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Ppc/erppc Need Longer Recharge Time.
#41
Posted 11 April 2013 - 12:55 PM
So I propose this: Build a PPC boat of your own and go run it for a while, then come back and tell us how effective it was. Give it an honest effort, then we can have a productive discussion about what needs to be done.
#42
Posted 11 April 2013 - 12:57 PM
Willie Sauerland, on 11 April 2013 - 12:52 PM, said:
A longer recharge,
gives the 6PPC stalker
more time to cool down
making it less likely
to be the victim
of overheating.
Is that what you are
trying to accomplish?
Re-read what I wrote. I said on mechs that put 4-6 of them, heat is again an issue at 3s. On mechs that can only mount 2, heat is an issue at 3s. But if the recharge was 4s, the mechs that can only mount 1, it's not a big issue if the recharge was 3s vs. 4s. And mechs that are generally poptarts go by the 4s recharge because of the guass rifle and jump time.
#43
Posted 11 April 2013 - 01:03 PM
Ngamok, on 11 April 2013 - 12:57 PM, said:
Re-read what I wrote. I said on mechs that put 4-6 of them, heat is again an issue at 3s. On mechs that can only mount 2, heat is an issue at 3s. But if the recharge was 4s, the mechs that can only mount 1, it's not a big issue if the recharge was 3s vs. 4s. And mechs that are generally poptarts go by the 4s recharge because of the guass rifle and jump time.
Yes.
But if the recharge is 4 seconds,
that is 4 seconds of time
before a 6 PPC stalker
can fire another alpha.
So, you have just increased
the stalker's ability to dissipate
more heat than it could have
in 3 seconds.
In other words,
you can't change things
without looking at the bigger picture.
#44
Posted 11 April 2013 - 01:09 PM
WIth alpha strike focused builds, the damage you can deal within 5 to maybe 10 seconds is critical, and fire rate changes would have be massive to change this.
Currently, in 5 seconds, a PPC can be fired twice. A 6 PPC mech will probably overheat on the second salvo.
(Why twice - we start counting when the first shot is given - no point counting earlier, especially if these are mechs that are build as long-range sniper builds - they are bound to shoot first. So you shoot at 0 seconds and then 3 seconds). In 10 seconds, it could fire 4 times, except a 4 to 6 PPC mech would probably overheat on the 2nd to 3rd shot anyway.
So changing the ROF does very little to stop what people are up in arms about - boating PPCs for massive alpha strike damage. It just makes the weapon less interesting for people that were going for DPS builds. (Not that I'd advise that in the current metagame. WIth the giant heat capacity we have and the low dissipation we can achieve, you get better and more useful damage output by dealing your damage rapidly. Remember, you only need to deal enough damage to kill an enemy, damage you sustain beyond that is superflous. You can achieve this with alpha strike builds currently, and so that'S what you get.)
Sug, on 11 April 2013 - 09:18 AM, said:
No one was using them so the dev's decreased the cd time.
Much, much longer ago. Sometime during the Closed Beta, ballistics and PPCs got significant cooldown changes.
#45
Posted 11 April 2013 - 01:12 PM
#46
Posted 11 April 2013 - 01:30 PM
El Bandito, on 11 April 2013 - 08:06 AM, said:
3. Regular PPC has dead zone of 90 meters--Oh cmon now. No one worries about that. If people truly worried, they wouldn't have stacked PPC like it is the new fad.
4. PPCs have more weight and are bulkier than LLasers--unfortunately, that is not a valid excuse as there are plenty of mechs such as K2, 3D, Awesomes, Stalkers, Atlas-RS can stack PPCs and dish out major damage in short amount of time.
I won't quote the rest to keep it readable.
2/Worthless argument. ERPPC heat shouldn't really count as a drawback because it has more range? You must be playing some weird game where everyone start on a flat surface and cover doesn't exist. Here's a clue: many PPC snipers deliberately choose PPC over ERPPC, just because of the heat. Few really care about the range, because effective sniping require you to be able to hit the same spot, and doing so reliably happen well within effective range of standard PPC.
