Which Awesomes Are Worth Playing?
#1
Posted 12 April 2013 - 03:49 AM
Are they all gimp? Better than I realize? Which ones should I buy? No sense in getting one Awesome if you're not going to get three, I figure.
#2
Posted 12 April 2013 - 03:51 AM
#3
Posted 12 April 2013 - 03:51 AM
#4
Posted 12 April 2013 - 03:57 AM
8T is pretty good with 4 LLas and 2 SRM6. Or was, before the missile nerf.
9M is fast, but has limited build options.
I would take neither of them in a 8 vs. 8 though.
#5
Posted 12 April 2013 - 03:59 AM
Personally I don't like the missile variants, there are better LRM and SRM boats out there.
#6
Posted 12 April 2013 - 04:00 AM
8Q is an energy boat with decent mobilty and torso twist. Lots of builds available.
8R/V/T all fill similar roles. I've opted for the 8R just to run a pure missile boat (2xALRM15, 2xASRM6, 2xML). T can still hold SRMs/LRMs, but is more energy focused. The 8V is imho the worst of the variants.
9M can be built for speed (86kph, fast for an assault), as can PB. 9M can also be built as quite an evil zombie with a standard engine, sacrifices some speed for that though.
I'm not a big fan of the PB myself, don't even own one. But it can be a really nasty SRM/LL combo mech. 400 engine cap makes it fast as hell also.
#7
Posted 12 April 2013 - 04:08 AM
neviu, on 12 April 2013 - 03:51 AM, said:
Yeah 9m, max speed. Either with PPC's so you get a sniper that can relocate very fast or with 4 LPulse for close action. Support other assaults and don't spearhead attacks.
The other Awesomes are useless. Get a Stalker.
Edited by Ilwrath, 12 April 2013 - 04:08 AM.
#8
Posted 12 April 2013 - 04:13 AM
Currently I have a .97 KD ratio on my 8Q with 6xLL or 4xppc. (On 45 drops.)
Currently I have a .84 KD ratio on my 8T with 2Xlrm20+art and 2XLL. (on 32 drops post missile nerf only)
I have not decided what my third will be.
My problem is the awesome as a whole is that every time I am in mine they feel like they would be done better by a different mech. I have spent most of my time in this game in hunchbacks and catapults, so I may be a bit bias.
Edited by Fajther, 12 April 2013 - 04:14 AM.
#9
Posted 12 April 2013 - 04:14 AM
Edited by John MatriX82, 12 April 2013 - 04:14 AM.
#10
Posted 12 April 2013 - 04:19 AM
Fajther, on 12 April 2013 - 04:13 AM, said:
Yes that is the problem together with the hitbox and is why the 9m is different from the rest. It can do something most other assaults cannot.
As a pubbie I am of average quality (I would like to think that I am somewhat above that but probably is not) and my 9m stats after they started to track it is this:

Its easy to drive compared to the rest of the obsolete Awesomes. If you are going to be in a slow mech, why not take a Stalker?
Edit; forgot the main point about the stats :-p My win % in the awesome is higher than my total. So there is something about the 9m and I think its all about the mobility.
Edited by Ilwrath, 12 April 2013 - 04:21 AM.
#11
Posted 12 April 2013 - 04:19 AM
The R: (2) Lg lasers (one in each arm), and (4) srm6s in the torsos is decent.
You can get both of these up to a speed of about 65.
I really like piloting an Awesome. It certainly does tend to get cored easily, but I enjoy the challenge.
#13
Posted 12 April 2013 - 04:25 AM
#14
Posted 12 April 2013 - 04:26 AM
Combine 9m mobility with LP lasers high DPs and you may get a solid config which will have a role even in 8 vs 8 games
#15
Posted 12 April 2013 - 04:26 AM
#17
Posted 12 April 2013 - 04:29 AM
Endo Steel
DHS (1,08 H.E.)
STD Engine 300 (67 kp/h tweaked)
Max. STD Armor
3x PPC
4x Medium Laser
1x AMS (2 tons of Ammo)
Cool Shot 6
Cool Shot 9 by 9
Adv. Sensor Range
My fav. assault mech, atm.!
#18
Posted 12 April 2013 - 04:31 AM
The 8Q is also good. Slower, but it can boat lasers like none other. 4xLLAS and 3xMLAS works great. So do PPCs. I've recently enjoyed a "ghetto Black Knight" build with an ERPPC, 2 LLAS, 4 MLAS. Not optimized, but strangely fun.
I have the PB but can't recommend it. Very difficult to work with in the current meta. Missiles are so underpowered right now half the hard points are wasted. That said, I did try a new build today and combined with turning on arm lock for the PB (I don't use it on any other mech) I actually had good success.
The 8R is a fine SRM brawler. But you might want to wait until missiles are re-adjusted before trying it. Right now it's snipe or be sniped out there.
EvgenS, on 12 April 2013 - 04:26 AM, said:
Combine 9m mobility with LP lasers high DPs and you may get a solid config which will have a role even in 8 vs 8 games
The heck you talking about brother? The Awesome's side torsos are MASSIVE and easily destroyed. You run an XL in a 9M or PB because you can mount absurd 385s and 400s and rip along at nearly 90kph. You don't do that in any other Awesome, it's not worth it.
#19
Posted 12 April 2013 - 04:31 AM
jay35, on 12 April 2013 - 04:25 AM, said:
Which 4? I am trying to narrow it down to the three I want.
#20
Posted 12 April 2013 - 04:40 AM
Ironically, the PB is probably the worst of the Awesomes. It just has too few hardpoints. It can move fast with a big engine, but there's not much point if all you do is bring the same firepower as a Hunchback.
My favourite three:
8Q with 4LL and 3ML
9M with 3LL and 3SSRM2
8T with 2LL and 2LRM20+Artemis
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