#41
Posted 30 April 2013 - 05:31 PM
#42
Posted 01 May 2013 - 12:50 PM
Hope you enjoy it.
#43
Posted 01 May 2013 - 01:08 PM
#44
Posted 01 May 2013 - 01:27 PM
#45
Posted 01 May 2013 - 01:33 PM
Senior Knight Steele, on 01 May 2013 - 01:27 PM, said:
they do its called the Rakshasa http://www.sarna.net/wiki/Rakshasa
#46
Posted 04 May 2013 - 02:54 PM
baabaa214, on 18 April 2013 - 08:49 AM, said:
^ This is my favorite!
baabaa214, on 11 April 2013 - 12:15 PM, said:
The previous is my favorite because I'm partial to the K2, but this one is still amazingly good. While the other pictures with trees show nothing but evergreens, they show different kinds of evergreens, with different shades of green. The above may be the only one, but it shows deciduous trees, and they're quite impressive!
Edited by Liquid Leopard, 04 May 2013 - 03:35 PM.
#47
Posted 04 May 2013 - 03:40 PM
Not to slight the developers...I'm sure they're hard at work...but maybe they could look at these images for some inspiration.
These images have excellent color, lighting, and shading. They aren't just nice because of the blue sky or the green trees, but also the contrast between the them. The trees even have different shades of green, just like in real life.
They're great examples to show that "color" =/= "color filter".
I've seen a monochromatic place in real life. One was in the Middle East, and another was Afghanistan. I didn't care to be there, and don't care to go back.
I don't care for a video game to use monochromatic environments so much, especially when I think it has so much potential.
The "exotic" environments have their place, but If we're using graphics as a selling point, and if we're the least bit concerned about suspension of disbelief, we also need maps and images that show the mechs in environments that remind one of something one has seen.
If this art didn't look so much like the countryside where I live, it might still remind me of the scenery on Port Arthur in MechCommander.
Edited by Liquid Leopard, 04 May 2013 - 03:41 PM.
#49
Posted 06 May 2013 - 04:37 AM
Liquid Leopard, on 04 May 2013 - 03:40 PM, said:
Not to slight the developers...I'm sure they're hard at work...but maybe they could look at these images for some inspiration.
These images have excellent color, lighting, and shading. They aren't just nice because of the blue sky or the green trees, but also the contrast between the them. The trees even have different shades of green, just like in real life.
They're great examples to show that "color" =/= "color filter".
I've seen a monochromatic place in real life. One was in the Middle East, and another was Afghanistan. I didn't care to be there, and don't care to go back.
I don't care for a video game to use monochromatic environments so much, especially when I think it has so much potential.
The "exotic" environments have their place, but If we're using graphics as a selling point, and if we're the least bit concerned about suspension of disbelief, we also need maps and images that show the mechs in environments that remind one of something one has seen.
If this art didn't look so much like the countryside where I live, it might still remind me of the scenery on Port Arthur in MechCommander.
Thank you.
#50
Posted 07 May 2013 - 12:20 PM
#51
Posted 09 May 2013 - 11:56 AM
#52
Posted 10 May 2013 - 12:19 PM
#53
Posted 18 May 2013 - 05:56 AM
Family is moving.
#54
Posted 14 August 2013 - 09:17 AM
I've been wondering "How long before Baabaa tries a picture with a C1 and a K2?" and "Will he use that scenery with the deciduous trees again?"
baabaa214, on 11 April 2013 - 12:15 PM, said:
I thought that scene looked a lot like a golf course, and it would amuse me to see stompy-robot footprints on it.
Edited by Liquid Leopard, 14 August 2013 - 09:19 AM.
#55
Posted 14 August 2013 - 09:29 AM
Liquid Leopard, on 14 August 2013 - 09:17 AM, said:
I've been wondering "How long before Baabaa tries a picture with a C1 and a K2?" and "Will he use that scenery with the deciduous trees again?"
I thought that scene looked a lot like a golf course, and it would amuse me to see stompy-robot footprints on it.
I like your regimental nickname. Coincidentally, I had redesigned the Crockett/Katana specifically for Rasalhague and dubbed it "Einherjar"
#56
Posted 15 August 2013 - 05:48 PM
#58
Posted 12 November 2013 - 12:19 PM
Enjoy.
#60
Posted 12 November 2013 - 01:09 PM
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