Jump to content

Ppl Say That The Ppc Used To Be Garbage....


64 replies to this topic

#1 Teralitha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,188 posts

Posted 14 April 2013 - 07:30 AM

But the truth is, the PPC has always been a range weapon, and always done 10 damage.

People never liked the 90meter minimum range and I think thats the main reason why they thought it was garbage.

But now, with DHS, they use ERPPC instead and say the PPC is good now, when really it never changed.


I was using PPCs/ERPPC before DHS were added, and I did very well with them. I personally dont see any difference from then to now except you can shoot more often, which has nothing to do with the weapon itself.

Edited by Teralitha, 14 April 2013 - 07:32 AM.


#2 Varnas

    Member

  • PipPipPipPipPip
  • 141 posts

Posted 14 April 2013 - 07:32 AM

People stopped saying PPCs suck, when half the community started building 6xPPC stalkers and pretty much instantly killing everything.

I personally never saw PPCs as weak. Used them often in closed beta. Nowadays i like using other weapons, not because i stopped liking PPCs, but because i like to mix things up sometimes.

Edited by Varnas, 14 April 2013 - 07:34 AM.


#3 Roadbeer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 8,160 posts
  • LocationWazan, Zion Cluster

Posted 14 April 2013 - 07:32 AM

There isn't a difference in the PPC line, I was using them before they were cool too.

The 'garbage' bar was lowered when LRMs got dialed back and the gauss became the 'glass cannon'.

#4 zztophat

    Member

  • PipPipPipPipPipPip
  • 369 posts

Posted 14 April 2013 - 07:32 AM

People say a lot of things, I don't see the need to make a thread about them.

#5 NRP

    Member

  • PipPipPipPipPipPipPipPipPip
  • Fire
  • Fire
  • 3,949 posts
  • LocationCalifornia

Posted 14 April 2013 - 07:33 AM

They now generate less heat, which why you can shoot more often. And that is huge.

#6 N0ni

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 2,357 posts
  • LocationIn a GTR Simulator Cockpit

Posted 14 April 2013 - 07:34 AM

Legit K2 4lyfe.

#7 Syllogy

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,698 posts
  • LocationStrana Mechty

Posted 14 April 2013 - 07:34 AM

View PostVarnas, on 14 April 2013 - 07:32 AM, said:

People stopped saying PPCs suck, when half the community started building 6xPPC stalkers and pretty much instantly killing everything.

I personally never saw PPCs as weak. Used them often in closed beta. Nowadays i like using other weapons, not because i stopped liking PPCs, but because i like to mix things up sometimes.


With the exception of Cockpit shots and ammo explosions, the only mechs that can be 1-shotted are Light Mechs.

Incidentally, any mech that can carry just 4 PPC's can do the same thing. (19 out of 65 Mechs, currently)

If you want to go into how many mechs can 1 shot a light with Ballistics AND/OR PPCs, that would be 28 out of 65.

Edited by Syllogy, 14 April 2013 - 07:39 AM.


#8 Varnas

    Member

  • PipPipPipPipPip
  • 141 posts

Posted 14 April 2013 - 07:35 AM

View PostSyllogy, on 14 April 2013 - 07:34 AM, said:


With the exception of Cockpit shots and ammo explosions, the only mechs that can be 1-shotted are Light Mechs.

Incidentally, any mech that can carry just 4 PPC's can do the same thing.

Except when you shoot that 60 damage alpha in the rear armor, which seems to be enough to take out most mediums and probably heavies.

Heck i manage to one-shot enemies with 3xPPC trial Awesome. My first match in it, i ended up with 7 kills, 2 of them were headshots (a centurion and a cat).

Edited by Varnas, 14 April 2013 - 07:38 AM.


#9 GODzillaGSPB

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,031 posts
  • LocationGermany

Posted 14 April 2013 - 07:38 AM

View PostVarnas, on 14 April 2013 - 07:35 AM, said:

Except when you shoot that 60 damage alpha in the rear armor, which seems to be enough to take out most mediums.

Heck i manage to one-shot enemies with 3xPPC trial Awesome. My first match in it, i ended up with 7 kills, 2 of them were headshots (a centurion and a cat).


Well that's the exception. But none of my mediums even has 60 front armor. So one shot --> armor gone. This is pretty much dead. Best thing is when two of them shoot you. Or three. Or four...

Well no, FOUR is okay. Why? Because it's overkill and two of the four wasted their shot at me, an already dead mech lol. <_< Gives my team a chance to live a few seconds longer and maybe turn the tables, not loosing 0-8, but 1-8...

Edited by GODzillaGSPB, 14 April 2013 - 07:40 AM.


#10 Willie Sauerland

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,209 posts
  • LocationKansas City, Missouri, USA

Posted 14 April 2013 - 07:39 AM

View PostTeralitha, on 14 April 2013 - 07:30 AM, said:

But the truth is, the PPC has always been a range weapon, and always done 10 damage.

People never liked the 90meter minimum range and I think thats the main reason why they thought it was garbage.

But now, with DHS, they use ERPPC instead and say the PPC is good now, when really it never changed.


I was using PPCs/ERPPC before DHS were added, and I did very well with them. I personally dont see any difference from then to now except you can shoot more often, which has nothing to do with the weapon itself.

They weren't garbage,

but they weren't viable either.

Once the heat was brought down a bit

they became viable though

they are still hotter than hell...



