

Vulture And Madcat Breakdown (And Weapon Pods)
#1
Posted 13 April 2013 - 12:22 AM
MW4 Hard Points
3 E LA
4 M LT
4M RT
3E RA
2 O Pod (CT)
Possible MWO points
2 Energy LA
2 Missile (20) LT
2 Missile (20) RT
2 Energy RA
2 Omni (6 Crit slot Pod).
Pods would be a separate thing on your mech, meaning yes the paper doll would need an update to show them. However I do think the pods would be limited on crit space, and not be able to be filled with endo/ferro ect. Hence on the Vulture, you could put 2 things on that pod, mostly limiting it to at most 2 PPC. You wouldn't be able to place a gauss, or AC10 ect in due to crit limitations but would be able to put in an UAC5 tops for ballistic. Knowing that PGI will make meshes for each gun, the nose pod could be just one big chain-gun if the UAC gets put on (would be cool IMO ). Also would show two big barrels for PPC's ect for energy. The missiles would be able to handle an LRM 20 with ease, or even a few. This being a Clan Mech and 60 tons you could easily pack it with 4 CLRM20's.
As for the rest of the mech, I do agree with XL only for clan mechs, but still allowing the changing of eng ratings (STD eng allowed later on in the timeline as IS gets there hands on them). Endo/Ferro should be optional to be taken off, but will come default to the mech.
Mad Cat (Timberwolf)
MW4 Points
4 Energy LA
2 Omni LT
2 Omni RT
4 Energy RA
3 Missile LP
3 Missile RP
MWO Points (possible)
2 Energy LA
1-2 Omni LT
1-2 Omni RT
2 Energy RA
2 Missile LP (6 Crit)
2 Missile RP (6 Crit)
A very Beautiful mech just on paper, and thinking of what OUR system allows us to do, this mech could be a very good one as MW4 did not do it much justice. Was one of my early fave mechs until I came across the Vulture, which can pretty much do the same thing on a 60 ton.
At 75 Tons we all know and love this thing of beauty, and we all hope and pray PGI dose it justice. With clan tech we know this mech could carry some very good payloads in its Pods alone. 4 CLRM 15's anyone? Or how about 8 ML and 4 LRM 10's? All very possible builds for this mech, that is, IF PGI dose the pods this way. Again all of this is just guess work but having been a part of game development a few times with mods and beta's, its about the best way of going about it. However in 4 months time we will all find out for realz, till then, its all smoke and mirrors.
#2
Posted 13 April 2013 - 12:27 AM

Edited by Ghost Bear, 13 April 2013 - 12:28 AM.
#4
Posted 13 April 2013 - 01:10 AM
It won't be in MWO.
#7
Posted 13 April 2013 - 01:19 AM
Edited by OuttaAmmo NoWai, 13 April 2013 - 09:09 PM.
#8
Posted 13 April 2013 - 01:22 AM
OuttaAmmo NoWai, on 13 April 2013 - 01:19 AM, said:
This is what I consider to be the most likely way they will turn out.
In the past, PGI has stuck very closely to the canon loadouts. And in TT, the Timber Wolfs missiles are in the side torsos.
#9
Posted 13 April 2013 - 01:23 AM
But I think ultimately they'll be their own pods
If you hit the Timber wolf's ears they'll blow off
If you hit it's left torso it'll get destroyed
Doesn't make any sense any other way.
#11
Posted 13 April 2013 - 01:41 AM
Chavette, on 13 April 2013 - 12:52 AM, said:
What Photoshop? we had this a while back and got it deleted by mods...
Conspiracy Theory: Mech 20+Isn Blackout+Be A Hero Tournament+Volunteer Modera...
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speaking of conspiracies what happened to that interesting bug thread that highlighted things on the hud suggesting a lot of new goodies were in developement? that thread got canned quick, must be true....
clans
extra radar gear
and MASC are on the way!!!!!
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I think that bug showed that the Timber Wolf will have ears that are separate from the side torsos and that MASC will be a bar on the right side of the minimap similar to the JJ bar on the left.
BOOM
FOR FREEDOM!
Please stand by....

