DV McKenna, on 15 April 2013 - 04:31 AM, said:
PPC's fire protons/ions and should produce recoil, unlikely to have any bullet drop effect due to the speed at which they would travel.
Anything that has mass will interact with another body that has mass. For example the planet you are standing on.
Though the constant rate of acceleration that is forced upon your projectile the faster it travels the less you will notice the bullet drop.
PPCs in MWO are nowhere near speed of light... they are about 50% faster than most long range ballistic weapons.
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Slightly, i find that with the latency from across the pond and the beam duration it's required (PPC's don't work quite so well, hopefully tuesday's patch will help), my accuracy with lasers is certainly pointing that im doing that bit right

This is only true for your combined pings (you and your target) of above 300.
Leading of instant hit weapons is unnecessary in MWO. If you lead your target and your combined pings are below 300 you will miss. So the risk is a lot higher doing that than not doing it. And if you aim for the "edge" (in the direction he is moving in) of the component you are aiming for you will still have a small buffer for >300ms pings but will also hit that location in <300ms pings.
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True for ballistic based weapons, again not true for lasers as far as this universe is concerned (although high heat should yeild effects on Hud systems on that part i agree)
Untrue.
1. Lasers deflect into wind (it is arguable how much you will notice of that, though

)
2. Your weapons are not statically mounted. You can converge multiple weapon openings toward different distances without problems.
This leads to having actuators having to adjust its aim. Everything in this universe is not perfect. Those actuators will not perfectly allign your weapon so fast (not to mention they are doing that at the speed of light in MWO, show me that actuator

. But right... IN FAVOUR OF SKILL!). Especially consider that if you are running hot (OH MY GOD HEAT PENALTIES) the accuracy of the hinges (thermal induced elongation/warping) as well as the accuracy actuators will degrade.
3. The lenses of the laser are going to be inaccurate.
Not to mention: Lasers are heavily influenced by atmospheric effects such as smoke and moist.
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Burst fire in CoD, allows you more control, my point on that score was weapon systems in CoD by design have burst fire options.
You can't burst fire a laser, or gauss rifle here, so your point was invalid.
Burst fire is logical consequence of recoil. No matter CoD or real life.
You can fire your lasers after your gauss so they won't get deflected by the gauss' recoil.
Vassago Rain, on 15 April 2013 - 04:31 AM, said:
People who advocate that aim is 'broken' in an FPS game are the same kind of people who say a complicated move in a fighter is spam, and not skill. That's why I don't bother posting in threads about it, except for obvious troll points, or to poke you when you say stupid things, like that lasers should suffer cone of fire, because REASONS.
If you would read my posts instead of posting fancy pics or telling us your fancy anecdotes why I am stupid you might actually see it...