On River city night we were two mechs in Sigma cappoint to cap it from the enemy but nothing at all happened even with us trying to move out of it and into it again.


Sigma Cappoint Uncappable
Started by Carl Wrede, Apr 13 2013 02:03 PM
5 replies to this topic
#1
Posted 13 April 2013 - 02:03 PM
#2
Posted 13 April 2013 - 04:10 PM
Did you check for shutdown mechs on the point?
A shutdown beatup commando humping the mining rig is hard to tell apart from a dead one.
A shutdown beatup commando humping the mining rig is hard to tell apart from a dead one.
#3
Posted 13 April 2013 - 04:13 PM
Yeah, I've experienced an un-cappable point in the latest patch once as well. No shutdown mechs there.
#4
Posted 13 April 2013 - 04:23 PM
Hauser, on 13 April 2013 - 04:10 PM, said:
Did you check for shutdown mechs on the point?
A shutdown beatup commando humping the mining rig is hard to tell apart from a dead one.
A shutdown beatup commando humping the mining rig is hard to tell apart from a dead one.
There was no enemy mech anywhere near the point, shut down or not.
Edited by Carl Wrede, 13 April 2013 - 04:23 PM.
#5
Posted 13 April 2013 - 11:34 PM
Had it on tourmaline as well. The whole team checked out the point, using all three vision modes, yet we could not see an enemy.
#6
Posted 14 April 2013 - 07:47 AM
I have also experienced the inability to cap at times, however it's been pretty rare. I have seen it on previously non-capped points (and more specifically, on Theta in Alpine peaks only a minute into the game) so a powered-off mech seems very unlikely there. At one point it took stepping out and back in for approximately two minutes while trying to document the bug before it began to work. Most of the other times I went to fight instead of sticking around to see how long it would take.
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