Lets start by saying firing Weapons Individually will still be Pinpoint
however when you shoot more it starts to be less accurate example (numbers subject to balance)
1 weapon - pinpoint
2 weapon - 2 Degree deviation off center
3 weapon - 4 degree deviation off center
4 weapon - 8 degree deviation off center
5+ weapons - 10 degree deviation off center
This effectively reduces the effectiveness of every high damage alpha boat and multi weapon long range snipers without making them useless and also promotes Multi weapon/range load-outs
even smack in your face the weapon damage will be spread out all over your mech, Plus this gives extra benefit to all Missile weapons since they already do damage all over.
and lastly this also helps mechs feel more like mechs and not be cored in 2 seconds by High pinpoint alpha builds and actualy required MORE skill by the players to effectively deal damage
ex. instead of alpha 6 Med lasers shoot 2 wait 2 wait 2 this only gives 2 Degree deviation instead of the 10 degree alpha spread.
To remove the high chainfire possible abuse could also add a time inbetween shots that is needed to reset the deviation, ie 5 quick chained shots would scale from pinpoint all the way to the last one being 10 degrees off.
This approach would also elevate future and current UAC issues, since the second shot would already be 2 degrees off and constant shooting would only rack up the spread deviation.
No more Twin AC20/gauss to 1 location no more 6 large laser Stalkers killing atlas's in 3 shots, Also opens up the possibility of a Targeting computer use - Lowers the deviation or lowers the time needed between pinpoint shots.
Worst case if they implemented this for just 1 week is a rollback just for the sake of testing purposes before the clans show up and the really Silly high damage PINPOINT alpha builds start crippling people in 1 alpha 12 er med lasers anyone?
Edited by Karr285, 11 April 2013 - 10:08 PM.