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A Tale Of Two Game Modes


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Poll: A Tale of Two Game Modes (41 member(s) have cast votes)

Do you support this idea?

  1. Hell Yeah! (29 votes [70.73%] - View)

    Percentage of vote: 70.73%

  2. Hell No! (5 votes [12.20%] - View)

    Percentage of vote: 12.20%

  3. Yes, but... (explain) (3 votes [7.32%] - View)

    Percentage of vote: 7.32%

  4. No, but.... (explain) (2 votes [4.88%] - View)

    Percentage of vote: 4.88%

  5. I don't have the patience to read all this! (2 votes [4.88%] - View)

    Percentage of vote: 4.88%

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#1 Peiper

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Posted 04 March 2013 - 02:07 AM

Please read all of the following before answering the poll.

Prologue: Today I was killed when I hopped over a hill into a Splatcat. I had full armor on all torsos and yet, I lost all three, along with an arm. Okay, I was piloting a Jenner. It was, perhaps, a lucky shot. This is not a diatribe on Splatcats. I have enjoyed God Mode in my Raven 3L at times until I get sick of cheating and go back to slogging it out in a more balanced mech. So, here's the solution, and one that would be easy to implement. This solution would appeal and please EVERYONE, even though some people may choose to play in only one mode.

We have two game modes.

1. Historic Mode
2. Fantastic Mode

Historic Mode would allow for Stock Mechs only - as they are bought, no upgrades or customizations allowed. In Classic Battletech novels and lore, with rare exception, these are the mechs that fight their way across the galaxy. To customize or modify a mech requires a great deal of work, and a good deal of money. House armies, and even merc companies like to standardize things so they can order supplies and spare parts according to the mechs they have on their rosters. Quartermasters aren't technical specialists. They see an Atlas RS on their roster, they look in the Chilton's guide for the proper spare parts, order 5000 gallons of 10w40, and generic spec windshield wipers for that model. They don't know that your mech has neon, double bladed windshield wipers, uses 10w30 synthetic oil, and runs a 350 engine, and they don't care. They are a cog in a great war machine.

Fantastic Mode would be the mode we're playing in now. Everyone has their own dropship with an army of techs, scientists, and a corner on the black market or royal storehouses for the specialized parts they need to operate their Formula-4 unique mechs. They fight a thousand battles a month, in which every battle their mech gets trashed and within minutes it is completely rebuilt, overhauled, and even trimmed in a new paint job, if not equipped with a whole new coolant system, Extended Ranged weapons traded out for LRM racks, and so on. Your mechs are a quartermaster's nightmare, along with your entire staff and crew, and you are the God-Diva-Queen-King of all battlemech customization. There is nothing short of the SDF-1 that can match your mech in unique godliness, and you'd have it no other way.

Back to brass tacks (though that was fun writing):

User Accounts would have two modes as well. SO: players could play in either mode with their same stables. The only major change that would be necessary is to allow for a button that would switch their mech loadout from stock to modified.

Re: Community Warfare and matchmaking:

Not knowing how community warfare is going to work I would suggest one of two things.

1. Allow everyone to play in the same inner sphere map, but select 'historic' or 'fantastic' before the drop. This will work if who we fight is a proxy of who we're 'actually' fighting for the planet. I doubt this will happen because let's say that 'Lambda Lambda Lambda' controls planet Zardoz, and the 'Omega Mu's' want to capture it. The game isn't going to make the 'Omega Mu's' wait until the next time the triple L's show up to play as a team again, if ever again. A proxy team will be put into place to defend the planet. Then again, it could be that the matchmaking computer gives the team the choice to defend their planet. If so, the defender could choose whether to defend in 'historic' or 'fantastic' mode and the attacker would have to choose whether to accept said contract to attack it.

2. Have two servers with two separate Inner Spheres. One is 'historic' mode with only those types of mechs and the other 'fantastic.' The 'historic' inner sphere could also put into place more 'realistic' systems of supply, battlemech repair/rearm times, pilot injury, whatever. This would go beyond the 'simple fix' I suggested above, but might very well go towards pleasing the 'old guard.' The 'Fantastic' mode could go towards pleasing those who are playing this game as if it's Call of Duty VII or whatever the young whipper-snappers are up to these days.

WHY would I actually CHOOSE to play 'historic' mode???

Many of the stock mechs are balanced, and flawed to equal measures. Most run extremely hot, have limited ammo, and have terrible armor allocation. However, if EVERYONE runs stock, EVERYONE is equally challenged. ONE ECM tricked out D-DC could reign hell upon a map if they let it be unleashed. But in 'historic' mode, only the Raven is equipped with ECM, BAP, NARC, TAG an SRM-6 and 2 medium lasers. It's NOT designed to knock out any mech on the field. It's a SCOUT, and it would make a fantastic scout even in 'historic' mode with it's stock loadout. In 'fantastic' mode, it would still be 'fantastical.' Role warfare would be essential as no mech type could do it all.

Understand this, trollmasters of the forum. I'm not trying to push fantastic over historic or vice versa. I cringe when I think of giving up my speedster Awesome and wicked-fast Jenner to play in 'historic' mode. At the same time, I would be reassured to know that I wouldn't be facing splatcats, Atlases with blanket cloaking devices and invincible Raven 3L's. Even IF or WHEN they 'fix' the imbalances, new ones will crop up and be exploited. That exploitation is much more limited in 'historic' mode using stock only mechs.

