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Aiming for the Cockpit.


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#121 Saxophonist

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Posted 06 June 2012 - 02:59 PM

Well, don't use cheap shots. That is, if you don't like winning. Using cheap shots is the way to win. To prevent your enemy from using this particular tactic, simply put 3 tons of ceramic armor in front of your cockpit. Problem solved. WINDOWS? WE DON'T NEED NO STINKING WINDOWS!-Raven pilot :o

#122 Scarlett Avignon

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Posted 06 June 2012 - 03:02 PM

View PostLordDeathStrike, on 06 June 2012 - 03:08 AM, said:

all the most popular clan mechs have huge head shot hit boxes, timber wolf most of the front face that isnt arms or shoulders his headshot. dire wolf is almost as bad as timber. vulture has that most of the top of its torso head windows. thor is kinda hard compared to the other clan mech, but still bigger then any IS mech head hit box we know is going to be in game yet.


You are assuming that the devs of MWO will be using the same 'hit boxes' as the past games.

From everything PRI has said about this game, it seems they will be doing all they can to limit 'cheap shots' and crap tactics such as legging and head hunting. Seems pretty obvious that the mechs will all have small areas where head shots will actually result in a cockpit hit, in the interest of keeping the game from becoming "Shoot for the Head Online."

#123 Mechwarrior Buddah

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Posted 06 June 2012 - 03:09 PM

View PostIce Bones, on 05 June 2012 - 10:30 AM, said:


There's no salvage? So what's in it for us Mercs? Salvage was always on of the best rewards. A good leg shot would reap more $ than the contract or even a better mech if you took it down skillfully enough.


I think they say you cant kill the pilot as in no permadeath

View PostSmokkinAce, on 05 June 2012 - 10:44 AM, said:

I have never been in a MMO where some people look for exploits and cheats to gain advantage over other players. I hope the devs and the community continues to frown on and discourage such things. Fair play for all is what I ask for. Happy hunting to all in MWO!


What games have you been playing? Never been in an MMO where ppl DONT get banned for this

#124 Mechwarrior Buddah

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Posted 06 June 2012 - 03:13 PM

View PostLordDeathStrike, on 05 June 2012 - 09:11 PM, said:

RUN SERPENTINE, make it a challenge and i might just break down and core you instead.


Reminds me of an episode of metalocalypse

#125 Skylarr

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Posted 06 June 2012 - 03:18 PM

If you are targeting the head I do not want you on my team. The Head will be the hardest to hit. You are wasting your time. Why do you think they train Police and Military to fire center of mass? Because in combat situation it is the easiest to aim at. An the easiest to hit. Snipers aim for the head. Even in modern warfare do they tell the gunner of a tank to aim for the Turret only? NO! They tell them to target the center of mass. Knowing that the shell may not hit the center. It may deviate. So this way it has a lesser chance of missing. Even at point blank the head will be pretty hard to hit.

#126 Deadeye Reaver

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Posted 06 June 2012 - 03:30 PM

View PostJohnnyrotten665, on 04 June 2012 - 03:50 AM, said:

"Kill the meat, save the mech" I think

No, it was "save the metal." With a little admitted embarrassment, that was one of my favorite lines in Mech' 2: Mercs.

#127 Reported for Inappropriate Name

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Posted 06 June 2012 - 03:39 PM

winning is bad form? sounds like something a loser would say, but my enemies don't live long enough for me to find out.

Edited by Battlecruiser, 06 June 2012 - 03:42 PM.


#128 Acis

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Posted 06 June 2012 - 03:41 PM

definitely aim for the cockpit if possible, there is no advantage in a fair fight. But, if that doesn't work, head or leg works to slow them while you go for the kill.

#129 Mechwarrior Buddah

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Posted 06 June 2012 - 03:48 PM

what is this fair fight you speak of?

#130 Acis

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Posted 06 June 2012 - 03:50 PM

View Post514yer, on 06 June 2012 - 03:48 PM, said:

what is this fair fight you speak of?

it's when you have a knife and i have a mini gun a hundred yards away already drawing a bead on you.

edit: Mechwarrior terms, i have the gauss and you have short range missiles and are looking the wrong direction

Edited by Acis, 06 June 2012 - 03:56 PM.


#131 Gath138

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Posted 06 June 2012 - 04:10 PM

People will always complain about head shots. You hear the whining in all FPS. I heard it When I use to play Battletech TT. One game I was playing my Clan Wolf in Exile against Clan Ghost Bear and some Pirates. Well first round I won initiative and during my fire round I took out 3 Bears with 3 consecutive head shots. All I heard was I was cheating from the one playing pirates and then he proceeded on yelling at his partner the Ghost Bear player. Now this was tt play. Just my 2 cents. It will happen in any form of the game.

#132 HighlandWolf

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Posted 06 June 2012 - 04:50 PM

View PosteZZip, on 04 June 2012 - 06:32 PM, said:

Well, any decent player takes shots at enemies that have less-suited weapons for the range they're at (scope > assault > SMG > shotty in this case).

I don't know, have you ever played any other online game? What happens when you die in an MMORPG? You respawn, yet in most MMORPG universes, only PCs can respawn, because it's a game.

are you Deliberately ignoring my point or questions?or is it cause you dont know the answers? this isnt like MMORPG's now is it? its not a wow game or some magic game that explains or assumes you know about your respawning, this is instanced matches, you get killed cause your cockpit got exploded or generally destroyed and what then? is it hardcore time or do you "miraculously"appear at base somehow completely unharmed and your mech in the mechbay minus some parts? these sort of things havent been properly explained yet i believe. so when people go on about cockpit kills of the pilot with headshots, one they dont know how hard that might be in game to actually do without some form of zoom or specific mech part lock on.
what does that last bit even mean, only player characters can respawn? not in any game i've played..npc's respawn all the time in online games, also..im so glad you told me its a game...thats a load off my mind..:D

Edited by HighlandWolf, 06 June 2012 - 04:57 PM.


