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Lets Get It Straight.


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#221 Zylo

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Posted 14 April 2013 - 04:55 PM

View PostEcho6, on 14 April 2013 - 04:37 AM, said:

My problem is that I've watched nearly half a whole team do this. Situation 3 on 3, my team has three 3Ls. Enemy is sitting on their base because they know it's 3 3Ls.

3 3Ls proceed to just hide out and run the clock. ******* ridiculous.

If the Ravens engage the 3 enemies camping on the base and 1 is killed, the enemy wins due to a higher kill count when time expires. If the enemy team tries to leave the base the Ravens will cap to win.

If the enemy teams splits up, the ravens will jump on the isolated enemy mech, score a kill then run the time down to win.


I have run down the clock before in a match when 3x assaults were camping their base to prevent me from capping as the last light on my team. There is no reason to engage at that point and even the players on my team had suggested just letting the time run out since the other team was making no attempt to engage either.

#222 Jace Lancer

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Posted 14 April 2013 - 05:09 PM

View PostSyllogy, on 13 April 2013 - 04:54 AM, said:

Haven't you heard? The Raven 3L is so epic that it has 600pts of armor on all parts of the mech, carries 14 ERPPCs, 10 Large lasers, and 5 Gauss Rifles with 100 tons of ammo. It has an Standard 1000 Engine, runs at 300kph, and holds 140 double heat sinks.

It cannot be beaten.


you forgot the SSRMs!

#223 Wraith05

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Posted 14 April 2013 - 05:18 PM

View PostFerretGR, on 14 April 2013 - 04:03 PM, said:

Then it sounds like, despite your protestations, you and Vassago are on the same side in this.


Vassago's first post in this thread:

Quote

The thing is, you're not gonna win in your raven against 6 other guys, and making the 7 other players on your team mad that they have to wait another 8 minutes for you to die is spiteful.


From what I've read so far Vassago's against people giving up by running and hiding. And also against people trying to win through hit and run/cap tactics when HE feels it isn't possible. The second is where the disagreement comes into play.

I'd much rather see each and every player try to win till the bitter end than just give up via suicide just so those that died first can use that mech again instead of jumping into another one instead.

#224 Vassago Rain

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Posted 14 April 2013 - 05:24 PM

View PostWraith05, on 14 April 2013 - 05:18 PM, said:


Vassago's first post in this thread:



From what I've read so far Vassago's against people giving up by running and hiding. And also against people trying to win through hit and run/cap tactics when HE feels it isn't possible. The second is where the disagreement comes into play.

I'd much rather see each and every player try to win till the bitter end than just give up via suicide just so those that died first can use that mech again instead of jumping into another one instead.


That's not what I've been saying, at all. If you're fighting, you're a credit to the team. If you run off on your own, and delay games forever to try and pad your stats, you're not a credit, and you're wasting everybody's time. Any ***** can tell when a player's just doing it to pad or preserve their stats.

ANY *****. Oh no, the raven ran into the caves, but the rest of us went water. Boom, we died, but the raven refuses to die. He's an elite scout. He hits and fades. Gotta crit-seek, brah. Then he finally ends up dead, he's done 97 damage, and still couldn't kill any of their 8 players.

#225 Wraith05

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Posted 14 April 2013 - 05:39 PM

View PostVassago Rain, on 14 April 2013 - 05:24 PM, said:


That's not what I've been saying, at all. If you're fighting, you're a credit to the team. If you run off on your own, and delay games forever to try and pad your stats, you're not a credit, and you're wasting everybody's time. Any ***** can tell when a player's just doing it to pad or preserve their stats.

ANY *****. Oh no, the raven ran into the caves, but the rest of us went water. Boom, we died, but the raven refuses to die. He's an elite scout. He hits and fades. Gotta crit-seek, brah. Then he finally ends up dead, he's done 97 damage, and still couldn't kill any of their 8 players.


Well your first post painted a different picture and thus my disagreement with you. I agree with not hiding to pad stats. I'm sorry for the misunderstanding.

I took the OPs as not engaging an overwhelming force head on like his dead teammates were urging him to do so he would die faster for them. Didn't view it as stat padding at all.

#226 Vassago Rain

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Posted 14 April 2013 - 05:43 PM

View PostWraith05, on 14 April 2013 - 05:39 PM, said:


Well your first post painted a different picture and thus my disagreement with you. I agree with not hiding to pad stats. I'm sorry for the misunderstanding.