Epilogue:
If I COULD argue for a change to be made immediately to my above proposal I would like to customize ONE mech at least with some minor weapon or armor changes representing the fictional mech that my fictional hero was most famous for piloting. This appeals to the role-play part of me. But even then, I fear, I'd be breaking what I'm trying to build here with this suggestion. Then again, think of the glory of winning with what you are given rather than what you WANT.

Edited by Peiper, 04 March 2013 - 02:20 AM.


#2 Stringburka

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Posted 04 March 2013 - 04:26 AM

This would be very fun and I fully support it. Cash winnings could go towards other benefits as part of community warfare.

I doubt it'll be implemented, but yes, it's a fantastic idea.

#3 Khobai

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Posted 04 March 2013 - 04:52 AM

Historic mode would only work if everyone was assigned a random stock mech. Otherwise everyone would just use the same four stock mechs because only about four of them are tolerable.

#4 Stormwolf

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Posted 04 March 2013 - 05:28 AM

I would support a mode that brings this game closer to the universe it's supposed to be based on.

#5 Stringburka

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Posted 04 March 2013 - 06:35 AM

View PostKhobai, on 04 March 2013 - 04:52 AM, said:

Historic mode would only work if everyone was assigned a random stock mech. Otherwise everyone would just use the same four stock mechs because only about four of them are tolerable.

If it's still weight-based matchmaking I can see quite a few decent 'mechs of all weight classes. Of course, some variants will be more popular than others, and we'd see quite a lot of HBK-4SP.

Edited by Stringburka, 04 March 2013 - 06:35 AM.


#6 Niehsm

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Posted 04 March 2013 - 06:55 AM

Let's realize that the "historical" setting would be an awesome place for new players (who don't yet know the OP builds or have resources to trick-out their ride). Assuming the hard core historical types can tolerate building humpers durring critical campaign missions all will be golden.

Edited by Niehsm, 04 March 2013 - 06:57 AM.


#7 ripstop

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Posted 04 March 2013 - 03:07 PM

Greetings Peiper,

I'm all for choices but... this has been done before. People like modding their 'mechs. Same as anything any red blooded male has ever owned. Some will play with the stock tryout 'mechs for awhile and then feel the need to own one for customization.

Even though I like to tie in the Battletech Universe with Mechwarrior, sometimes never the twain shall meet.

~S~
Ripstop

#8 Alfred VonGunn

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Posted 05 March 2013 - 12:54 AM

Where do I sign up? And Ripstop.. currently this game has no feature for ensuring Stock only.. The most fun I had in MW3 and MW4 not to mention EA's 3025 was the stock leagues... They require much more skill to play and be successful. Also very few 1-2 shot kills in those games

#9 DesertRat

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Posted 05 March 2013 - 02:23 AM

I have mixed feelings. I really like the idea, even though part of what I know and love as MechWarrior is the huge amount of customization. At the same time, splitting the community like this, especially when it's still growing, and when the devs are trying to make money to continue development...

It's both a fantastic and terrible idea at the same time. I feel the consequences of such a change would outweigh the benefit.

Edited by DesertRat, 05 March 2013 - 02:23 AM.


#10 Valcoer

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Posted 05 March 2013 - 04:03 AM

I dont see it happening but I like the idea.

#11 warner2

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Posted 05 March 2013 - 04:41 AM

Yes, there's always a demand for stock matches, can be quite good fun. NBT-HC had a full set of stock variants and stock matches as a game parameter, as I recall.

However, only the best stock mechs tended to get used, which led them to start (but not finish I don't think) a program to tweek stock mechs to make them more viable. Nothing drastic, just take the outliers and pull them in a bit.

#12 Zabnicki

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Posted 05 March 2013 - 01:45 PM

I support the idea. With that said, how many would actually honor it?

#13 Wildstreak

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Posted 05 March 2013 - 02:32 PM

Voted, "Yes, but..."

The 'but' is the description is too complicated. Having the program take Custom Mechs and remake them into Stock would take a lot of time. Make it easy for now like this:
- Either you run a Trial Mech, already Stock,
- Or you run an Owned Unmodified Mech.
Easier to make a check to see if an Owned Mech is Stock, if not, you just keep getting rejected.

Call the Match Trial Assault, Trial Conquest. Helps with Matchmaking.

Also make it so new players use these modes until they buy their first Mech, less stomping going on. They can still lose just not to min-max designs.

#14 Pills

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Posted 06 March 2013 - 06:10 AM

i like new aspects to the game with a few tweaks here and there it could work nice idea peiper

#15 Infinite1

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Posted 06 March 2013 - 06:23 AM

I'm up for it. Sounds like it would be fun, especially with a story type of game play. I'm in

#16 WuhSawBe

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Posted 08 March 2013 - 07:53 AM

I'd love to see something like this implemented. I'd play strictly in "historic mode" if they did. I'd even PAY to do so!

#17 Wild Hog

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Posted 11 March 2013 - 11:18 AM

Historic mode would be my choice if offered. With a proper match-making system where we can choose opponents and GA weight/chassis', yeah, I'm all in.

#18 Stormwolf

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Posted 11 March 2013 - 12:17 PM

I would like to add refit kits to historic mode, it would give people the option to refit let's say a AWS-8Q into a 9M without having to pay the full price for a new mech.

#19 Runenstahl

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Posted 11 March 2013 - 02:11 PM

I basically had the same idea not too long ago. I called it "Hardcore 3025" ;)
https://mwomercs.com...age__p__1964316

#20 Marj

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Posted 28 March 2013 - 10:33 PM

I'd only support this if they made more of the stock configs viable, but I think it's a good idea.





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