, and slowing down makes you turn faster. With the speed we've got, it's easy to overshoot even other lights going in a straight line, so make sure you understand that your W, S, and X buttons are as important as your A and D buttons.
Also, learn the cooldowns of not just your own weapon, but the enemy's as well. Knowing that you have 4 seconds after a PPC alpha to cut right in front of that Stalker can save your life. You can even line up a nice alpha of your own from straight ahead of him if you time it right. But don't be late or you're a smoking wreck on the ground.
As always, it's important not to become over-confident. Confidence leads to cockiness, which leads to laziness, which gets you killed.
Remember that: Confident, Cocky, Lazy, Dead.
See you on the battlefield!
Lots of good advice in this thread, I'll just add this since I didn't see it mentioned:
Ride your throttle. You don't have to go max speed all the time, and a lot of the time it will get you killed. Riding your throttle while jinking makes you a harder target, and slowing down makes you turn faster. With the speed we've got, it's easy to overshoot even other lights going in a straight line, so make sure you understand that your W, S, and X buttons are as important as your A and D buttons.
Also, learn the cooldowns of not just your own weapon, but the enemy's as well. Knowing that you have 4 seconds after a PPC alpha to cut right in front of that Stalker can save your life. You can even line up a nice alpha of your own from straight ahead of him if you time it right. But don't be late or you're a smoking wreck on the ground.
As always, it's important not to become over-confident. Confidence leads to cockiness, which leads to laziness, which gets you killed.
Remember that: Confident, Cocky, Lazy, Dead.
See you on the battlefield!
#63
Posted 10 July 2013 - 02:19 PM
Once the main fight has broken out, I basically work in a bubble around my teams bigger and slower mechs.
The 4x is not bad at anti-scout duty and chasing off the inevitable spider trying to shoot up your teammates. If one of our big guys is in a close range fight with another larger mech, I break off and back him up. I'll strafe the enemy mech, focusing on arms or damaged components, loop around, and come back in again. I try to avoid circling the enemy, since there's a good chance you'll get caught in friendly fire. Saw a poor 3L get cored by a friendly Quickdraw that missed his alpha strike on a enemy mech right in front of him.
And for the love of God, don't build a scout mech that overheats in 3 weapon volleys. Because you WILL die when overheated.
The 4x is not bad at anti-scout duty and chasing off the inevitable spider trying to shoot up your teammates. If one of our big guys is in a close range fight with another larger mech, I break off and back him up. I'll strafe the enemy mech, focusing on arms or damaged components, loop around, and come back in again. I try to avoid circling the enemy, since there's a good chance you'll get caught in friendly fire. Saw a poor 3L get cored by a friendly Quickdraw that missed his alpha strike on a enemy mech right in front of him.
And for the love of God, don't build a scout mech that overheats in 3 weapon volleys. Because you WILL die when overheated.
Edited by TripleEhBeef, 10 July 2013 - 02:21 PM.
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