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Why Select the Hunchback?


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#61 Corstis

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Posted 04 June 2012 - 11:04 AM

The Hunchback is far less expensive. More bang for your buck, so to speak. If I'm not mistaken (and I'm going by memory), the lights and mediums were just shy of 4 million c-bills. The Atlas was over 9 million. That could be two Hunchbacks with room to modify when it comes to costs. How that would be different in game? Who knows.

#62 perfectblue

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Posted 04 June 2012 - 11:05 AM

A continuous theme I am seeing here are people posting:

1. It costs less- with repair costs/purchase price being likely marginal and player selecting a free mech this point is moot.
2. Its an urban brawler- How will the huncback fare in more open environments, such as the forest level we keep seeing then?

Edited by perfectblue, 04 June 2012 - 11:05 AM.


#63 Major Bill Curtis

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Posted 04 June 2012 - 11:09 AM

Because the comparison is not between the Atlas and the Hunchback; it is between the Atlas and two Hunchbacks.

#64 FaustianQ

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Posted 04 June 2012 - 11:11 AM

View PostFrostiken, on 04 June 2012 - 09:12 AM, said:

The fact that you're ripping the AC/20 off the Hunchback would mandate turning in your Man Card,


So using a UAC/20 would double my points on my man card? Or does that fall into the "overcompensating" territory, and I have to pay fees?

#65 Star Captain Obvious Kerensky

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Posted 04 June 2012 - 11:17 AM

View PostMajor Bill Curtis, on 04 June 2012 - 11:09 AM, said:

Because the comparison is not between the Atlas and the Hunchback; it is between the Atlas and two Hunchbacks.


But you can only pilot one mech. You only get to select one mech. Just like how it is not a Comparison between an Atlas and 36 Stingers.

#66 LackofCertainty

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Posted 04 June 2012 - 11:22 AM

The main reason to use a hunchback is that it brings near-atlas levels of close range firepower (at the expense of long range firepower) in a very cheap 50 ton package. If you don't like it, then you can always mechlab it to something that suits your taste, or you can stay away. A lot of people like the look of it, so I'm sure there won't be any shortage of them on the battlefield.

In TT, the only way that a hunchback is "better" than an atlas is that it is cheaper and slightly faster.

MWO isn't a turn based game, though, so the devs are free to sprinkle in other tiny advantages to lighter mechs to make them a viable choice. Faster acceleration, faster turning/convergence, smaller profiles, weapon location (for peeking around corners and shooting) all of these things can be tweaked so that the hunchback becomes more than "the poor man's atlas."

View PostFrostiken, on 04 June 2012 - 09:12 AM, said:

The fact that you're ripping the AC/20 off the Hunchback would mandate turning in your Man Card, but my post was moreso to the point that you take Dark Age seriously.

Dark Age is to Battletech what Modern Warfare is to video games.

Sorry, but that's the best explanation I can do for you. I'd keep mentioning Dark Age on the down-low.


So you're saying that the first dark age was a really cool innovation for the genre and then subsequent iterations got lazy and re-released the same basic game with a coat of paint and a couple new do-dads? :)

CoD4 was awesome, and just because they drove the series into the dirt with money-grab sequels doesn't mean that CoD4 becomes any less awesome. :)

Edited by LackofCertainty, 04 June 2012 - 11:27 AM.


#67 Namwons

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Posted 04 June 2012 - 11:39 AM

A quick build i threw together in SSW.

Hunchback HBK-4G Sniper

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Advanced Rules
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-E
Production Year: 2750
Cost: 4,306,000 C-Bills
Battle Value: 1,364

Chassis: Unknown Endo-Steel
Power Plant: Unknown 200 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 Gauss Rifle
2 Medium Pulse Lasers
1 Small Pulse Laser
1 Guardian ECM Suite
1 Beagle Active Probe
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 83 points 2.50
Internal Locations: 7 LA, 7 RA
Engine: Fusion Engine 200 8.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single Heat Sink 10 0.00
Heat Sink Locations: 2 LT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 161 9.00
Armor Locations: 9 LT, 5 RT

Internal Armor
Structure Factor
Head 3 9
Center Torso 16 22
Center Torso (rear) 10
L/R Torso 12 14
L/R Torso (rear) 10
L/R Arm 8 16
L/R Leg 12 20

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Small Pulse Laser HD 2 1 1.00
Gauss Rifle RT 1 7 15.00
Medium Pulse Laser RA 4 1 2.00
Medium Pulse Laser LA 4 1 2.00
Beagle Active Probe RL 0 2 1.50
Guardian ECM Suite LL 0 2 1.50
@Gauss Rifle (16) CT - 2 2.00
Free Critical Slots: 1

#68 perfectblue

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Posted 04 June 2012 - 11:42 AM

View PostBuddahcjcc, on 04 June 2012 - 11:37 AM, said:

If you go by what the devs have said, urban situations will be included so dropping the argument that its an urban brawler isnt useful


Yes, but what about more spacious environments. Such as the forest level we continue to see? Where are the opportunities to be an "urban brawler" there?