#133 Arikiel

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Posted 06 June 2012 - 04:59 PM

Awful lot of **** knockers around here. Anyways! Knocking out someone's cockpit may be effective but I'm worried it could unbalance play if not handled carefully.

#134 Melcyna

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Posted 06 June 2012 - 05:15 PM

View PostHighlandWolf, on 04 June 2012 - 05:06 PM, said:

problem with that is simple, camera goes out..for any reason..youre buggered, completely blind..EMP , camera out, missile damage, camera out, etc etc.

Not a problem, IRL for example a tank is equipped with about half a dozen observation device ranging from fully electronic high power magnification camera, all the way to the old style periscope.

chances of damage to the main observation device is reduced by housing them in armored cage (which incidentally makes them immune to EMP blast since the same cage functions as faraday cage) and the old periscope is obviously IMMUNE to EMP since it's purely optic device.

damage to one simply means you shift to another observation device and continue, you may lose some effectiveness unique to the previous damaged device but not critical.

But of course the real military have more logic and sense that realizes the value of the crew over the price of a single observation device on a combat vehicle since the vehicle is good as gone if the crew is dead...

Whereas BT which is a game don't quite exactly have that logic and sense... (not like there is one to compare with IRL when talking about bipedal combat machine to start with)

#135 CoolHandBeo

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Posted 06 June 2012 - 05:54 PM

Headshotting.... legging... who cares,... if I have 4 targets on the battlefield.. and I have to take down 3 of them.. I will employ whatever means, methods, tactics that I have to to remove them from my sky. With that being said, I think the only ones that are going to be really worried about headshotting or legging are the ones that think such things make their ep33n grow and cry and whine when their rear armor gets shredded or their head gets blown off by a lucky shot.. or their mech gets both legs shot off.

Point being.. In war there are two immediate facts to consider, 1: you fight you die, 2: If you are not using everything at your disposal to attain victory short of calling in nicole and the ishimura you've already lost

#136 Steamroller Stig

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Posted 06 June 2012 - 06:38 PM

View PostSaxophonist, on 06 June 2012 - 02:59 PM, said:

Well, don't use cheap shots. That is, if you don't like winning. Using cheap shots is the way to win. To prevent your enemy from using this particular tactic, simply put 3 tons of ceramic armor in front of your cockpit. Problem solved. WINDOWS? WE DON'T NEED NO STINKING WINDOWS!-Raven pilot :D


you know steel battalion was on to something. Instead of having the pilot of a 4 story tall warmachine protected by a windshield, lets put the pilot behind as much armor as possible and use omni directional cameras for navigation.

#137 Steamroller Stig

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Posted 06 June 2012 - 06:44 PM

View PostMelcyna, on 06 June 2012 - 05:15 PM, said:

Not a problem, IRL for example a tank is equipped with about half a dozen observation device ranging from fully electronic high power magnification camera, all the way to the old style periscope.

chances of damage to the main observation device is reduced by housing them in armored cage (which incidentally makes them immune to EMP blast since the same cage functions as faraday cage) and the old periscope is obviously IMMUNE to EMP since it's purely optic device.

damage to one simply means you shift to another observation device and continue, you may lose some effectiveness unique to the previous damaged device but not critical.

But of course the real military have more logic and sense that realizes the value of the crew over the price of a single observation device on a combat vehicle since the vehicle is good as gone if the crew is dead...

Whereas BT which is a game don't quite exactly have that logic and sense... (not like there is one to compare with IRL when talking about bipedal combat machine to start with)


actually I think walking war machines are very feasible in the near future.



with the advances of AI and the possibility of BMIs in out time legs may actually become more versatile than wheels or treads.

#138 KageRyuu

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Posted 06 June 2012 - 07:20 PM

View Postpursang, on 04 June 2012 - 04:10 AM, said:


In war, there is no such thing as "cheap shots" :)

No, but there are such things as War Crimes.

#139 Melcyna

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Posted 06 June 2012 - 07:20 PM

View PostSteamroller Stig, on 06 June 2012 - 06:44 PM, said:

actually I think walking war machines are very feasible in the near future.

with the advances of AI and the possibility of BMIs in out time legs may actually become more versatile than wheels or treads.


Neg, because as big dog shows, the military is concentrating on mules and non combat roles.

The moment combat is involved, you run smack straight into the holy trinity of combat vehicle

ie: how to balance between
1. mobility
2. firepower
3. protection

Legs by virtue of it's mechanism is inherently inferior in payload and speed to conventional land vehicle which makes their balance equation completely out of whack against conventional forces.

The military know this and that's why they are not considering legged vehicle platforms for combat roles, but instead concentrated them on non combat support roles. You can't defy physics, and legged platforms are inherently worse at combat roles so until a new advancement that defy conventional physics arrive, combat oriented legged platform is essentially a dream.

Edited by Melcyna, 06 June 2012 - 07:26 PM.


#140 KageRyuu

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Posted 06 June 2012 - 07:22 PM

View PostKarees, on 04 June 2012 - 05:56 AM, said:

It is a mechanic in the game. Besides, as a former military person, I live by the rule, "If you're not cheating, you're not trying."


And if you get caught you weren't trying hard enough lol





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