Can't hide from the ISF
Silly ROM agents
EDIT: I've had the Black creep into my Screen and I would think that it was the Clan Targeting Computer. Or something similar as Information would pop up as the targeting computer swept across the battlefield
ADD: I would like the MASC bar and JumpJet Bar Switched since i rather have both movement bars on the same side though i guess it should go with the heat. I dont remember how it used to be in MW3. How do people feel about having the JJs on the bottom of the radar as a shrinking on both sides graphic?
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I got a bug just yesterday where the HUD freaked out, and I noticed the separate pods above the left and right shoulders... missiles pods for Timberwolf/MadCat perhaps?
Also there's some bar to the right near the heat bar, may be its for future coolant pods?
I'm waiting for the [REDACT] slap in the face..... Remember me!
BEWARE OF NIKO SNOW
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#12
Posted 13 April 2013 - 01:44 AM
#13
Posted 13 April 2013 - 01:51 AM
I assume that when a Mad Cat gets its 'ear' shot off its side torso and arm will go with it. And if both 'ears' get shot off, the mech goes down (XL engine). Seems fair, considering it's still going to obliterate IS mechs 1v1. Not like Clanners mind a little risk.
#14
Posted 13 April 2013 - 02:03 AM
#15
Posted 13 April 2013 - 02:15 AM
Kurayami, on 13 April 2013 - 02:03 AM, said:
It would break the current mech building system completely.
Additional critspace. Additional armor. Additional hitboxes. I guess it will just be the Timber Wolfs weakness, kind of like the giant side torsos are the awesomes weakness as well.
#16
Posted 13 April 2013 - 02:16 AM
Kurayami, on 13 April 2013 - 02:03 AM, said:
atleast u can lose one side torso and keep going tho
#17
Posted 13 April 2013 - 02:43 AM
YOU cant mod the engine on Omni mechs...
you can swap weapons and add or remove armor, but thats about it
LOLOLOLOLOL
-From SARNA-
Disadvantages
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Despite their flexibility and maintenance benefits, OmniMechs have distinct limitations in regard to cost and logistics.[/color]
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OmniMechs are not fully modular. An OmniMech's structural components: its engine, internal structure, armor and any equipment installed on the base chassis of OmniMech are "hard-wired" and cannot be modified outside of a total redesign of the 'Mech. [19] While customization of these components is theoretically possible in the field, it is avoided as it hard-wires all the 'Mechs components and effectively transforms it from a OmniMech into a standard BattleMech. While they can be considered structural components, the lower-arm and hand actuators are themselves pod-mounted and easily removed to provide additional pod-space in the arms. However the mounting points for them are also utilized by larger bore weaponry such as Gauss Rifles, Autocannons and PPCs and so must be automatically removed to carry these weapon types an OmniMech's arms, hampering the close-combat abilities of these configurations. [20][/color]
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With further regard to costs, even OmniMechs constructed from standard materials are more expensive than comparable BattleMechs of similar weight to both construct and field. While the initial invasion gave the impression that Clan toumans consisted solely of OmniMechs, even they can only afford to outfit their front-line units with them, with their so-called second-line forces generally fielding more cost effective standard BattleMechs, albeit utilizing superior Clan technology.[21][/color]
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The modular attachment points to mount OmniMech weaponry and equipment (equipment constructed in an OmniMech Pod) renders such equipment incompatible with standard BattleMechs. Even for identical classes and brands of equipment, only the ammunition can be used interchangeably. Adding or removing the Pod connections is possible but adds additional time to repairs. If weaponry and equipment are mounted on an OmniMech without an OmniPod, this equipment is fixed. For mixed units of BattleMechs and OmniMechs this adds an artificial separation and duplication in supply chains and logistics for spare parts.[18][/color]
Edited by Lagfest, 13 April 2013 - 02:45 AM.
#18
Posted 13 April 2013 - 02:44 AM
Summoner - hello big rack on left shoulder.
Hellbringer - hello big rack on right shoulder and projector on left.
DireWolf - missile rack takes whole left part of mech so it have all chances to become CT.
Stormcrow.... newermind thing is weird.
Warhawk is somehow OK but this is because whole form is weird.
So of popular iconic clan mechs we have Vulture which is somehow ok since meh those shoulders are big anyway.
Many of those like DireWolf have a little, hard to hit side torsos which is part of what make them great. well not in mwo)
@Lagfest im pretty much ok with clan xl 375 on TimberWolf. Despite any drawbacks ill try to get my hands on one simply because this thing is legend for me.
Edited by Kurayami, 13 April 2013 - 02:46 AM.
#19
Posted 13 April 2013 - 03:06 AM
Lagfest, on 13 April 2013 - 02:43 AM, said:
YOU cant mod the engine on Omni mechs...
you can swap weapons and add or remove armor, but thats about it
LOLOLOLOLOL
Little do MWO players know but IS mechs can't mod their engines either, or their weapons, or armor.
Things change.
#20
Posted 13 April 2013 - 03:09 AM
bring on the onmi pods!
MISSILES EVERYWHERE!
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