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Aiming for the Cockpit.
#101
Posted 05 June 2012 - 12:46 PM
#102
Posted 05 June 2012 - 12:50 PM
#103
Posted 05 June 2012 - 12:57 PM
#104
Posted 05 June 2012 - 01:12 PM
Audit, on 04 June 2012 - 03:43 AM, said:
The only people that thought it was Bad form are cry babies without the skill to do it themselves.. Just like Legging.. It is war.. Only 1 rule applies.. Survival of the fittest(which can also mean sneakiest or nastiest)
pursang, on 04 June 2012 - 04:10 AM, said:
In war, there is no such thing as "cheap shots"
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Exactly... It you find yourself in a fair fight it means you screwed up..
Edited by Alfred VonGunn, 05 June 2012 - 01:11 PM.
#105
Posted 05 June 2012 - 01:25 PM
#106
Posted 05 June 2012 - 01:26 PM
#107
Posted 05 June 2012 - 05:05 PM
Best to try to hit head level area, then you might get lucky shot to head. Shoot the legs when you cannot get a view of the head or back. If you not a good shot, just aim at center mass.
#108
Posted 05 June 2012 - 05:18 PM
Kazzamo, on 04 June 2012 - 06:13 AM, said:
dead on.
The cockpit is a very hard shot to make, provided the mech isn't standing still. As for legging... I dont start out aiming at your legs, but if I see you limping around then yeah, I'm gonna take your other leg.
#109
Posted 05 June 2012 - 06:30 PM
#110
Posted 05 June 2012 - 07:09 PM
#111
Posted 05 June 2012 - 07:31 PM
#112
Posted 05 June 2012 - 08:12 PM
#113
Posted 05 June 2012 - 09:11 PM
Audit, on 04 June 2012 - 03:43 AM, said:
KILL THE MEAT SALVAGE THE METAL!
if you stand still exposing your head to me so that its not even a challenge to hit your cockpit with my gauss rifle at max range (7x zoom mod so i can make sure i pin point dead center it) then you got what you deserved, keep moving, RUN SERPENTINE, make it a challenge and i might just break down and core you instead.
Mestal, on 05 June 2012 - 07:31 PM, said:
it does violate the rules of clan zell. but since clanners would rather **** themselves then use zell in battle (since 99% of them only play clans for the tech) that hardly matters.
#114
Posted 05 June 2012 - 10:12 PM
I hope the devs take stats on the headshots to see if people are cheating, thats just no on.
#115
Posted 06 June 2012 - 03:00 AM
#116
Posted 06 June 2012 - 03:08 AM
Team Leader, on 05 June 2012 - 11:25 AM, said:
all the most popular clan mechs have huge head shot hit boxes, timber wolf most of the front face that isnt arms or shoulders his headshot. dire wolf is almost as bad as timber. vulture has that most of the top of its torso head windows. thor is kinda hard compared to the other clan mech, but still bigger then any IS mech head hit box we know is going to be in game yet.
Edited by LordDeathStrike, 06 June 2012 - 03:23 AM.
#117
Posted 06 June 2012 - 03:31 AM
Lucky hits OTOH should be a natural occurance and generally just another reason not to give your enemies any opportunity to shoot at you in the first place.
#118
Posted 06 June 2012 - 03:57 AM
LordDeathStrike, on 06 June 2012 - 03:08 AM, said:
Hey that could be a nice way to balance out Clans tech being better than IS. Really I think that's just the design philosophy of the IS vs the Clan. To the Clan pilots are valued, and their own reals generally tell you not to shoot there since if you kill someone that's a new warrior made from the tubes. IS don't care about shooting at the pilot so if you want to save a pilots life you make that cockpit harder to hit.
#119
Posted 06 June 2012 - 09:26 AM
#120
Posted 06 June 2012 - 02:52 PM
"Again the twelve SRMs streak out and shatter metal and plastic, again twin azure beams focus on the head, and then the four emerald medium lasers add their hum and the Atlas’ cockpit explodes outward, the pilot dead. Falling backward gracelessly, the ’Mech hits the ground, smoking and hissing as the burned and scorched metal cools."
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