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Aiming for the Cockpit.
#121
Posted 06 June 2012 - 02:59 PM
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#122
Posted 06 June 2012 - 03:02 PM
LordDeathStrike, on 06 June 2012 - 03:08 AM, said:
You are assuming that the devs of MWO will be using the same 'hit boxes' as the past games.
From everything PRI has said about this game, it seems they will be doing all they can to limit 'cheap shots' and crap tactics such as legging and head hunting. Seems pretty obvious that the mechs will all have small areas where head shots will actually result in a cockpit hit, in the interest of keeping the game from becoming "Shoot for the Head Online."
#123
Posted 06 June 2012 - 03:09 PM
Ice Bones, on 05 June 2012 - 10:30 AM, said:
There's no salvage? So what's in it for us Mercs? Salvage was always on of the best rewards. A good leg shot would reap more $ than the contract or even a better mech if you took it down skillfully enough.
I think they say you cant kill the pilot as in no permadeath
SmokkinAce, on 05 June 2012 - 10:44 AM, said:
What games have you been playing? Never been in an MMO where ppl DONT get banned for this
#125
Posted 06 June 2012 - 03:18 PM
#127
Posted 06 June 2012 - 03:39 PM
Edited by Battlecruiser, 06 June 2012 - 03:42 PM.
#128
Posted 06 June 2012 - 03:41 PM
#129
Posted 06 June 2012 - 03:48 PM
#130
Posted 06 June 2012 - 03:50 PM
514yer, on 06 June 2012 - 03:48 PM, said:
it's when you have a knife and i have a mini gun a hundred yards away already drawing a bead on you.
edit: Mechwarrior terms, i have the gauss and you have short range missiles and are looking the wrong direction
Edited by Acis, 06 June 2012 - 03:56 PM.
#131
Posted 06 June 2012 - 04:10 PM
#132
Posted 06 June 2012 - 04:50 PM
eZZip, on 04 June 2012 - 06:32 PM, said:
I don't know, have you ever played any other online game? What happens when you die in an MMORPG? You respawn, yet in most MMORPG universes, only PCs can respawn, because it's a game.
are you Deliberately ignoring my point or questions?or is it cause you dont know the answers? this isnt like MMORPG's now is it? its not a wow game or some magic game that explains or assumes you know about your respawning, this is instanced matches, you get killed cause your cockpit got exploded or generally destroyed and what then? is it hardcore time or do you "miraculously"appear at base somehow completely unharmed and your mech in the mechbay minus some parts? these sort of things havent been properly explained yet i believe. so when people go on about cockpit kills of the pilot with headshots, one they dont know how hard that might be in game to actually do without some form of zoom or specific mech part lock on.
what does that last bit even mean, only player characters can respawn? not in any game i've played..npc's respawn all the time in online games, also..im so glad you told me its a game...thats a load off my mind..
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Edited by HighlandWolf, 06 June 2012 - 04:57 PM.
#133
Posted 06 June 2012 - 04:59 PM
#134
Posted 06 June 2012 - 05:15 PM
HighlandWolf, on 04 June 2012 - 05:06 PM, said:
Not a problem, IRL for example a tank is equipped with about half a dozen observation device ranging from fully electronic high power magnification camera, all the way to the old style periscope.
chances of damage to the main observation device is reduced by housing them in armored cage (which incidentally makes them immune to EMP blast since the same cage functions as faraday cage) and the old periscope is obviously IMMUNE to EMP since it's purely optic device.
damage to one simply means you shift to another observation device and continue, you may lose some effectiveness unique to the previous damaged device but not critical.
But of course the real military have more logic and sense that realizes the value of the crew over the price of a single observation device on a combat vehicle since the vehicle is good as gone if the crew is dead...
Whereas BT which is a game don't quite exactly have that logic and sense... (not like there is one to compare with IRL when talking about bipedal combat machine to start with)
#135
Posted 06 June 2012 - 05:54 PM
Point being.. In war there are two immediate facts to consider, 1: you fight you die, 2: If you are not using everything at your disposal to attain victory short of calling in nicole and the ishimura you've already lost
#136
Posted 06 June 2012 - 06:38 PM
Saxophonist, on 06 June 2012 - 02:59 PM, said:
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you know steel battalion was on to something. Instead of having the pilot of a 4 story tall warmachine protected by a windshield, lets put the pilot behind as much armor as possible and use omni directional cameras for navigation.
#137
Posted 06 June 2012 - 06:44 PM
Melcyna, on 06 June 2012 - 05:15 PM, said:
chances of damage to the main observation device is reduced by housing them in armored cage (which incidentally makes them immune to EMP blast since the same cage functions as faraday cage) and the old periscope is obviously IMMUNE to EMP since it's purely optic device.
damage to one simply means you shift to another observation device and continue, you may lose some effectiveness unique to the previous damaged device but not critical.
But of course the real military have more logic and sense that realizes the value of the crew over the price of a single observation device on a combat vehicle since the vehicle is good as gone if the crew is dead...
Whereas BT which is a game don't quite exactly have that logic and sense... (not like there is one to compare with IRL when talking about bipedal combat machine to start with)
actually I think walking war machines are very feasible in the near future.
with the advances of AI and the possibility of BMIs in out time legs may actually become more versatile than wheels or treads.
#139
Posted 06 June 2012 - 07:20 PM
Steamroller Stig, on 06 June 2012 - 06:44 PM, said:
with the advances of AI and the possibility of BMIs in out time legs may actually become more versatile than wheels or treads.
Neg, because as big dog shows, the military is concentrating on mules and non combat roles.
The moment combat is involved, you run smack straight into the holy trinity of combat vehicle
ie: how to balance between
1. mobility
2. firepower
3. protection
Legs by virtue of it's mechanism is inherently inferior in payload and speed to conventional land vehicle which makes their balance equation completely out of whack against conventional forces.
The military know this and that's why they are not considering legged vehicle platforms for combat roles, but instead concentrated them on non combat support roles. You can't defy physics, and legged platforms are inherently worse at combat roles so until a new advancement that defy conventional physics arrive, combat oriented legged platform is essentially a dream.
Edited by Melcyna, 06 June 2012 - 07:26 PM.
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