DeadlyNerd, on 13 April 2013 - 02:03 PM, said:
http://www.solaris7.com/
This crit system was also used in MW3, the only iconic MW.
This thread is pointless.
It's the HP system that needs customizing, not the crit system.
The hit point system is a part of the crit system, is it not?
Eddrick, on 13 April 2013 - 02:10 PM, said:
I like the crit system. But, it is incomplete. Actuators, Engine, Sensors, Life Support, Gyro, and Cockpit need to have critical effects as well. Also, some of the RGN needs to go. Everything that has a Hardpoint (With the exeption of JumpJets) can be clearly seen on the Mech and hould be crited when you get a clean hit.
Leg Actuator crits should slow them down. Arm Actuator crits should lock the arm. Engine crits should increase heat and destroy the Mech when damage shreshold is reached. Cockpit crits should kill the pilot. Gyro should atleast make piloting more difficult and knockdown when we get it back. Not sure what Life Support should do. Maybe, lower the Mechs heat shreshold as the pilot is more valnerable to heat.
But would the ability to destroy a leg actuator
really change something?
It might take 60 damage to get through the leg armour, and another 30 damage to get through the internal. If an actuator has 10 hit points, the leg internal structure is already 1/3rd gone (if not more, because there is no guarantee the leg actuator takes all the damage).
If it took you 15 seconds to get through the leg armour (4 small lasers would do that), it would take you 7.5 seconds to get through the internal armour. In 2.5 seconds, you
might have destroyed one actuator, that leaves the enemy 5 seconds to deal with a destroyed actuator, before he has to deal with a destroyed leg.
Does that really make the big difference?
Of the 22.5 seconds it took you to destroy one leg, the enemy spend 5 seconds with a destroyed leg actuator.
And that is an optimistic scenario - if there is more than one item in the leg, it might take you much longer, and in fact the leg might already be gone by the time you destroy an actuator.
I am not saying that destroyable actuators are a bad idea. They are a good idea. I am saying the current crit system and the current damage output and the resilience of items, that it's almost inconsequential. The only real thing of consequence to me seems to be exploding items, because their damage transfers to non-destroyed sections. But basically only the Gauss Rifle has a decent chance to explode...
Edited by MustrumRidcully, 14 April 2013 - 10:36 AM.