Tekadept, on 14 April 2013 - 07:22 PM, said:
For interest info I found on M1A2 targeting accuracy.
M1A2 Abrams FTL gives accurate targeting data to a range of 8,000m with a CEP (circular error of probability) of less than 35m.
So 35m / 8000m = .004375 variance. Pretty tight considering the distance, quite amazing really though not pintpoint accurate..
If you were to apply that kind of variance to MWO at differing ranges gives below CEP.
@250 = 1.1m
@500 = 2.1m
@750 = 3.2m
@1000 = 4.3m
@1500 = 6.5m
Of course you can say technology would be better, yet why can a M1A1 tank round score at 5000m get a Gauss cannot? you can never compare it directly to real world, if there targeting would be so much better in 3050, why is there not a better counter to ECM then another ECM? you could argue till the comes come home on that one.
Thank you and please remember the 120mm Rheinmetall would be something "light" as a AC/2 in BT
Terms of weaponary.
The whole Weaponsystem weights about 5.1 tons. And the Tanks Equipt with the Rheinrhuhr carry a big heavy Fire Computer for a SINGLE Gun. (Gyrosopic control can be feeded from the Mech Gyro, Range Adjusting from the Main Computer etc, but this all means that there will be always a little more off, and thats the reason why Clan Mechs with Target Computers are more accurate then Clan Mechs without.)
And the 120mm is 5 Meters long, a Mech has shorter Barrels.
So still my suggestion stands, that applying some Spread when firing lot of Weapons together and a single Weapon fired will remain accurate. As calculating a Single Weapon is not so hard as to calculate a whole cluster of Weapons, and this would need tons of Equipment to do so. ( 1 Ton for the
Computer and 1 Slots per 4/5 Tons (IS/C) of equipment controlled actually).
It was never implemented before, but not implemented before don't mean " NONONO will never come in MWO".
And it would even allow some now Mechskills like Swift Targeting, Stable Gund Plattform, etc in the Mech Tree.
So Spread would be great for Clans to be implemented, and it together with Mechskills it will force to level Mech's more, meaning that we get a longer Experience from playing and a more urgent need to buy Premium, to get the Skills done.
Which means more Money for PGI.