#11 Roadbeer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 8,160 posts
  • LocationWazan, Zion Cluster

Posted 14 April 2013 - 07:40 AM

View PostVarnas, on 14 April 2013 - 07:32 AM, said:

People stopped saying PPCs suck, when half the community started building 6xPPC stalkers and pretty much instantly killing everything.


The flaw in this argument, as is the flaw with most boating complaints is that, people don't take into account that way back in the day, armor was doubled.

Would you have a problem with a 3 PPC stalker, a 2 PPC K2(stock variant), a single AC20 anything? If armor wasn't doubled, these would be doing the EXACT same thing. So a 6 PPC stalker, Boomcat or a 4 PPC K2 (the logical progression) are just an adjustment to the armor change.

Cause & Effect.

Edited by Roadbeer, 14 April 2013 - 07:41 AM.


#12 Dagada

    Member

  • PipPipPip
  • Liquid Metal
  • Liquid Metal
  • 53 posts

Posted 14 April 2013 - 07:42 AM

Honestly people started using ppc's once the projectile speed was upped and you could actually hit things with them beyond 300 meters. Even after they added double heatsinks(true only in engine) the ppc's where still pretty crappy until they upped the projectiles speed and it was a pretty significant buff to it.

#13 Varnas

    Member

  • PipPipPipPipPip
  • 141 posts

Posted 14 April 2013 - 07:45 AM

View PostRoadbeer, on 14 April 2013 - 07:40 AM, said:


The flaw in this argument, as is the flaw with most boating complaints is that, people don't take into account that way back in the day, armor was doubled.

Would you have a problem with a 3 PPC stalker, a 2 PPC K2(stock variant), a single AC20 anything? If armor wasn't doubled, these would be doing the EXACT same thing. So a 6 PPC stalker, Boomcat or a 4 PPC K2 (the logical progression) are just an adjustment to the armor change.

Cause & Effect.

You know that armor was doubled, not because of high damage, but because of the pin point accuracy and convergence?
But honestly if the armor wasn't doubled, it would be easier to take out the 3 PPC stalker, or the K2 too.
You could just flank them, alpha them in the rear and see them in flames.

Edited by Varnas, 14 April 2013 - 07:46 AM.


#14 skullman86

    Member

  • PipPipPipPipPipPipPip
  • 703 posts
  • LocationTexas

Posted 14 April 2013 - 07:46 AM

View PostNRP, on 14 April 2013 - 07:33 AM, said:

They now generate less heat, which why you can shoot more often. And that is huge.


This and the velocity buff is why they were seeing so much use pre-LRM nerf. The same thing happened to the AC/20 to some extent.

#15 Willie Sauerland

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,209 posts
  • LocationKansas City, Missouri, USA

Posted 14 April 2013 - 07:47 AM

View PostVarnas, on 14 April 2013 - 07:45 AM, said:

You know that armor was doubled, not because of high damage, but because of the pin point accuracy and convergence?
But honestly if the armor wasn't doubled, it would be easier to take out the 3 PPC stalker, or the K2 too.

The problems of a

real-time shooter...



#16 Syllogy

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,698 posts
  • LocationStrana Mechty

Posted 14 April 2013 - 07:47 AM

View PostVarnas, on 14 April 2013 - 07:45 AM, said:

You know that armor was doubled, not because of high damage, but because of the pin point accuracy and convergence?
But honestly if the armor wasn't doubled, it would be easier to take out the 3 PPC stalker, or the K2 too.


Yeah, but pinpoint accuracy and convergence are directly related to how much damage a mech can do. Instead of having a Swayback do 5 points of damage with 9 Medium Lasers to 9 random points on a mech, all 9 Medium Lasers are now able to hit the same spot, which means significantly higher damage to that component.

Edited by Syllogy, 14 April 2013 - 07:48 AM.


#17 Roadbeer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 8,160 posts
  • LocationWazan, Zion Cluster

Posted 14 April 2013 - 07:48 AM

View PostVarnas, on 14 April 2013 - 07:45 AM, said:

You know that armor was doubled, not because of high damage, but because of the pin point accuracy and convergence?
But honestly if the armor wasn't doubled, it would be easier to take out the 3 PPC stalker, or the K2 too.
You could just flank them, alpha them in the rear and see them in flames.


Yes, and also because match time was 30 seconds. Doesn't change the fact that 'boating' is a result of it.

#18 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 14 April 2013 - 07:50 AM

They had their projectile speed increased. Three times.
They produce less heat.
They properly hit what you fire at now, instead of magically connecting with the center torso, but doing damage to the rear left torso.
They can be used to disable ECM...

#19 Thoummim

    Member

  • PipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 273 posts

Posted 14 April 2013 - 08:08 AM

We need to have a real penalty for overheating right now you just shutdown for 2~5s and re-alpha like nothing happened I see too many ppc stalker doing that, when overriding just for a few sec can result in death. Overheating should do internal damage no matter if the mech is power down or up.

Edited by Thoummim, 14 April 2013 - 08:09 AM.


#20 Roadbeer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 8,160 posts
  • LocationWazan, Zion Cluster

Posted 14 April 2013 - 08:10 AM

View PostThoummim, on 14 April 2013 - 08:08 AM, said:

We need to have a real penalty for overheating right now you just shutdown for 2~5s and re-alpha like nothing happened, when overriding just for a few sec could result in death. Overheating should do internal damage no matter if the mech is power down or up.


Is this really something that needs to be addressed now?

I can think of 99 things that need to be fixed or implemented before "better heat penalties" come on my radar.





5 user(s) are reading this topic

0 members, 5 guests, 0 anonymous users