Are We Missing An Mwo Heat Table?
#21
Posted 11 April 2013 - 11:48 AM
#22
Posted 11 April 2013 - 11:48 AM
While I think this system would be cool, I don't think the main population of MWO would appreciate it. It would be cool to incorporate these into a sort of "hard core" mode where there is increased realism (look at WarThunder's tiered system).
I for one would also love to see an expanded critical hit system, such as damaged actuators and such. I love in the TT when there's a 'Mech with a blown hip, a limp arm but it uses that 1 last torso laser to finish off your opponent who is in the same boat.
#23
Posted 11 April 2013 - 11:50 AM
Generally, all of my builds run crazy hot.. because there's little penalty for running so hot.
When I run my PPC boat stalker, I shut down fairly frequently.. but often, it doesn't matter, because I shut down in the process of killing the enemy mech that I was engaged with. It's not a GOOD idea to shut down, but it's not really penalized much at all.. and certainly when I'm riding the edge at the top of my heat bar, it's not penalizing me at all for it.
#24
Posted 11 April 2013 - 11:51 AM
raygun, on 11 April 2013 - 11:44 AM, said:
Yup I've blown myself to bits many times trying to squeeze in just one more shot.
#25
Posted 11 April 2013 - 11:54 AM
Zerbob, on 11 April 2013 - 11:48 AM, said:
Let me counter that. Which would be more fun?
- Fighting on heroically, with difficulty, with fancy graphics and sounds to show you're overheating.
- Being shutdown (tediously and momentarily ineffective).
- Exploding only (permanently ineffective).
To reiterate: heat penalties on an opponent could:-
- turn off that opponents ECM (oh look, balancing pesky ECM just became easier).
- turn off that opponents BAP (oh look, he lost you on sensors, you manage to hit and fade).
Edited by Khanublikhan, 11 April 2013 - 12:00 PM.
#26
Posted 11 April 2013 - 11:54 AM
So if increased heat penalties slow matches from , in my views, an average game time of 7 minutes, to an averag game time of 12mins+. Then great.
I think there may just be alot of 'expressive' and loud individulas out there with short attention spans, likely young and/or young at gaming (only played games of the 00's onwards) that are more inclined to play short fast passed games over the more tactical variety. if im mistaken with this here comment then there really is no reason to dislike longer lasting matches.
#27
Posted 11 April 2013 - 11:55 AM
Would keep the pace of the game (mostly) the same, but really penalize taking that 6 ER PPC shot at 95%
#28
Posted 11 April 2013 - 12:01 PM
#29
Posted 11 April 2013 - 12:02 PM
Roland, on 11 April 2013 - 11:50 AM, said:
Generally, all of my builds run crazy hot.. because there's little penalty for running so hot.
When I run my PPC boat stalker, I shut down fairly frequently.. but often, it doesn't matter, because I shut down in the process of killing the enemy mech that I was engaged with. It's not a GOOD idea to shut down, but it's not really penalized much at all.. and certainly when I'm riding the edge at the top of my heat bar, it's not penalizing me at all for it.
Exactly! Everyone walks the line of shutting down. Or full alpha shutdown with minimal consequences - That's boring IMHO.
As for slowing the game down...Maybe, but only if they don't adjust the heat mechanic down a bit. Isn't heat running at 3x what it should be? and "double" heat-sinks at 1.4x?
#30
Posted 11 April 2013 - 12:05 PM
Roadbeer, on 11 April 2013 - 11:17 AM, said:
The biggest balance issues in the game all revolve around where they departed from TT, so I disagree.
Also people have shown with math how some of the stuff thrown out could have been better converted.
Edited by shabowie, 11 April 2013 - 12:16 PM.
#31
Posted 11 April 2013 - 12:07 PM
ArmageddonKnight, on 11 April 2013 - 11:54 AM, said:
So if increased heat penalties slow matches from , in my views, an average game time of 7 minutes, to an averag game time of 12mins+. Then great.
I think there may just be alot of 'expressive' and loud individulas out there with short attention spans, likely young and/or young at gaming (only played games of the 00's onwards) that are more inclined to play short fast passed games over the more tactical variety. if im mistaken with this here comment then there really is no reason to dislike longer lasting matches.
Thank you for the comments, ArmageddonKnight. I agree. If the heat table effects were introduced appropriately the length of the match changes should be minor. Enjoyment of players might also actually increase because they are being educated on how heat works (the heat table is working as an inbuilt tutorial is a good way to look at it.)
#32
Posted 11 April 2013 - 12:10 PM
#33
Posted 11 April 2013 - 12:13 PM
#34
Posted 11 April 2013 - 12:14 PM
#35
Posted 11 April 2013 - 12:14 PM
When you overheat you shut down. If you override the shutdown you take heat damage to your internals, a randomly selected location (or always my head in the case of the stalker), you also run the risk of cooking off your ammo.
So this is in, just nothing related to tohit points or movement speed. Not sure how you would hinder someones ability to shoot, maybe make it so their mouse overheats and is scalding to the touch.
#36
Posted 11 April 2013 - 12:15 PM
hammerreborn, on 11 April 2013 - 12:13 PM, said:
They could always... break with canon... and have gauss weapons ...generate (some) heat too.
Maybe, those 'weapons who cannot be named', also...
Edited by Khanublikhan, 11 April 2013 - 12:17 PM.
#37
Posted 11 April 2013 - 12:19 PM
hammerreborn, on 11 April 2013 - 12:13 PM, said:
Eh, I dunno.... because things like PPC snipers would still be viable, even with heat penalities.. as long as they stayed at range.
Certainly, various AC's would become more useful as well.
#38
Posted 11 April 2013 - 12:21 PM
The worst part is, this is all taking into account players using optimized mechs with DHS and 1.3+ heat eff. Those trial mechs are going to become walking suicide boxes.
#39
Posted 11 April 2013 - 12:21 PM
#40
Posted 11 April 2013 - 12:21 PM
Personally, I think the impact on heat sinks, HUD, and movement should be added when you overheat and be a permanent impact as engine damage. HUD twitches and shutting down of sensative equipment would be fine as your heat scales.
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