Edited by perfectblue, 04 June 2012 - 11:42 AM.


#69 Kobold

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Posted 04 June 2012 - 11:44 AM

Why do people keep acting like there won't be some kind of force balancing in matchmaking? Whether by tonnage or some kind of propietary BV-like math, I have to suspect there will be some sort of balancing. You are unlikely to see 8 AWS-8Qs and 4 AS7-Ds lined up across from 12 CN9-As.

#70 Major Bill Curtis

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Posted 04 June 2012 - 12:57 PM

View Posteldragon, on 04 June 2012 - 11:17 AM, said:

But you can only pilot one mech. You only get to select one mech. Just like how it is not a Comparison between an Atlas and 36 Stingers.


Last I checked, it's not a 1 v 1 game. If it is a 1 v 1 game, by all means, take the Atlas or something much faster than the Atlas, so you can avoid it. If the engagements are in any way balanced by tonnage, cost, or BV, the comparison of 2 Hunchbacks to a single Atlas most certainly stands.

#71 trycksh0t

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Posted 04 June 2012 - 12:59 PM

Ask that question again when you come around the corner of a building and there's one standing 2-blocks away.

View Postperfectblue, on 04 June 2012 - 11:42 AM, said:


Yes, but what about more spacious environments. Such as the forest level we continue to see? Where are the opportunities to be an "urban brawler" there?


There's multiple 'Mech slots in your garage for a reason. If you're dropping onto a map where you can't use the Hunchback the way it's meant to be used, take a different 'Mech.

Edited by trycksh0t, 04 June 2012 - 01:01 PM.


#72 perfectblue

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Posted 04 June 2012 - 01:00 PM

View Posttrycksh0t, on 04 June 2012 - 12:59 PM, said:

Ask that question again when you come around the corner of a building and there's one standing 2-blocks away.


Again, what about non urban environments?

#73 Farmer

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Posted 04 June 2012 - 01:03 PM

View Postperfectblue, on 04 June 2012 - 01:00 PM, said:


Again, what about non urban environments?

You chose a role appropriate mech, or you use strategies that take advantage of your strength? Man, group tactics are AWESOME.

#74 Lightdragon

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Posted 04 June 2012 - 01:10 PM

lets see here... bv wise the hunchback is like half the atlas' value so less expensive to field roughly the same firepower plus hunchie can be a brutal hunter

#75 perfectblue

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Posted 04 June 2012 - 01:11 PM

View PostLightdragon, on 04 June 2012 - 01:10 PM, said:

lets see here... bv wise the hunchback is like half the atlas' value so less expensive to field roughly the same firepower plus hunchie can be a brutal hunter


Battlevalue has not been confirmed for MWO.

#76 trycksh0t

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Posted 04 June 2012 - 01:11 PM

View Postperfectblue, on 04 June 2012 - 01:00 PM, said:


Again, what about non urban environments? See bolded text below:

View Posttrycksh0t, on 04 June 2012 - 12:59 PM, said:

Ask that question again when you come around the corner of a building and there's one standing 2-blocks away.



There's multiple 'Mech slots in your garage for a reason. If you're dropping onto a map where you can't use the Hunchback the way it's meant to be used, take a different 'Mech.


#77 jlbdeath

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Posted 04 June 2012 - 01:14 PM

ac20 AC20 did i mention the ac20? if not then AC20. hunchback and ac20 whats not to like? speed destruction a bit of armor ah love is in the air and thine name is hunchbabck.

#78 perfectblue

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Posted 04 June 2012 - 01:18 PM

View Postjlbdeath, on 04 June 2012 - 01:14 PM, said:

ac20 AC20 did i mention the ac20? if not then AC20. hunchback and ac20 whats not to like? speed destruction a bit of armor ah love is in the air and thine name is hunchbabck.


The AC 20 only comes with 10 shots on the default load out correct?

#79 Ranager

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Posted 04 June 2012 - 01:27 PM

True that would be great to have one but, I want a Dragon with jump jets. It would make it a lot better in my view. Sadly they don't have one. ;)

#80 PirateLincoln

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Posted 04 June 2012 - 01:30 PM

*cough*trollthread*cough*





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