I took the OPs as not engaging an overwhelming force head on like his dead teammates were urging him to do so he would die faster for them. Didn't view it as stat padding at all.


It is. You can tell from how it's worded, and what they're claiming to be doing. If my whole team goes water, and I go do something else while they die, I'll blush, and try to kill as many of the 8 enemy dudes as I can. There's simply no reason to drag it out when you know all you'll be doing is wasting time.

#227 Zylo

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Posted 14 April 2013 - 06:04 PM

There's a difference between wasting time by never engaging (the light that hides as soon as it appears his team isn't going to win 8-0) and the last remaining light that is facing 3 enemy mechs that are all sticking together.

Should that last light on a team which is beat up bad from fighting, doing respectable damage, scoring kills and helping the team just run over and die when they are the remaining player on a team vs 3x assaults that decide to all stand on their base to prevent that light pilot from trying to cap? The assaults have a numbers advantage and are choosing to camp their base.

In this case I think the light pilot is doing the right thing by not engaging. They were active in the fight and were not hurting their team by hiding. Being badly damaged they have no chance against 3x enemy assaults that are all base camping.

Is the light wasting time by not engaging or are the 3x assaults wasting time by camping base when they clearly have the advantage?

#228 Mechwarrior Buddah

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Posted 14 April 2013 - 06:07 PM

View PostVassago Rain, on 14 April 2013 - 04:15 PM, said:


I think you'll find that the people who actually have to deal with the reports and forum don't really share the ideals that PGI programmers seem to carry.


Yeah they seem more willing to break their own rules and troll us lol

#229 Mystere

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Posted 14 April 2013 - 06:14 PM

View PostZylo, on 14 April 2013 - 06:04 PM, said:

Is the light wasting time by not engaging or are the 3x assaults wasting time by camping base when they clearly have the advantage?


Don't you understand it yet? It's always the light's fault in MWO, just like it is always the ranger's fault in Age of Conan, the rouge's in Rift, and the archer's in Tera, and never the assault's, warrior's, etc. :)

Edited by Mystere, 14 April 2013 - 06:14 PM.


#230 LackofCertainty

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Posted 14 April 2013 - 06:32 PM

To the OP:
I understand the desire to troll a "wonderful gentleman" who decides to start whining while you're still trying to win. However, one thing to keep in mind is that it's not just you and the "wonderful gentleman; It's you, the "wonderful gentleman", and 14 other people. Sure, delaying the game is a way to punish the "wonderful gentleman" for being whiny, but you're also dragging the game out for the other people who just want to kill stuff in their mechs, and who have done you no wrong. (theoretically at least)

Having said that, I, myself, feel an irrational desire to troll people who are "wonderful gentleman" online, so if I were in the same situation I probably would drag it out too.

Hypocrite, I am.

P.S.

View PostMystere, on 14 April 2013 - 06:14 PM, said:


Don't you understand it yet? It's always the light's fault in MWO, just like it is always the ranger's fault in Age of Conan, the rouge's in Rift, and the archer's in Tera, and never the assault's, warrior's, etc. :)


Nitpick:
Actually, Tanks and healers tend to get whined at the most in MMO's, because clearly the DPS who just have to focus on doing their routines and not derping into obvious death have it a lot harder than the person who has to manage agro on the boss and all his adds, or the guy who has to actively manage the entire party's hp.

Also, when a DPS PUG does derp into a bosses attack and die, they will always blame either the tank for not pulling agro (even if it's an aoe attack) or the healer for not keeping them up. (even if it's a telegraphed attack that 1 shots unless you dodge it)

Edited by LackofCertainty, 14 April 2013 - 06:40 PM.


#231 Noobzorz

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Posted 14 April 2013 - 06:54 PM

View PostFerretGR, on 13 April 2013 - 11:37 PM, said:

I feel dirty for agreeing so strongly with Vassago, but if you're the last light and you've got no real way to win, hiding isn't the answer. There's no repair bill, no harm done if you die, so you might as well at least try to win. If you're not willing to fight, try to cap. There's no good reason to do anything other than that. All you're doing is dragging it out.


