

Why Select the Hunchback?
#61
Posted 04 June 2012 - 11:04 AM
#62
Posted 04 June 2012 - 11:05 AM
1. It costs less- with repair costs/purchase price being likely marginal and player selecting a free mech this point is moot.
2. Its an urban brawler- How will the huncback fare in more open environments, such as the forest level we keep seeing then?
Edited by perfectblue, 04 June 2012 - 11:05 AM.
#63
Posted 04 June 2012 - 11:09 AM
#64
Posted 04 June 2012 - 11:11 AM
Frostiken, on 04 June 2012 - 09:12 AM, said:
So using a UAC/20 would double my points on my man card? Or does that fall into the "overcompensating" territory, and I have to pay fees?
#65
Posted 04 June 2012 - 11:17 AM
Major Bill Curtis, on 04 June 2012 - 11:09 AM, said:
But you can only pilot one mech. You only get to select one mech. Just like how it is not a Comparison between an Atlas and 36 Stingers.
#66
Posted 04 June 2012 - 11:22 AM
In TT, the only way that a hunchback is "better" than an atlas is that it is cheaper and slightly faster.
MWO isn't a turn based game, though, so the devs are free to sprinkle in other tiny advantages to lighter mechs to make them a viable choice. Faster acceleration, faster turning/convergence, smaller profiles, weapon location (for peeking around corners and shooting) all of these things can be tweaked so that the hunchback becomes more than "the poor man's atlas."
Frostiken, on 04 June 2012 - 09:12 AM, said:
Dark Age is to Battletech what Modern Warfare is to video games.
Sorry, but that's the best explanation I can do for you. I'd keep mentioning Dark Age on the down-low.
So you're saying that the first dark age was a really cool innovation for the genre and then subsequent iterations got lazy and re-released the same basic game with a coat of paint and a couple new do-dads?

CoD4 was awesome, and just because they drove the series into the dirt with money-grab sequels doesn't mean that CoD4 becomes any less awesome.

Edited by LackofCertainty, 04 June 2012 - 11:27 AM.
#67
Posted 04 June 2012 - 11:39 AM
Hunchback HBK-4G Sniper
Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Advanced Rules
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-E
Production Year: 2750
Cost: 4,306,000 C-Bills
Battle Value: 1,364
Chassis: Unknown Endo-Steel
Power Plant: Unknown 200 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 Gauss Rifle
2 Medium Pulse Lasers
1 Small Pulse Laser
1 Guardian ECM Suite
1 Beagle Active Probe
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 83 points 2.50
Internal Locations: 7 LA, 7 RA
Engine: Fusion Engine 200 8.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single Heat Sink 10 0.00
Heat Sink Locations: 2 LT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 161 9.00
Armor Locations: 9 LT, 5 RT
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 22
Center Torso (rear) 10
L/R Torso 12 14
L/R Torso (rear) 10
L/R Arm 8 16
L/R Leg 12 20
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Small Pulse Laser HD 2 1 1.00
Gauss Rifle RT 1 7 15.00
Medium Pulse Laser RA 4 1 2.00
Medium Pulse Laser LA 4 1 2.00
Beagle Active Probe RL 0 2 1.50
Guardian ECM Suite LL 0 2 1.50
@Gauss Rifle (16) CT - 2 2.00
Free Critical Slots: 1
#68
Posted 04 June 2012 - 11:42 AM
Buddahcjcc, on 04 June 2012 - 11:37 AM, said:
Yes, but what about more spacious environments. Such as the forest level we continue to see? Where are the opportunities to be an "urban brawler" there?
Edited by perfectblue, 04 June 2012 - 11:42 AM.
#69
Posted 04 June 2012 - 11:44 AM
#70
Posted 04 June 2012 - 12:57 PM
eldragon, on 04 June 2012 - 11:17 AM, said:
Last I checked, it's not a 1 v 1 game. If it is a 1 v 1 game, by all means, take the Atlas or something much faster than the Atlas, so you can avoid it. If the engagements are in any way balanced by tonnage, cost, or BV, the comparison of 2 Hunchbacks to a single Atlas most certainly stands.
#71
Posted 04 June 2012 - 12:59 PM
perfectblue, on 04 June 2012 - 11:42 AM, said:
Yes, but what about more spacious environments. Such as the forest level we continue to see? Where are the opportunities to be an "urban brawler" there?
There's multiple 'Mech slots in your garage for a reason. If you're dropping onto a map where you can't use the Hunchback the way it's meant to be used, take a different 'Mech.
Edited by trycksh0t, 04 June 2012 - 01:01 PM.
#74
Posted 04 June 2012 - 01:10 PM
#76
Posted 04 June 2012 - 01:11 PM
perfectblue, on 04 June 2012 - 01:00 PM, said:
Again, what about non urban environments? See bolded text below:
trycksh0t, on 04 June 2012 - 12:59 PM, said:
There's multiple 'Mech slots in your garage for a reason. If you're dropping onto a map where you can't use the Hunchback the way it's meant to be used, take a different 'Mech.
#77
Posted 04 June 2012 - 01:14 PM
#78
Posted 04 June 2012 - 01:18 PM
jlbdeath, on 04 June 2012 - 01:14 PM, said:
The AC 20 only comes with 10 shots on the default load out correct?
#79
Posted 04 June 2012 - 01:27 PM

#80
Posted 04 June 2012 - 01:30 PM
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