Mackman, on 15 April 2013 - 03:21 PM, said:
Let's take your system:
Two mechs are moving towards each other, but they can't see each other yet. Both are damaged, orange torso.
One is piloted by a vet who understands that it's usually better to stop before firing, because that's the only way to ensure a good hit.
The other is piloted by a relatively new player: He's jumpy, not really used to the mechanics yet.
Both mechs round a corner and come into sight of one another simultaneously. Both immediately train their weapons on the other, with the vet being a bit quicker on the draw: however, the vet stops, waiting for his crosshairs to stabilize, but the rookie panics and fires. By sheer RNG, his weapons hit and kill the vet.
Sounds to me like the rookie took a risk by firing first and succeeded, whether he knew it or not, while the vet might not have assessed the situation as accurately as he needed to and
maybe waited too long to pull the trigger. Risk management is also a skill. Doing it by accident, once, is luck. Recognizing what you did, and repeating the performance under pressure, is skill.
Here's another scenario.
Two players in CoD round corners at opposite ends of a long hallway at the same time, both toting subguns with poor long range accuracy. One is a vet, who knows that aiming down the sights before shooting is the best way to assure a kill. The other is a rookie simply pulls the trigger from the hip, spraying and praying. By sheer RNG the rookie gets a headshot and kills the vet.
So... is the vet going to simply spray and pray from the hip if he gets in that situation again, because it worked once? Or is he going to take what he
knows is the high percentage shot with the sights?
My money is on the sights.
Like TDGSolid said, that 'Statistically, RNG always favors the underdog.' statement is pure bovine excrement. RNG, if truly random, is statistically
neutral favoring neither player. Rarely a less skilled player gets lucky. Most of the time they get dead. And maybe, just maybe, they're better at risk management than you'd think they are.
Edited by Vapor Trail, 15 April 2013 - 05:34 PM.