I have won an 8-1 by cap before (edit: on more than one occasion). Frequently, some ******* nerd says "OMG, WHY DIDN'T YOU JOIN THE BRAWL [to die with your six moronic teammates and the one poor ******* that didn't realize in time]" and quits before I win. Moreover, if my team died like a bunch of morons (always the case when you trade 7 for 0-2), they have all wasted my good time, not the converse, and you'd have to be off your effing rocker to complain about the one person sensible enough to still be alive after the rest of you failed to kill anyone (and if you did, then why are you asking this guy to die instead of capitalize on your efforts and try to win?).

For sitting on the other side of the hill in Frozen City firing MLAS at the 6 PPC stalkers instead of finding their nuts and engaging, they get to sit and watch me try my hardest to save them from themselves.

Edited by Noobzorz, 14 April 2013 - 07:00 PM.


#232 Noobzorz

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Posted 14 April 2013 - 07:03 PM

View PostMystere, on 14 April 2013 - 06:14 PM, said:


Don't you understand it yet? It's always the light's fault in MWO, just like it is always the ranger's fault in Age of Conan, the rouge's in Rift, and the archer's in Tera, and never the assault's, warrior's, etc. :)


Agree with LackOfCertainty big time here.

Not all DPS are bad players, but almost all bad players are DPS.

#233 Vassago Rain

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Posted 14 April 2013 - 07:08 PM

View PostLackofCertainty, on 14 April 2013 - 06:32 PM, said:

To the OP:
I understand the desire to troll a "wonderful gentleman" who decides to start whining while you're still trying to win. However, one thing to keep in mind is that it's not just you and the "wonderful gentleman; It's you, the "wonderful gentleman", and 14 other people. Sure, delaying the game is a way to punish the "wonderful gentleman" for being whiny, but you're also dragging the game out for the other people who just want to kill stuff in their mechs, and who have done you no wrong. (theoretically at least)

Having said that, I, myself, feel an irrational desire to troll people who are "wonderful gentleman" online, so if I were in the same situation I probably would drag it out too.

Hypocrite, I am.

P.S.



Nitpick:
Actually, Tanks and healers tend to get whined at the most in MMO's, because clearly the DPS who just have to focus on doing their routines and not derping into obvious death have it a lot harder than the person who has to manage agro on the boss and all his adds, or the guy who has to actively manage the entire party's hp.

Also, when a DPS PUG does derp into a bosses attack and die, they will always blame either the tank for not pulling agro (even if it's an aoe attack) or the healer for not keeping them up. (even if it's a telegraphed attack that 1 shots unless you dodge it)


This is why I laugh heartily whenever I'm called a n00b brawler point and click assault around these forums.

#234 Lonestar1771

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Posted 14 April 2013 - 07:11 PM

This would actually matter if R&R was still in the game, but obviously PGI, in there omnipotence, removed it. So if the last man standing has no chance of winning but still draws the game out, that makes you a terrible player.

#235 Ingvay

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Posted 14 April 2013 - 09:30 PM

Twelve pages arguing about playstyles....LOL

I happen to fall into category #1 where if I'm the only one left and in a light I'd rather try to cap than just suicide myself against a bunch of enemies.

My Kill/Death ratio sucks, so I could care less about my stats. Also, I work full-time in my own business and have a part-time job too, yet it still doesn't get me all twisted-up if a match last 5 minutes or the whole 15. Geeesh. It's a game folks. Get real.

#236 HereticalPsycho

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Posted 14 April 2013 - 09:58 PM

I kind of fail to see the issue here, I mean worse case you die 5 minutes in and the game lasts the whole 15. Basically just leaves you with 10 minutes to call and chat up that cute girl/guy (hey who am I to judge) that works at your local coffee shop, come on you know the one.... maybe I watch too many tv shows

#237 tuokaerf

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Posted 14 April 2013 - 10:10 PM

If I'm alone or down to 2 against large odds, it's your job to assess the situation and do what you think you're capable of. I've cap won stomps before because the 5 assaults and heavies couldn't make it back to their base on Alpine.

Similarly, if I can't get to their base, I'm gonna run around and try to kill them. If I drag out the battle another 5 minutes, too bad. I'm playing the game and playing to win. A few nights ago even I was in a badly damaged Muromets and had a Raven partner left. We ran around taking pot shots at 2 Atlai and a Catapult. We won.

Charging is stupid for mel, unless you want to go out in a fireball of glory, it's your game to play.





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