3/ I lost count of the number of pure PPC boats I killed by getting close. Many pilots also carry secondary weaponry they can use in close. Again, your point can be resumed by "I decided that no one care about it, so it must be the truth".
4/ That weight and added crit slots are paid in the form of less heat sinks and/or smaller engine. If you think it is not a signifiant drawback, I'd say you're a noob with little experience of actually using a PPC boat.
Fact: Large Lasers are used much more often than PPC. It wouldn't be the case if things were as you describe them.
Another fact: Your argumentation is at a level that would be expected of a teen. Arguments that go against simple logic, ignore facts, and aren't backed by any data. You need to get much better at this if you want others to take you seriously...
Edited by Shadowsword8, 11 April 2013 - 01:39 PM.
#47
Posted 11 April 2013 - 01:42 PM
#49
Posted 11 April 2013 - 02:45 PM
My Stalker
has 4 PPCs
one MLAS
two SSRMs.
I call him
UltraPeePee.
its KDA
is twice that
of any other
I play
(5.2)
I love
My PeePees...
but damn
they are stronk.
Might need
slight adjustments.
Four is enough
six is
too much.
Still
it can't handle
a blitz,
but
you can't
count on
your team
in a
pub match
so everyone
pokes
and UltraPeePee
wins.
#50
Posted 11 April 2013 - 03:18 PM
Willie Sauerland, on 11 April 2013 - 11:53 AM, said:
Some things
work better for some
than others.
My 6PPC stalker
is 4 PPC
and 2 ERPPC.
I run 4 different
weapon groups
just for 6 weapons.
But I'm sure
I'm just
over-complicating
things...
And how many DHS do you manage to fit with that?
#52
Posted 11 April 2013 - 04:36 PM
#54
Posted 11 April 2013 - 04:40 PM
Edited by jay35, 11 April 2013 - 04:42 PM.
#55
Posted 11 April 2013 - 04:45 PM
jay35, on 11 April 2013 - 04:40 PM, said:
Dude!
Pay attention!
Because,
like,
somebody got killed
by a team of players
where
like,
more than 1 PPC
was used.
As such,
they are
like,
obviously
way over-powered.
DUH!
#56
Posted 11 April 2013 - 05:23 PM
Cheese? yes fun? yes. I'm going to go play my stalker now.
#57
Posted 11 April 2013 - 05:31 PM
Monaco335, on 11 April 2013 - 05:23 PM, said:
Cheese? yes fun? yes. I'm going to go play my stalker now.
You use consumables?
I do not.
If I manage my heat correctly,
I will never need them.
And if I don't,
I deserve to shutdown
and be vulnerable
to death.
I also am not
the type of coward
to put streaks
on any of my lights...
#58
Posted 11 April 2013 - 05:32 PM
If they fire as slow as a gauss, for ten times the eat, and less damage, people will simply take gauss or large lasers. As it stands now there are serious drawbacks to being a PPC-reliant mech.
I personally think they're about as balanced as anything else is in this game. Not perfect balance, but I think they're doing well on getting to a "perfect IMBALANCE" situation.
#59
Posted 11 April 2013 - 05:50 PM
Culler, on 11 April 2013 - 08:55 AM, said:
I've already seen this actually a few times. A Stalker with 1 ERPPC and the rest regular PPC's.
#60
Posted 11 April 2013 - 08:52 PM
Willie Sauerland, on 11 April 2013 - 05:31 PM, said:
You use consumables?
I do not.
If I manage my heat correctly,
I will never need them.
And if I don't,
I deserve to shutdown
and be vulnerable
to death.
I also am not
the type of coward
to put streaks
on any of my lights...
This formatting was funny for all of 5 minutes, but now it's just eye-tiring. You can keep doing that all you want, by I won't bother to read anymore. Just like, I supspect, many already. If you seek originality, try something that isn't already used by XX forum users.
Edited by Shadowsword8, 11 April 2013 - 08:53 PM.
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