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Teleporting


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#1 Zephyre

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Posted 02 April 2013 - 08:45 PM

I'm having an issue where I'll be moving my mech at high speeds, 100+ kph and suddenly I'll teleport in a random direction with random facing. anywhere from a few meters to a full grid square on the smaller maps. This happens quite frequently, so much so that the game is unplayable.

I've experienced this on every map I've played over the course of 5-8 games.

Thank you PGI for your hard work.

#2 Cifrer

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Posted 02 April 2013 - 09:02 PM

I have also experienced this. I have a relatively decent ping, 60s-70s on average. I've only experienced this while moving at high speeds(100+kph).

#3 Roadbuster

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Posted 02 April 2013 - 10:16 PM

Experienced this with a Jagermech walking ~20kph.
Suddenly everyone was standing still and when they moved again I got teleported ~300m in the opposite direction of where I was moving.
Ping is ~130 on average. Nothing like this happened before.

#4 Media

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Posted 03 April 2013 - 12:12 AM

Having this as well. ~70ms ping.

Played a couple of games in my Jenner and I was warping all over the place. It seems to be the worst after jump jetting or colliding with another 'Mech.

Wasn't an issue before the patch.

#5 JuiceKeeper

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Posted 03 April 2013 - 12:59 AM

i experienced this also. On dragon and on CTF 2x it sometimes just start to crazy jump and i end up completly somewhere else then before

#6 Forgotten 5ix

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Posted 03 April 2013 - 01:11 AM

I too experience this in my atlas at 48kph, can't play unless I sit still and just shoot, chat is delayed and I'm stuck in game with my mech after every round...

#7 Jay Z

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Posted 03 April 2013 - 02:54 AM

At 152.7kph in a Jenner piloting from Australia with 290 ping, it is something to get used to and try to adapt accordingly.

#8 Chemie

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Posted 03 April 2013 - 03:58 AM

same here. Even if I was not moving, I would suddenly turn 30 degrees left or right. Back and forth. When I was moving, I would not be able to "r" targets, I would fire at a target, show hit client side, but not get the red recticle. Then, 30 seconds later would warp back to where I was 30 seconds ago. I would be in middle of map and get "out of bounds" to count for 3 seconds then disappear.
I would hit zoom and 3-60 seconds later the screen would zoom.
Laser fire right away but ballistics took up to 1 minute to fire after shooting.

One game, I was running around like I was invisible (no one would look at me or fire) and then after 2-3 minutes, I warped back to base.
In past I had solid 30 ping but in game now I get 30 jumping to 100 every update. However, even 100 does not explain the warping.

#9 Luxy

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Posted 03 April 2013 - 04:19 AM

I am also having this issue. 230-250ms from South Korea. No problems with teleporting/latency spikes prior to patch. I exclusively run light mechs at 130kph+, and am experiencing short range teleports due to what feels like latency spikes.

#10 Solistx

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Posted 04 April 2013 - 09:21 AM

I honestly thought it was just me for the past few days after the patch, constant warping/teleporting, weapons firing up to 5 seconds after the button being pressed, chat delays and all the other goodies included.

Eventually I did a pingtest at pingtest.net, I got some packet loss so I called the ISP up and told them my problem. They came this morning, changed my DSL cable, put me on a different provisional port, etc.

Packet loss was no longer a problem, so I booted up MWO and I still have the same issue. Im getting major lag at 30ms, and ping spikes from 20ms to 230ms. I tested for packet loss again and it came up at 1% then back to 0%. So now I cant tell if its MWO or my internet thats bugging out.

Edited by Solistx, 04 April 2013 - 09:21 AM.


#11 Majorfatboy

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Posted 04 April 2013 - 09:28 AM

Same here. Average 40 ping. Playing founders Jenner that runs at 146 KPH. Rubberbanding / teleporting / lagging like mad.

#12 Cifrer

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Posted 04 April 2013 - 09:55 AM

I dunno what broke with this patch, but it's almost unplayable. Having played more matches I can say I'm now experiencing this with heavier mechs moving at lower velocities. It is particularly bad when I make vertical as well as horizontal movements. Just running on flat ground isn't too bad, but as soon as there's a hill it's pretty horrible. It's also bad around buildings, sometimes it slams me into them, other times it teleports me to the other side of them. I know well enough to just turn and walk around the dang things but my control input hardly seems to have much effect at times.

#13 Solistx

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Posted 04 April 2013 - 10:22 AM

I played a match today with Majorfatboy by coincidence, and both he and I were lagging like mad. I've never had this problem before. Im on a wireless network so packet loss is expected, but even then I haven't had lag until the latest patch.

#14 senaiboy

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Posted 04 April 2013 - 11:36 AM

Same issue, from UK. Ping 150-180ms. Very rarely encountered this problem before the latest patch, but now I get it every time. Much worse with faster mechs, but it seems only to happen at the start of a match.

#15 Chemie

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Posted 04 April 2013 - 12:39 PM

I had a team mate tell me my mech went translucent when I started to complain about warping around. I think we are losing connection to the sever without the client knowing it.

#16 and zero

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Posted 04 April 2013 - 02:43 PM

I cannot get though a single game without "this session was lost" or at least terrible rubberbanding/teleporting. Even in my atlas. Quite a few others are having trouble with this since the patch as well :rolleyes:

And it is not my ISP. Trace routes to PGI's server seem to get there just fine. And I can play other games without lag.

http://mwomercs.com/...76#entry2186276

Edited by and zero, 04 April 2013 - 02:45 PM.


#17 Comfortador

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Posted 04 April 2013 - 03:32 PM

I get the rubber-banding and teleporting, but mostly it is random "knocks" like I am getting crashed into by a fast moving mech. It has happened while standing perfectly still. Sudden jerks of my torso 30 degrees left or right. While marching forward I'll sometimes feel like someone collided with me from the side. It is probably just a server issue, but perhaps random physics collisions are causing people to jerk around.

#18 OvenRude

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Posted 04 April 2013 - 03:34 PM

I'm having this issue, and it's pretty serious. I have a 30 ping with a minimum 1-2 second lag from when I click to when I shoot, and add on top of that random teleporting. It makes most sniper builds pretty much unplayable....I don't know what you did, but you broke something that used to be nearly perfect before.

#19 Diabolus Vulpes

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Posted 04 April 2013 - 06:41 PM

I also have this problem. It is so bad that the game is unplayable.

#20 and zero

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Posted 04 April 2013 - 07:25 PM

I would encourage everyone to send the details of what you are experiencing to support. I did and they are saying it is probly just my ISP (which I really do not think that it is). They may not realize many others are having the same issues since patch day.





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